Posts Tagged ‘Inc’

The remarkable community around a 27-year-old MS-DOS racing game

What does it take to keep a game alive for 27 years?

Stunts, released by Distinctive Software in 1990, is a brutally unforgiving racing game. In glorious 640×480 resolution, it boasts 3D graphics in bold primary colours, a physics engine (that will regularly destroy your car), and a track editor. Prior to the fall of the Soviet Union, it was pretty cutting edge. But what is most noteworthy about it is that it still has an active playerbase. I spoke to members of the Stunts community to find out why they’re still playing. Read the rest of this entry »

The RPS Advent Calendar, Dec 11th: Invisible, Inc.

What is the best strategy game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Invisible, Inc.!

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The 25 Best Stealth Games On PC

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end.

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Invisible, Inc. Contingency Plan Expansion Out Tomorrow

Invisible, Inc. [official site] is a turn-based stealth game about guiding variously equipped corporate agents through procedurally generated office buildings to hack computers, steal information, and get out again alive. It was our Game of the Month for June and is one of the best games of the year. And it has an expansion out tomorrow.

Contingency Plan adds four new agents to control, new weapons, items and augments, and more levels for the existing campaign and endless mode.

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Have You Played… Invisible, Inc?

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.

Invisible, Inc. [official site] is one of the best games released this year. It was the game you should have been playing all through June. It’s a near-flawless mixture of turn-based tactics and stealth mechanics, which takes the ambiguities of the latter and fixes them in place with the streamlined, well-communicated grace of the former.

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Have You Played… Mark Of The Ninja?

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.

Klei Entertainment might be currently wowing us all with Invisible Inc, but let’s not forget how they also delighted with 2012’s Mark Of The Ninja [official site].

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Is Early Access A Good Thing For Players Or Developers?

Early Access games are here to stay, but is that cause for concern or celebration? We gathered to discuss whether early access benefits developers or players in its current state, and how we’d make it better. Along the way, we discussed the best alpha examples, paying for unfinished games, our love of regularly updated mods, Minecraft and the untapped potential of digital stores.

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Artful Dodging: Why Invisible, Inc.’s Rewind Button Is Great

Are you the kind of person who finds the stealthy route through every Deus Ex level, and who strives to ghost and no-kill every Dishonored level? Me too, but recently I’ve started to realise there’s a cost to playing this way. A perfect ghost run requires just that: perfection. Being spotted is a blemish on my record that I just can’t abide – so the second a guard sounds the alarm or raises their weapon, my finger is on the quick-load button, breaking the flow of my own experience and snapping the fiction of whatever game I’m playing.

But Invisible, Inc. [official site] does something miraculous. It solves that problem with a single button, because when my favourite agent finds themselves at the business end of a guard’s semi-automatic with no chance of escape, there’s always another option: rewind.

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The RPS Verdict: Invisible, Inc.

Adam: Invisible, Inc. [official site] is a turn-based stealth game and there is absolutely no reason why turn-based stealth should be a thing that works as well as this does. It is also has procedurally generated tactical cyberpunk environments, which should be occasionally confusing and a pain in the backside but are almost always indistinguishable from hand-crafted puzzles latent with drama and tension.

It’s both our Game of the Month and my favourite game since Crusader Kings II! What do we all think?

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Game of the Month: June – Invisible, Inc.

Magazines have front covers, RPS has Game Of The Month. It’s our attempt at whittling down the thick backlog of videogames growing around you into a single, manageable game. The one game you should play if you’ve only time to play one game in the month of June. The one game you must play, even if you have no time to play games at all, because otherwise your peers will laugh at you, your romantic interests will sneer at you, and your trousers will fall down at an inopportune moment like in a bad BBC One comedy.

This month: Invisible, Inc. [official site].

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Wot I Think: Invisible, Inc.

Invisible, Inc. [official site] is a game of “tactical espionage” from the creators of Mark of the Ninja, immediately understandable as XCOM meets Mission Impossible. You control a tiny team of sleuths working to rob the procedurally-generated vaults, server farms and detention centres of four high-tech corporations. In just 72 hours you’ll be taking on a fittingly impossible mission, and failure is not an option. Here’s wot I think.

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Now You’ll See It: Invisible Inc Out Next Month

Are you afraid of Early Access? Convinced that playing unfinished titles is a waste of the slim collection of hours you call a life? Worry no more: Invisible, Inc [official site], one of the recent leading lights down in the Early Access ghetto, is very nearly finished, so you can play Klei’s excellent cyberpunkish, stealth-based, turn-based strategy game in good conscience. It’s out on May 12, with a bunch of new stuff and things due to be added into this release version. I realise you’re all busy being sickeningly inhuman in GTA V right now so probably DON’T EVEN CARE, but as far as I’m concerned II getting finished is the best of best news.
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The Later Early Edition: Invisible, Inc,

An irregular series in which I revisit Early Access games a few months on from when I first tried them. Have they come along much? Does a finished game seem a realistic prospect? This time – Klei’s turn-based cyberpunk stealth title Invisible, Inc [official site], which I last played in September.

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IGF 2015 Finalists Led By Talos, Invisible Inc, War Of Mine

Finalists for the 2015 Independent Games Festival awards have been announced, and it’s a good-lookin’ list full of many-splendoured things. Croteam’s The Talos Principle, Klei’s Invisible Inc and 11 Bit’s This War Of Mine are the most recurrent PC games (that we’re all able to play already) in the list, but there are quite a few other splendid titles you might have seen on RPS over the last few months in there too. A whole bunch I really need to check out myself, too. I hear particularly good things about Grand Prize finalist Outer Wilds, which is perhaps the most outsiderish contender in there. Anyway: everything in the running is below. What do you make of the line-up this year?
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We Expect You Not To Die So Much: Invisible Inc Updates

Earlier this week I was rather enthusiastic about Klei’s freshly Early-Accessed turn-based cyberpunk stealth game Invisible, Inc, but as I and many others found, it’s a punishing old bastard. To some extent I was onboard with that, as there’s much to be said for the core strengths of XCOM and Spelunky hooking up, but Klei have addressed the concerns already with the early access game’s first update. There’s a new ‘Easy’ mode for newbies, while Normal now actually ramps things up slightly for veterans.
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Invisible, Inc. Early Acccess Impressions:

Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better. It’s out now on Steam Early Access, and I’ve spent the last couple of days sheltered within its billowing trenchcoat.
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