Posts Tagged ‘infinity ward’

Call Of Duty: Infinite Warfare Might Be A Procedurally-Generated Escherian Nightmare

Activision tend to announce each year’s Call of Duty in late April or early May, so we should be expecting the teaser trailer for the announcement for the teaser trailer for the ARG for the announcement any day now. The big surprise of 2016’s game may have been slightly ruined, as folks including that Kotaku mob saw a mysterious entry for Call of Duty: Infinite War pop up in the PlayStation Store today. It’s Infinity Ward’s turn for CoD again, so yeah, maybe that’s it. But that’s only a name, not very exciting. Only RPS can tell you what it actually factually definitely truly is. Exclusive details follow.

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This Year, Call Of Duty May Be Heading To Space

Call of Duty: Space Wars. Orbital Ops, maybe. Post-Modern Warfare. Space Warfare? Probably not that one.

Whatever the name might be, there have been rumours and suggestions of a space-based Call of Duty for several years and it seems increasingly likely that this year’s Infinity Ward release might be that game. I hope the moon explodes in at least one mission.

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Call Of Duty 2016 Confirmed, Infinity Ward Really Proud Of Office Signage

Gosh! Is it time for the annual “Activision have confirmed Call of Duty [official site] still exists and is still getting its annual instalment” post already? But it was only just Christmas! Where does the time go?

Anyhoodle: Activision have confirmed Infinity Ward are working on Call of Duty 2016 and it will be released in Q4 (it’s usually during the first half of November if you haven’t been keeping track).

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Call Of Duty: Back To The Beginning

A very big house in the country

I am a very Modern Woman. And by that I mean I have only played Call of Duty [official site] campaigns from Modern Warfare 2 onwards. But this year, instead of picking up Black Ops 3 and despairing over the sheer number of gadgets and grenades I must remember, I went back to the very beginning (a very good place to start). I am working my way through the original Call of Duty.

Well, original-ish, it’s whatever the version of the 2003 game is on Steam right now.

I’m over halfway through the American campaign, having just taken out the German artillery at Brécourt Manor and couldn’t help remembering how Adam put that level as one of the best the franchise has ever managed:

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Ghostpirates Ahoy! Call of Duty: Ghosts’ Next DLC Is Weird

Just a mariachi spirit nbd

Call of Duty: Ghosts seems to have rediscovered a bit of the Quake and Half-Life mod scene spirit. Hear me out, right. I know it’s all usually very po-faced and dull, but the next DLC map pack seems to throw together whatever weirdness its creators found kooky or funny or cool–as so many mods did. See, ‘Invasion’ will bring ghost pirates and mariachi revenants and I’m surprised to find CoD DLC making me nostalgic. It’s just a shame this attitude is confined to paid DLC.

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Call Of Duty: Ghosts’ 6GB RAM Requirement Patched Out

It probably requires so much RAM to generate all of those hyper-complex dog emotions.

Call of Duty: Ghosts is a lot of things (a game, a shooter, a faithful recreation of Michael Bay’s entire filmography), but a graphical powerhouse isn’t one of them. Visuals aside, it doesn’t seem particularly demanding in other fields of warring and faceness either. Relatively small enemy counts, linear levels, simple AI, etc. So when a 6GB RAM requirement sneaked up and shouted, “BOO,” most players were more confused than frightened. Also, angry. But now, much like a ghost or an entirely unnecessary wall put in place to boost trumpetings of “next-gen”-ness, that barrier has disappeared.

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