Posts Tagged ‘indie’

Mythmas Time: Apotheon Trailer


Apotheon is one of the more interesting games on the horizon. It’s a stunningly pretty action RPG set in ancient Greece, where you’ll wander an open-world Mount Olympus as you attempt to overthrow Hera. It’s from Alien Trap Games, who made the splendid Capsized, and they’ve just announced that if you pre-order Apotheon you’ll get Capsized for free.
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Pixel Piracy Devs Pirate Pixel Piracy


Well, this is just confusing. The last time I posted about Pixel Piracy, it was part of my drive to reclaim the RPS ‘piracy’ tag. I am trying to steer it away from the choppy waters of people acquiring games they haven’t paid for, and into a calm bay of games about pirates. Pirates of the sea, and not of the Internet. Well, the makers of the Pixel Piracy have stuffed that notion right up: their charming little roguelike (and honestly, while it’s at an early stage it’s completely utterly winning me over) is being seeded on Bit-Torrent, and running the Traceroute program that the NSA loaned me exposed the developers as the seeders. Before you start disconnecting, don’t panic! The devs are only doing this to ensure that pirates receive a safe and reliable version of their game. Thanks, Solidust! You’ve messed my tag right up.
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Better Slate Than Never: Rymdkapsel Coming To PC


You know that Game of Thrones is an allegory of the horror of gaming on touchscreens, yeah? What else could “Winter is coming” be about other than the pain and suffering of trying to use a mobile phone or tablet device in the cold? It’s clearly about having your nose pressed against the freezing glass, the horror of a snotty face finger prodding away in a clumsy mockery of what could be done in the days of warmth and plenty. So I am very happy to have the announcement trailer for rymdkapsel, a strategy game that could only be played on iThings and Google gadgets, is coming to the PC. It’ll have a warm welcome and a place around my fire.
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Paper Sorcerer Is Out, Demoed, Rather Pretty

Every now and then a Kickstarter asks for so little that you wonder if the developers have really thought it through. With such a low target, can they really achieve their goals? Well, RPG Paper Sorcerer could. Asking for only $5,000 back in June 2012, it went on to make rather more with $13,151 in donations. A year later than planned, the game is now out. And it still looks as striking as it did back then. It’s now on Greenlight, of course, and there’s a demo for your judgement.

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Looking For Minyans: Jason The Greek

You may want to be all cynical about it, but I’m not going to be. This enormous influx of adventures via the dreamtubes of Kickstarter isn’t going to produce non-stop gold, but it is going to increase the chances of gold. So rather than rolling your eyes, you, why not enjoy the enough-shit-at-a-wall factor?

Hopefully not shit at all is Jason The Greek. A point-and-clicker that the creator describes as a cross between Star Trek and Jason And The Argonauts, that already has a demo. Attention: you have mine.

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A Walk In The Dark Is No Walk In The Park

Gorgeous shadowy platformer A Walk In The Dark was officially released a year ago. However, via the magic of that green, green light, it’s now launching itself all over again via its appearance on Steam. I’m pretty convinced that Greenlight isn’t working so well, but it’ll be interesting to learn whether these much-delayed indie releases give games a second bite of the money pie.

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QWOP A Load Of This: Probably Archery

Steady... steady...
“This is hard. Hard and stupid.” You are correct, Probably Archery. You are both those things, because that is your reason for existing: to be hard and to be stupid. Probs Arch, as I like to call it, is another of that breed of games that gives you an intimate level of control over bits of your body. In this case, you manipulate both arms independently, while swiveling wrists, and adjusting elbows and shoulders. I think it’s a game of archery, but the ambiguity of the title means I’ll have to check out the demo before making a definitive statement.
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The Best Game Idea You’ll See Today: Roundabout

The year 1977 was a pretty important one. It was, for instance, the year I was spawned. And that’s it. Those are the reasons it’s so important. It was also, claim developers No Goblin, the year the revolving chauffeur-driven limo was introduced. And so it is the setting for Roundabout, a game in which you must navigate a spinning limousine through an open world. Oh goodness, yes.

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It’s (Spaces)hip To Be A Square: Emerald Looking Great

As someone who never fell in love with Thomas, Emerald is the first time in a long while that I’ve felt such an emotional connection with a geometric shape. This brief, but replayable game combines a very simple maze-like puzzler with some remarkably effective, affecting moments that tone how you’ll want to approach the game itself. And it’s not yet finished. A successful Kickstarter means the game will be expanding, for which there are only 11 hours left to go.

