This is the first part in a series on the French games collective Klondike. This first article is an introduction to them, and their work, including a list of games, nominated by each member of the collective, collated as a way of getting to know them.
On a rainy humid day in June I spent a couple of days hanging out with four members of Klondike, a French games collective. We played DIY board games, baked lemon cake, cycled hire bikes around Lille as English football fans leered at us, and went for a walk in an abandoned hot house that played disorienting electronic music. I did so in attempt to paint a portrait of the collective, to try and investigate how they work, their impact on the indie/experimental game design community – and to maybe think a bit about the different contexts contemporary games are being made in.