Posts Tagged ‘infinity ward’

Call Of Duty: Ghosts’ 6GB RAM Requirement Patched Out

It probably requires so much RAM to generate all of those hyper-complex dog emotions.

Call of Duty: Ghosts is a lot of things (a game, a shooter, a faithful recreation of Michael Bay’s entire filmography), but a graphical powerhouse isn’t one of them. Visuals aside, it doesn’t¬†seem¬†particularly demanding in other fields of warring and faceness either. Relatively small enemy counts, linear levels, simple AI, etc. So when a 6GB RAM requirement sneaked up and shouted, “BOO,” most players were more confused than frightened. Also, angry. But now, much like a ghost or an entirely unnecessary wall put in place to boost trumpetings of “next-gen”-ness, that barrier has disappeared.

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The Missing Conflict: How Call Of Duty’s Stories Went Awry

Here’s the thing. The Call Of Duty modern campaigns really don’t need to be dreadful. I think, after so many ugly, stupid attempts, there’s a perception that it’s just the way it is, the limits of the genre, the best you can hope for. And this simply isn’t true. Sadly it isn’t the case for the latest release, and I think I know why. There’s a conflict that’s gone missing, and they need to get it back.

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Wot I Think: Call Of Duty: Ghosts – Single Player

If you haven’t read my thoughts on the first three hours of Call Of Duty: Ghosts, it’s worth looking through those first. But now the single player campaign is finished, here’s wot I think:

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Three Hours With: Call Of Duty: Ghosts Single Player

Call Of Duty: Ghosts is available now. We weren’t given any review code before release, so I’ve just started playing its single-player campaign this afternoon. About two to three hours in, I’m ready to provide you with some impressions. Will this be the CoD to win us back over? To realise the potential of such a massive budget, and remember what made the original Call Of Duty 1 and 2 such incredibly special games? Will I grow a rollercoaster out of my face and gargle fireplaces? Find out below.

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Call Of Duty: Ghosts Getting Guh-Guh-Guh-Guh-Aaaaaliens!!!

Meanwhile, at Activision HQ:

Bobby Kotick: Call of Duty is the pinnacle of artistic expression, an opinion echoed by all humans (who currently live in college dorms and crush between one and seventeen beer cans on their foreheads per day). But we have a problem: we’ve covered so much beautiful, subtext-laden ground. Guns, military men, explosions, zombies. What’s left, I ask you? Forsooth, are there any other topics in the whole of human history? Any more rich veins of untapped meaning that we, both this generation’s Shakespeare and Hemingway (or Hemingspeare for short, a weapon we’ll soon release as paid DLC), can loose upon this poor, unthinking world?
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