Posts Tagged ‘Improbable’

The battle royale of Mavericks is stalking a big game

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A man in black scrambles through the overgrowth, looking lost. So I shoot him. Puffs of bloody air erupt from his body, but he runs on. Behind him something explodes from a stray bullet – my bulet or somebody else’s? I don’t know. But the man in black keeps moving, dodging behind some trees, over a ridge. Behind me, a wall of wobbly energy closes in. I give chase to the man in black, and we come face to face in a dirt glade with a tall, odd structure that might be a radio tower. I lift my MP5 submachine gun and mow him down. Soon afterwards, the game ends. I’ve won. I won’t claim my performance in the upcoming 400-person battle royale game Mavericks: Proving Grounds was a heroic victory. Because there were only 5 people playing. It also lasted less than 5 minutes, and the man in black was the lead devleoper. He definitely let me win. Read the rest of this entry »

Mavericks: Proving Grounds is an FPS MMO with a 400 player battle royale mode

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Imagine we’re trapped in a lift. If I started to pitch “400 player Playerunkown’s Battlegrounds” to you, would you scream and start clawing ineffectually at the doors – or gesture for me to continue, with a weary yet intrigued expression on your face? FPS MMO Mavericks: Proving Ground was revealed last Saturday, and it promises just that – with some fancy features powered by Improbable’s SpatialOS tech.

I’m intrigued by how the tech supports persistent environmental details: its what allows devs Automaton to implement trails of footprints and disturbed foliage that you can use to hunt other players. The 400 player battle royale mode will be out later this year, while the 1,000 player MMO is due for 2019. I’ve popped a rather stunning looking teaser-trailer below.

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The games chasing EVE’s vision of a single shard MMO

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The planet is full of aimless people. Dozens of non-descript robots silently going to and fro, with no discernable purpose or meaning. Yes, I’m at Gamescom, the annual gaming conference in Germany, but I’m not talking about the visitors on the show floor. I’m talking about the on-screen player bots of Dual Universe [official site], a sci-fi survival MMO making big promises about player numbers and control.

“This is going to be unlike anything else you’ve ever seen before,” says Jean-Christophe Baillie, founder of studio NovaQuark, “because it’s a giant sandbox shared by everyone at the same time where they can build everything they want.”

Like nothing I’ve ever seen before. That’s something I’m hearing a lot these days.
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DayZ creator’s space game Ion has been cancelled

Ion, a simulation-heavy space game inspired by role-playing adventure Space Station 13 and announced by Dean Hall back at E3 in 2015 has been cancelled, reports Eurogamer. A sad day for fans of dying from a lack of oxygen in a floating metal cylinder, but perhaps not surprising given the ambition behind the game. “I want a game that is not a game,” Hall had said at the original unveiling. “I want a game that is a universe. A universe built not on scripts or quests, but on the laws of physics, biology, and chemistry.” Looks like that was aiming quite high.
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Google teams up with MMO cloud platform SpatialOS

Today, on Tech That Sounds Kinda Cool But TBH What Really Matters Is Whether Games Using It Are Good But Hey Y’Like Tech Doncha Ya Funny Little Thing, comes news about SpatialOS [official site]. It’s a server platform which boasts about using the mystical powers of clouds to host thousands of players in super complex simulations, and which is supposedly dead simple to build games with. Improbable, the gang behind SpatialOS, aren’t the only folks with drifting servers but they have just announced a partnership with disruptive meteorologists Google and launched an alpha. Read the rest of this entry »

Ion: DayZ Creator’s Sandbox Space MMO Announced

DayZ creator Dean ‘Rocket’ Hall has announced his next game, Ion [official site], at E3. He calls it a “simulation MMO that explores mankind’s expansion into space” and Space Station 13 is cited as an inspiration, which sounds like a fine mix for wacky emergent antics. It’ll be simulation-heavy, and sounds great. Come have a look at the first trailer, and hear what he had to say about it.

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