Posts Tagged ‘Inform 7’

IF Only: Strangely Thought

Cropped screenshot for Fabricationist DeWit

Text can conjure modes of thinking impossible to convey in images. Wordplay games are an obvious subset of this. Interactive fiction supplies plenty games where you can interact with metaphors as though they were reality, or use verbs only if they start with the correct letter, or convert objects into anagrams of themselves. In fact, the interactive fiction database offers dozens of games in this style.

But there are other and subtler forms of textual strangeness as well: protagonists who think very unlike us, differences between the game universe and our own that only show up after some time, ambiguities deliberately cultivated.

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Informing You: Text Adventure Tool Inform 7 Has Updated

This picture is purely symbolic.

Inform is one of those tools, like Game Maker and Unity, which unlocks new creativity. It’s a programming system for creating text adventures in which you can write your stories using something resembling natural language. It’s more complicated than Twine, but also consequently more powerful. It is, basically, good enough that it makes you want to write interactive fiction, even if you’ve never considered that before.

It’s exciting then that a new version has been released, “three years in the making”, which expands the languages handling of procedural storytelling.

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