Posts Tagged ‘indie’

Hydro-Eclectic: Raindrop Looks Surreal, Dark, Pretty


I am afflicted with Stalkeritis, so when games pop-up with a vague hint in a Stalkery direction I get a bit excited and need to lie down until my blood pressure normalises. Raindrop looks to be sort of broadly thematically similar with that grim Ukrainian treasure: a survival game set in a post-collapse world following an “event”, where secrets are covered in rust and weeds, and you need to scavenge to survive. That was always what brought me into the world, and the rest was just detail. Amazing, gorgeous, terrifying detail, but nonetheless it was on top of what I wanted out of the game. Watch the teasers below and see if you get the same reaction I did. And if you do, you should probably see the doctor
Read the rest of this entry »

Treely Magic: Arcane Worlds


It’s amazing the difference one change can make. The last time I peeked into the rug-ged world of Arcane Worlds, a game basically built out of memories of Magic Carpet, it didn’t have trees. It was just a barren world beneath a burning sun that you could flood or crack open with spells. That was kind of enough to give me a few hours of fun, though. The latest update, that coincides with it attempting to break through the outer crust of Steam Greenlight, is available to download, and I noticed the worlds are created with a layer of foliage. So I reinstalled it.
Read the rest of this entry »

More Alone: Lone Survivor: The Director’s Cut Trailer


Adam’s many words on Lone Survivor, the excellent horror adventure game from Jasper Byrne, are now completely redundant. A waste of black and white pixels. A pox on the RPS servers. I’ll log-in later and delete them, and then possibly delete Adam and take his place. Why? Well, Lone Survivor is about to receive the attention of a Director’s Cut, which will bring more story, better lighting, as well as bits that were cut for being too elaborate to make properly before the release date. It will re-frame the game. Why kill Adam? I dunno. It’s something to do. An eeky trailer with a strange song is beneath.
Read the rest of this entry »

Survivalish: Day One: Garry’s Incident

Hug?
Day One Garry’s Incident needs a better name. “Garry” is already known in the game world, and then there’s the whole “Incident” thing. I’ve watched the trailer for the survival FPS and that’s putting it mildly, so I’ve helpfully come up with a few suggestions: “Amazonian Zombie Face Tossers”, “Whoops, I Blew Up Your Pyramid”, “Ahhhh! The Top’s Come Off The Mountain”, “Go To Hell, Monkeys!”, “Panther Wrestling”, or perhaps just “Tomb Raider Already Did It (Working Title)”. If from that you’ve surmised it’s a survival game set in a jungle with Mayan influences, you’d be completely correct. The trailer will fill in the rest of the gaps for you.
Read the rest of this entry »

Aulroight, How Am Ya? Travelogue Launch Trailer

I’ve decided on my favourite thing. It’s when American fantasy refers to “the Midlands”. In Travelogue, you can “change the fate of the Midlands”. Oh, if only that were possible. For instance, I would begin changing the fate of the Midlands by dropping bombs on Stoke On Trent until it was entirely obliterated, and then salt the earth on which it stood such that it could never grow again. Then I’d make it the law that if you call anyone “duck” you get your head chopped off. These options aren’t available in Travelogue, a text-led, map-based RPG from Urban Hermit Games.

Read the rest of this entry »

Have A Look At Heroes Of Loot


This is a surprise. I am grinning at the Heroes Of Loot trailer. I don’t emote often, even if I am feeling amused or entertained. It’s a defense mechanism from growing up in Glasgow, where emotions are seen as the weak spot of your Glaswegianosity, and displaying happiness was frowned upon with knives and punching. I trained myself to not react to things, and now suffer a face that appears palsied and angry, even when nice things are happening. So take it from me and my grinning mush that speedy little dungeon crawler Heroes Of Loot looks lovely, and it also has an excellent trailer. The buy page even has a demo, which is such a rarity nowadays that it also counts as loot.
Read the rest of this entry »

