Posts Tagged ‘in-development fast-paced first-person shooters about two-storey tall spidermechs with grappling hooks fighting in partially zero-g levels built out of abstract purple shapes’

Telos Re-thinks The Competitive FPS, Adds Spidermechs

I will kill things here.

I love the purity of the fast-paced deathmatch shooter, and I’ll drunkenly slam my fists down on any pub table in the country while shouting about the beauty of Quake 3: Arena. I’m a little sad though that so few games are trying to move that style of game in new directions.

I’m consequently excited by Telos, an in-development fast-paced first-person shooter about two-storey tall spidermechs with grappling hooks fighting in partially zero-g levels built out of abstract, purple shapes. Video below.

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