Posts Tagged ‘Infiniminer’

Have You Played… Infiniminer?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

No, neither have I. Infiniminer was a team-based game in which players competed to collect more minerals than their opponents in a blocky, randomly-generated cavern. But during development in 2009 the source code was leaked by hackers. In the wake of new modified versions, the small community of players that had formed around the game dissolved. The developer made the game open source and shelved the project. Not long afterwards, a man called Notch started work on a little somethin’ somethin’. And it looked a wee bit like Infiniminer…

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Infinifactory: By The Maker Of SpaceChem And Infiniminer

Zachtronics has linked the SpaceChem molecule to the Infiniminer molecule to create and announce their new game: Infinifactory. It’s “Like SpaceChem… In 3D!” says the site, which sounds like a very good thing when you consider that SpaceChem broke the brains and captured the hearts of just about everyone at RPS who played it.

There’s only a little information about this new game, but it’s about designing and running factories and optimising them via histograms just as before, but now you’ll be doing it in “exotic alien locales” with a “next-generation block engine”. Alright. It’s due in Early Access later this year.

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Proto-MineCraft Abandoned Due To Epic Error

I can dig it.

We’ve got an interview with SpaceChem designer Zach Barth (of Zachtronics) going up tomorrow, but I’ve got to give you just one terrible tidbit now. Two years ago Zachtronics made a game called Infiniminer, which as you may or may not know was the game that inspired Notch to make MineCraft. Why did Zach make Infiniminer? Why did he stop making it? Does he now spend every night howling into his pillow, mourning for the riches that might have been his? Read on for these answers.
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