Posts Tagged ‘Infinite Crisis’

Wot I Think: Infinite Crisis

My first few hours with Infinite Crisis [official site] convince me it is a terrible game. But I persevere, thinking that part of my dislike may have to do with my lack of skill. Following a particularly bad defeat a teammate collars me in the post-match chat window. “Bredy,” they say, using the username I had misspelled on signing up. “Uninstall this game.”

It was the worst (best) post-game put-down I have ever received. “Uninstall this game.” No anger, no frustration. Just a resigned sigh of a comment, communicating nothing but the undeniable fact of my awfulness. “Uninstall this game.” Sadly, the poo-slinger disappeared shortly afterwards. I had no time to reply and tell them that I already dreadfully, desperately wanted to.

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Baf! Bim! DC Comics MOBA Infinite Crisis Leaves Beta

That's really super, Superdog.

“Bif! Bam! Kapow!” every article about comics is apparently required to begin. Sorted. Moving on, the merry gang of Infinite Crisis are now pushing lanes and ganking carries in earnest as the free-to-play DC Comics MOBA has graduated from open beta to properly released. This brings it to Steam too, for starters. Also it’s added Krypto, the Superdog. The Superdog. Superdog.

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It Takes Thirty-Two, Baby: Infinite Crisis Adding Supergirl

A shame she's not wearing her Superskirt.

How many guns should an FPS have? What’s the correct number of levels for a platformer? How long should a game take to complete? How many playable characters does an RPG need? How about a MOBA? Debate rages between boffins up and down the land, but Turbine have an answer for that last question when it comes to Infinite Crisis. 32 characters is the point where their DC Comics punch-up will allow interesting team picks and compositions, they’ve said. Infinite Crisis will hit that supposed magic number next month with the addition of Supergirl.

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To The BetaMobile: Infinite Crisis Open Beta


Last night, for the second time in my life, I tried to play a MOBA. Infinite Crisis may not be the best choice but I figured the people playing might have spent slightly less time pounding the lanes than the veteran e-thletes of LOL and DOTA 2. Not so. The open beta began this weekend but almost every player seems to be visiting from elsewhere within the genre. There is a tutorial mode of sorts, in which a team of humans fight against bots. If a MOBA were a pair of trousers, I think I’m now at the point where I’d struggle to put them on but I’d be able to explain where the legs are supposed to go. I’d almost certainly fail to zip up the flies though and would inexplicably fill the pockets with termites or blancmange. Launch trailer below.

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Infinite Crisis Introduces Poison Ivy, Fades From Memory

It’s happened again. The gaming world’s equivalent of those Men In Black neuralyzers, DC Comics’ MOBA Infinite Crisis, left our memories again. The phenomenon was last recorded in October last year, then before that in June, and April. I can feel myself already forgetting, so quickly, watch the new trailer below.

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Infinite Crisis Dev Diary Reminds Us It Exists


Looking back at the coverage of the officially licensed DC MOBA game Infinite Crisis, it’s clear that the game is protected by some form of memory spell: Adam forgot all about it, it slid by Jim, and I was about to write something similar, and … hey, there’s a DC MOBA coming out/is out in paid beta. Fancy that. Infinite Crisis is a free-to-play lane-pusher set in the DC universe. It had to happen, eh? Below is a development diary that shows how the game’s destructible environments and a dynamic event system will make the maps a bit more varied. Why didn’t anyone tell whoever I am about this?
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