There are two games in recent memory which left me with an immediate thirst for more. Not in terms of story answers or glitzier sequels – it was simply that I wanted more of the same experience. I’d play a second Inside in a heartbeat – just more strings of strange and blackly comic scenes with well-judged, lethal puzzling. And I’d leap at the chance to swim in more of Abzu‘s gorgeous oceans, fish-watching anew. In lieu of that, InnerSpace looked like the next best thing – flying a spectral plane over land and undersea, gawping at fantasy fishies, revelling in glorious freedom of movement and a wash of colours, enduring no pressure other than that which I imposed upon myself.
InnerSpace isn’t that, despite appearances and more than a few similarities. InnerSpace is far too scared that I might get bored. And so there is smashing, and strafing, and chatty demi-gods aplenty.