Posts Tagged ‘Infinite Fall’

Night In The Woods getting director’s cut in December

The wonderful Night In The Woods will receive “a whole bunch of new content” later this year with its ‘Weird Autumn Edition’ update, developers Infinite Fall have announced. Promising “new weird”, “new crimes”, and “old tales”, they say to “think of it as the Night In The Woods director’s cut.” I’ve just about come to terms with the initial coming-of-age crisis so sure, I should be up for more when the free update hits on December 13th. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks RiME, Endless Space 2 and OrbLands

The RPS podcast, the Electronic Wireless Show, was recently brought out of retirement for one last job. But it turns out that job takes place on a weekly basis. That’s why the third episode is out now, in which Pip, Adam and I talk about sunny platformer RiME, alien-smashing grand strategy Endless Space 2, and walking simulator-with-bullets OrbLands.

This week also features Quickfire Questions with one of the developers from Night in the Woods, and some chat about our recent bestest best games of 2017 so far feature, where we talk about some reader suggestions to decide if they are worthy of the list or not. Also: some board game chat! We’ll try not to make a habit of it. Read the rest of this entry »

Wot I Think: Night In The Woods

At one point I was sure I was going to write about how much I disliked Night In The Woods [official site]. At a later point I realised I was going to write about how much I loved Night In The Woods. I think there’s a lot to know about Night In The Woods from that. It is both extraordinary and wanting, fantastic and frustrating. It’s a story you click through, yet features platform-based dream sequences. It’s defiantly linear, yet seems to offer moments of enormous choice. It’s perplexing, wide-ranging, specifically brilliant and specifically half-baked. The writing is sharp and intriguing, yet mono-voiced and peculiar. It’s a visual novel, but it’s a platform game, but it’s an adventure, but it’s something else entirely. I’m pretty sure I love it at this point. Read the rest of this entry »

Night in the Woods delayedis out now!?!?!?

In a shocking turn of events, the colourful homecoming adventure Night in the Woods [official site] did not get delayed this week, causing it to become available on your PC mere hours ago. This is bad news for me. We’ve had our ‘Night in the Woods has been delayed again’ article ready to go for weeks, based on all the other times it’s been postponed, and now we’ve been totally blind-sided. That’s why this news piece is so late. I’ve had to re-write the whole thing from scratch.
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Night In The Woods gets definites-for-sure release date

I know you’re still upset that indie adventure Night In The Woods [official site] was delayed that one time. And then that other one time. And then that third one time. But the colourful homecoming tale is definitely, DEFINITELY coming out on February 21, the developers say. They made a tweet about it with a poster that has the date on it and everything.
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Later, dude: Night in the Woods delayed into February

So sure, Night in the Woods [official site] is delayed once more but, y’know, stuff happens. At least this latest delay is only a few weeks. Besides, given the state everything will be in after New Year, I probably wouldn’t have time for it on its original date of January 10th. The cute explore-o-adventure about a college dropout cat returning to her home town, where something strange is happening in the woods, is now expected in early February. Read the rest of this entry »

Night in the Woods trailer tooled up for January launch

The launch of Night in the Woods [official site] on may be an entire year away, on January 10th in 2017, but- oh god, that’s really soon. Everything that seemed a year away is now almost tomorrow. I can’t handle a feline dropout’s problems now – I’ve barely started on this dropout’s. But life, as I’m told it often will, keeps on rolling. So fine, let’s get into it, let’s enjoy a delightful new trailer looking at the explore-o-adventure game’s beautiful cartoon world, knife fights, and mystery of what might be in the trees. Read the rest of this entry »

You Can Never Go Home: Night In The Woods

I’ve already spotted two examples of a new golden age of 2d animation during E3, which is precisely the sort of thing I didn’t expect to write before E3 actually began. Silly not to expect all kinds of sights really, particularly considering the number of imaginative indies setting out their stalls on the consoles in the digital download age. Night in the Woods, which was Kickstarted toward the end of last year, is the third. It’s coming to PS4 but it’ll be gracing the PC with its presence as well. It’s an adventure with light platforming about monsters hiding between tree trunks and about returning to a much-changed childhood home.

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Aquaria Dev’s Night In The Woods Looks Really Special

You have infinite money, right? I mean, you look like the sort, what with your snazzy diamond-encrusted cane and hat/jacket ensemble knitted entirely from Kickstarter bonus swag. That in mind, what’s one more delightfully promising project to throw a worrisome amount of cash at? Because seriously, Night in the Woods has all the makings of quirky, wildly inventive greatness – with a hint of sincere humanity thrown in for good measure. Also, anarchic, mailbox-busting cats. The fact that the story-based adventure looks uniquely gorgeous certainly doesn’t hurt, either. Oh, and it’s from one of the minds behind ageless indie darling Aquaria. Bouncy, bobby, meow-y video below.

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