One List To Rule Them All: IndieCade 2013 Nominees

Wheeeeeeeeeeee!
According to my phone’s GPS, Google Maps, a quick check of my immigration status (I am currently not being beaten nor threatened), and my own keen observations involving my fridge, I can confirm that I am not in Los Angeles. It means I can’t be part of IndieCade 2013’s glorious festival of games next month. As a treat, for all those not in that part of the world, they’ve released the list of games nominated for the award ceremony. It is lonnnnng and full of games. We might not be there in practice, but our spirits can at least get a few drinks in. A few PC highlights are below.
Read the rest of this entry »

Space Age: Kerbal Space Program Is Turning 0.22

This is my favourite screenshot
Believe it or not, we’ve been coddled by super-cute and ultra-tough space-race simulator, Kerbal Space Program. Players who have a ring of dead Kerbals orbiting Kerbin, or who’ve left lonely craft to sink into the canyons of Eeloo because they forgot to add chutes, might beg to differ, but with upcoming update 0.22 more will be asked of you than ever before. No longer is it enough to just make it to orbit and beyond for the fun of space adventures. There will be science to be done when you’re up there.
Read the rest of this entry »

Impressions: Door Kickers

Tactics!
Screenshots are such liars. I loaded up Door Kickers with the assumption that I was about to play Frozen Synapse in riot gear. It is not that. It’s more mobile and (currently) not quite as tactical than the obvious touchstone, but closer to a fuzzy, top-down reinterpretation of SWAT 4. Somewhere in between those two tactical titan’s crossfire is where Door Kickers cowers. It’s just popped up on Steam’s Early Access and I’ve spent a few hours with it.
Read the rest of this entry »

In Space Stations, Screaming Is Audible: Solarix

Cor, what’s with all the horror games of late? Amnesia: AMFP, Outlast, other ones… isn’t real life scary enough? Doesn’t the arrival of a brown, windowed envelope stamped with “Her Majesty” frighten people sufficiently? Of course, that’s the point, isn’t it? False scares, unreal fears, make for an excellent emotional misdirection from the scares reality has to offer. So once more you can distract yourself from the terrifying nature of reality with the forthcoming Solarix. A first-person sci-fi horror by indies Pulsetense Games.

Read the rest of this entry »

Anno What You Want: More Banished Footage

A place of contemplation and frozen feet
A few months ago, Adam said he’d was keen to see more of Banished. LOOK OVER HERE, ADAM! Banished is a game of city-building, where you take a tribe of exiled folk and start over, and it looks absolutely charming. It’s about what happens when you take the scale out of urban planning. You’ll know the names and schedules of every little person pottering about your lovingly laid-out homestead. You’ll watch them get up and go about their day. You’ll mourn when Emile the Woodcutter is chopped down in his prime, but be glad that it’s Arlyle who replaced him. The video below shows developer Luke Hodorowicz planning a town expansion with the magic of agriculture.
Read the rest of this entry »

Good God? Find Out In Simpians

Phew! All clothed.
There are science peeps out there attempting to discover if our universe is just a simulation. We could be part of a more advanced civilisation’s free-to-play Sims knock-off and we might not even know it. Don’t guffaw at the notion. When you consider how many games we have that attempt to simulate things, the frightening potential becomes all too real. Look at Simpians, an upcoming game of mind-boggling scope: “a persistent browser-based hunter-gatherer multigenerational evolutionary simulation fantasy strategy game with the objective to survive, adapt, discover, and evolve.” You can look at the world’s first MMOPBBHGMESFSG* below.
Read the rest of this entry »

Perfection Isn’t, But Still A Quiet, Calming Puzzler

Well, no it quite clearly isn't.

Perfection is a silly name to give a game. It’s asking for trouble. It’s also an extremely odd choice for this peculiar-yet-enticing puzzle game, since it absolutely does not require anything close. Instead this is about chopping up odd geometric shapes to approximate a target shape. It should have been called Approximate. And then it would have avoided all this complaining.