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Place Planks And Plunder: Pixel Piracy

grappling hooks!
I have been on a mission to reclaim the RPS piracy tag. I want happy stories about pirate games when you click on it, and not sad stories about games being pirated. I took a break, because of Assassin’s Creed IV’s ridiculous video spam, but I am delighted to direct your attention to Pixel Piracy. It puts you in charge of a pirate crew in a procedurally generated Caribbean.
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Allegorical Horror: The Last Cargo

I hope he's not cross.
Like Minesweeper, Tetris, and 18 Wheels of Steel: American Long Haul, “The Last Cargo is the result of the experience of a man exposed to the debilitating power of religious indoctrination.” It is a survival horror where the player faces the burdens of forced belief in a building built of his own faith; a ramshackle tower of creeping horrors, shadows, locked doors. It is an intriguing setting with an even more intriguing premise: the player’s imposed faith has rendered him unable to walk, so he must use a wheelchair.
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Polygons Begone: Spy Party’s New Art Looks Lovely

SUSPICION!
I think part of the fear I had over playing Spy Party rested on the graphics. I might have overcome the horror of attempting the delicately balanced multiplayer if the characters were welcoming and not blank-faced Doctor Who monsters from the planet Do Not Want. That is a problem that Chris Hecker has been working on for some time, and now we can finally see how the new art looks and plays. The beta just updated with a test level, showing off the new room and a few of the new character models. A video is below.
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Impressions: Risk Of Rain Beta

At the very centre of the crossroads between roguelikelike and metroidvania lies Risk Of Rain. It is a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I’ve experienced in such games. Recently Greenlit, and due out very soon, I thought I’d plunge into the beta.

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Defect SDK Will Use Your Creations Against You


Confusingly titled spaceship builder Defect SDK had me staring at my monitor like a monkey at a monolith. Why are they selling a defective SDK? How is that a game? I asked, but the people of Forbidden Chatroom of Mystery were of no help: Jim only communicates with screenshots of Sir, John is singing this song: “I am best! I am best! I’m the best one of the lot!”, and Adam is from Manchester and scares me. I was left to figure it all out on my own. After calling my dad, we had it sussed: the “Defect” part means the crew of your ship could steal if from you at any moment, and “SDK” stands for “Spaceship Destruction Kit”. No, it’s not a very helpful name, but now I’ve had it explained to me I quite like the concept, and the trailer has some lovely moments
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At Last, A Game About Animal Farts! Worlds Of Wanda

We get sent a lot of email about a lot of games, as you might expect. We can’t post about all of them, so some manner of arbitrary arbitration takes place somewhere inside our brains. Turns out one way to skip to the front of the line is to have the words “collect animal farts” in your game’s opening description. Worlds Of Wanda, you have my attention.

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A Cute Puzzle Game: Tri Trailer

I do love a strangely shaped world
Portal 2 wasn’t nearly as messed-up as it could have been. I loved it, and still pop in now and again to enjoy the physics and writing, but I always wish they’d went further and curly-wurlied the gravity and surroundings. Every time a room was fixed in front of me, I wished the same tech was used to just turn everything upside down, inside out, or that it would twist the testing chambers into odd, broken configurations. I am a very needy person. With that in mind, I’m interested in this Greenlight begging puzzle game, Tri. A FPS puzzle game where you drag out triangular walkways to cross the world.
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Edge Of Eternity Is A French J-RPG? It’s Ambitious

It’s kind of weird that J-RPG has become a genre, rather than meaning it’s actually from Japan. Edge Of Eternity, describing itself as such, despite being developed in France, by indies Midgar Studio. It’s an extremely ambitious project, a young indie studio looking to create a massive original RPG, with orchestrated live music, turn-based combat, and fire coming out of the developers’ heads. But they’re asking for $200,000. Cripes.

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‘Roid Rage: Space: The Return Of The Pixxelfrazzer


Space: The Return Of The Pixxelfrazzer is answering a question about gaming that no-one thought to ask. It’s an obvious one, too. Up there with “What is The Doctor’s name?” (The answer is always “Jeff”, btw. Jeff Who, Doctorman.). It asks: “Where was the ship in Asteroids coming from and where was it going?”, then proceeds to answer that in an extraordinary burst of neon, quests, and physics. I started watching the trailer because Space: The Return Of The Pixxelfrazzer is a silly name, but by the end of it I was enthusiastically clicking the Greenlight page. There is a trailer and demo below.
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