Posts Tagged ‘indiegogo’

Abstract Space: Kromaia

The crowd appears to miss the space sims of old and would very much like to fund new iterations of interstellar conflict simulators. With Star Citizen and Elite: Dangerous both raising enormous sums of cash, it’d be easy to think that only the largest vessels are of interest, but there’s plenty of space to go around, and some of it should be filled with the small and the strange. Enter Kromaia, which is certainly looking rather strange, but also rather large. It has a “navigation system…entirely driven by physical forces…Fluid displacement for novices and, for experts, impossible turns and extreme dodging, combined with boost, while moving over the real speed of sound.” I once bumped into somebody else’s car while moving at 5mph. Novice systems for me.

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Walkabout: The Space Nomads Alpha

Jim and I have already declared our interest in Space Nomads, a sci-fi shooter that’s a mixture of tower defense and co-op FPS. The simple notion of surviving a bug onslaught in the dead of night and rebuilding your base during the day is definitely something someone somewhere needs to do well. Just once. That’s all we need. And yet I can’t think of one game that does it. Not only is Space Nomads attempting it, but it’s also doing it with an alpha that everyone can play right now. I’ve just had a shot at beating the bugs, and while I can see the potential in it, it definitely needs some work.
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Frightfully Enticing, Alarming Roguelike: Darkwood

Darkwood! It was fright at first sight when I saw the first trailer for your procedurally generated top-down horror shenanigans. There was crafting, barricading of doors, and even surreal and comically unnerving conversations with inanimate objects. The lighting effects created a suitable atmosphere and the darkness was filled with weirdness and tension rather than hordes of slobbering beasties. The game is currently creeping down the Indiegogo route but is more than $10,000 short of its $40,000 goal with only nine days to go-go. New alpha footage may help to win over the doubters.

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What Awaits In Darkwood? An IndieGoGo Campaign

This isn't horror if you've ever been to a public toilet in Glasgow
Adam’s trousers haven’t been the same since he glimpsed top-down survival horror Darkwood. His favourite britches, woven from Oasis frontman Liam Gallagher’s eyebrow hairs and blessed by Morrissey, are now in a box and buried in consecrated ground. It was the overwhelming flood of terror juice he experienced at the indie RPG’s trailer. If you’d like to help the development team ruin pantaloons everywhere, they now have an IndieGoGo pitch.
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In Brightest Day, In Blackest Night: Schein Demo

Schein like a schtar

Schein‘s a puzzle-platformer looking for crowd-funding. I should probably get a special button fitted to my keyboard which automatically types “a puzzle platformer looking for crowd-funding”, actually. But Schein also has a demo, showing off its light-based conundrums and slightly Limbo-esque vibe, which makes it much easier to say something useful about.
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Feed The Trolls: Ithaka Of The Clouds Crowdfunding

Jonas and Verena Kyratzes have been opening windows onto their Lands of Dream for several years now, with a trilogy of free releases followed by the duo’s first commercial adventure, The Sea Will Claim Everything. For Ithaka of the Clouds, their largest game to date, they have turned to Indiegogo. Backers have already pledged more than half of the $12,000 total and with 28 days left, success is likely. If you haven’t played any of the previous games, you can find them here. I usually feel like I’m missing something – or something is missing me – when I wander in the Land of Dreams, although I do enjoy being in the company of such strong and unusual voices. Thematic details below.

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StarForge Falls Out Of Sky, Lands On IndieGoGo

We’ve mentioned the astonishingly ambitious sci-fi combat and building game StarForge before, but now it requires a special nod, because the team behind it are trying to raise some money. Based on the extraordinary range of things they’ve already achieved – take a look at the video below for an illustration of that – I would say these are gents who deserve an even break. Any development team that tries to sell its crowd-sourcing efforts with a video of a multi-blade chainsaw fight on a spacecraft floating above a planet, ending with one of the characters plunging into the clouds below, gets my vote. You can even register on their site to download a WIP alpha build of the game, and see how they are getting on.

In the meantime, watch.
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