Read the rest of this entry »

Freeeeowwwww: Altitude0

Whip your plane back and forth.
The trailer for arcade flying game Altitude0 [sic] begins with the question: “Flying… looks easy?”. Now I’d like to challenge that very notion right away, because flying does not look easy. It doesn’t because it isn’t. I can say this with 100% certainty because I am currently not flying. I tried and landed in my neighbour’s prized azaleas* and my neighbours are angry and I’ve lost my security deposit. That challenge is made because Altitude0 thinks it needs to claim that its version of flying, where you speed very quickly through very low gates, is adding the challenge back into the world of flight. I’d have pointed out how bloody hard it is in the first place, and that doing it at this speed is ridiculous. It’s not easy, but it is multiplayer, free-to-play, and out now.
Read the rest of this entry »

Sky Nations Takes Minecraft For A Balloon Ride

Nice floater.

Minecraft has the ground covered, and Starmade does the whole “Minecraft in space” thing that was inevitable. But what about that bit in between? Where the ground isn’t quite the ground, but it’s definitely not space because there are no tweeting astronauts? That part of the world needs a game, if only to bridge the gap. That’s where Sky Nations floats along: in it people will live and die and laugh and love and play a block-based multiplayer game in the sky. And how do they stay up there? Airships.
Read the rest of this entry »

Pillow Fort For The Day: Sword ‘N’ Board

Sword ‘N’ Board looks like it could be a rather lovely thing. It’s a Zelda-like RPG adventure, but set in the imagination of a child. Pretend enemies, dungeons built out of pillows and blankets, and cardboard forests. All inspired by a tough childhood rendered safer through imaginary worlds. There’s a demo, and of course a Kickstarter.

Read the rest of this entry »

Wot I Think: Papers, Please

Papers, Please is a pretty effective way of having you take a look around yourself, and feel damned grateful for what you’ve got. Unless you’re reading this in a country for which the dystopian themes of Papers Please’s oppressive border controls and poverty-stricken workers are all too familiar, in which case please have some of my Western guilt. You’re a border guard, and your job is to either let or not let people through. And that really is it. Which makes it kind of weird that it’s so utterly compelling that I’ve overworked today by three hours so far, and don’t seem to be stopping. Here’s wot I think:

Read the rest of this entry »

Bicycle! Bicycle! MTBFreeride’s Downhill Fun


I own a mountain bike, but I can’t really tell you if MTBFreeride’s downhill riding fun is as accurate as it claims to be. My bike has been sat in John’s back garden for the past two years, so really if the bike in the game moves even one inch then it doesn’t match my experiences. No, this game claims that bikes move down hills at high speed, bumping over jumps and whizzing past trees. Where’s the crawling vines wrapping around the body? Where’s the creeping rust? Where are all the phonecalls from John, his wife, and his dad threatening me? No, this really doesn’t feel like mountain biking as I understand it. Consequently, it’s a lot of fun.
Read the rest of this entry »

Today Is A SNOW News Day


That is, today is a day where I have a tiny bit more information and screenshots on the game SNOW. I would still be writing about SNOW on a busy day, because it’s a bit bonkers. A free-to-play open-world winter sports game that enables players to explore a mountain on skis and snowboards? I’m betting the developers are avid winter sporters.
Read the rest of this entry »

Ship Shapes: Wayward Terran Frontier

You should see what it looks like on the inside.
Welcome to Space Gamers Anonymous, my now regularly scheduled meeting for every RPS writer who can’t stop posting about space games. I just checked and I am present so the meeting can move on. The point of today’s meeting is to accuse me, Craig, of finding another space game when I’ve already posted about a zillion of them. Well, what do I have to say for myself? That Wayward Terran Frontier is a bit like a cross between FTL and Gratutious Space Battles, where you design your own ship and take into space. I go on to say that you can hop from the outside, where the battle is blasting away bits of your hull, to the inside to see the damage being taken. And that maybe a few RPS readers might like to see it in action and play the alpha? Well, that seems perfectly reasonable. Well done to me. Meeting adjourned.
Read the rest of this entry »