Posts Tagged ‘indiegogo’

Lucid Screaming: DARQ

DARQ [official site] is “a unique psychological horror game set in a zero-gravity lucid dream”. My lucid dreams tend to begin with a sense of drifting away from my own body, which could account for that ‘zero-gravity’ sensation, which seemed like an odd addition to the game’s description when I First saw it. Weightlessness and a lack of being.

Judging by the trailer DARQ has taken a few tips from Ice-Pick Lodge’s Knock-Knock, which is one of my favourite horror games. The unnerving twilight wanderings of that game are a fine place to find inspiration, but DARQ’s flexible funding indiegogo campaign makes me slightly uneasy in ways that aren’t related to its setting. [update regarding that below]

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Game Within A Game Within An IndieGoGo: CrossCode

It is never explained why there is a shipping container on his head and I would have it no other way.

“I’ve heard of CrossCode [official site] somewhere on here before!” you scream in fury at me, because you’ve just discovered you can pronounce square brackets and it’s freaking you out. Yes, Graham spoke of it in the dearly departed DevLog Watch almost a year ago when the demo I’ve been playing was far less robust. It’s about a futuristic MMO which is based on an entire planet rather than inside a computer, with players taking control of humanoid avatars. Lea, one such avatar/player, has lost both her memory and her ability to speak and must find out why. It’s colourful, witty, quite a lot of fun and devs Radical Fish Games have taken the crowdfunding leap on IndieGoGo to the tune of €80,000. You can play a good 2-3 hour early version via download or in your browser here and read on for my thoughts.

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Tactical Terraforming: Imagine Earth

Imagine Earth’s demo reminded me of Project Godus, which is a bit like having a face that reminds me of the kid who used to bully me at school and showed up a decade and a half later in the toilets of a dingy nightclub, horribly drunk and tearfully apologetic. In both situations, the unintended reminder inspires a mixture of anger and pity that I’m choosing to call ‘angety’. Initially, Imagine Earth was a catalyst for ‘angety’. I played on though, clicking and collecting resources through the tutorial, and soon enough I was enjoying myself. The playfields are smaller than those in Godus and rather than expanding simply for the sake of it, Imagine Earth’s colonies must be balanced and controlled. Take a look, or try the demo now.

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Look Here: SightLine Is Worth A Peek

Take a good look, as it's all about to change.

I would like more games to recognise that they have absolute control over their environment, and I want them to use that to mess with me. I also want them to recognise that my agency isn’t an issue in this as well. That’s what SightLine does: it was initially developed as an Oculus Rift, but it can be played without the headcase. It’s first-person puzzle game about what happens to the world when you’re not looking, warping the world as you gaze elsewhere. There’s a short demo on the Indiegogo campaign, and it’s definitely worth playing.

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The National Espresso: Caffeine Demo And Crowdfunding

What is a Monday morning without Caffeine? A dangerous ravine packed with razor-sharp rocks at the end of the weekend’s gleaming superhighway. I don’t function particularly well until I’ve had my first coffee of the day, which is why I’m so grateful to the galaxy’s caffeine miners. Now seeking crowdfunding over at Indiegogo, Caffeine was last featured on these pages when I first spotted a nifty trailer that displayed its sci-fi horror charms to good effect. Since then, a demo has emerged, showcasing the game’s previous incarnation as an Unreal Engine 3 entity. The release version will be constructed using Unreal Engine 4, and takes inspiration from the spooky works of Monolith, including F.E.A.R. and Condemned. New trailer below.

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All Fun And Games: Diplopia, A VR Game For Treating Eyes

Double your pleasure.

We’re still just scratching the surface of what the Oculus Rift can be used for. Diplopia, which has more than doubled its small IndieGoGo funding target with 48 days left to go, is a motion-controlled Oculus Rift game designed to help people with strabismus, also known as cross-eye. As reported by Polygon, it does that by helping re-train people’s brain so that it stops ignoring the weaker eye, and thus improves 3D vision.

Come watch the pitch video and see the power of videogames. Also it looks like a pretty fun first-person Breakout clone.
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At Last, A Game About Animal Farts! Worlds Of Wanda

We get sent a lot of email about a lot of games, as you might expect. We can’t post about all of them, so some manner of arbitrary arbitration takes place somewhere inside our brains. Turns out one way to skip to the front of the line is to have the words “collect animal farts” in your game’s opening description. Worlds Of Wanda, you have my attention.

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