Posts Tagged ‘Inside’

Wot I Think: Black The Fall

In development for quite a while, Black The Fall [official site] meandered through Early Access (then removed), Kickstarter, and Square Enix’s Collective indie publishing label. And today it’s finally out. But can it survive its inevitable comparisons to Limbo and Inside? Here’s wot I think: Read the rest of this entry »

How Inside’s levels were designed

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Inside [official site].

Playdead don’t design games in the same way that other studios do. They’re the result of a process where nothing is written down. There’s no script and no design document. No member of the team owns any aspect of what they make and what will go into the final game. Everything is up for change.

From that creative anarchy rose Inside, a game of the leanest pacing and most intricate staging, and entirely wordless. Story and play are entirely communicated through its meticulously constructed environments, which spin subtle mystery and challenge with spare details – a chainlink fence, a hanging rope – created through five years of constant iteration.

This is how they were made. Read the rest of this entry »

The 23 best bite-size games for busy lives

I am dad, hear me whinge. Too many games, not enough spare time, for all my non-work hours are spent kissing grazed knees, explaining why you cannot eat the food in that cupboard, constructing awful Lion King dioramas out of toilet roll tubes and being terrified that the next jump from the sofa to the armchair will go fatally wrong. I’m lucky in that my job to some extent involves playing games, so by and large if there’s something I really want to check out I can find a way to, but I appreciate that there are many long-time, older or otherwise time-starved readers for whom RPS is a daily tease of wondrous things they cannot play.

Now, clearly I cannot magically truncate The Witcher 3 into three hours for you, but what I can do is suggest a few games from across the length and breadth of recent PC gaming that can either be completed within a few hours or dipped into now and again without being unduly punished because you’ve lost your muscle-memory. Read the rest of this entry »

Inside earns 4 awards as BAFTA winners announced

Eerie puzzle platformer Inside [official site] has nabbed four awards as the winners of this year’s videogame BAFTAs were announced at the annual ceremony in London. Firewatch and Overcooked were also lathered with attention, winning two awards each. But some skinny bum in a dirty shirt called ‘Nathan’ took home the Best Game award for something called Uncharted 4, which is, like, probably not even that cool, chuh.
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BAFTA noms: Inside, Firewatch, Dishonored 2, Overwatch

Although the Britain of tomorrow will be merely the county of Kent surrounded by 100-foot high razor wire, I am confident that the BAFTAs will endure forever. Long-established and highly coveted by the black tie crowd, they’re one of those award shows which tend to reward the already successful, which can make them rather safe and predictable. Still, bar a deluge for PS4 system-seller Uncharted 4, this year’s crop of nominations isn’t quite as staid as it might have been.

The darkly delicious platform adventure Inside [official site] is the PC title that scores the most winks. I can get behind that (though John very much would not), but it’s good to see the likes of ABZU, Stardew Valley, EVE Online and Hitman nominated, alongside the more predictable likes of Dishonored 2, Firewatch and Overwatch. Mind you, I think pretty much every game that pierced public consciousness last year has some kind of nod here.
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Limbo and Inside devs tease new moody game

Playdead, the Danish studio behind grimdark puzzle-platformers Limbo and Inside, have shared a sneaky image from their next game. It seems to show a pilot or spaceman wearing a deployed parachute watching a fiery crash and, well, I won’t assumptively declare the game will following the Limside model but with a picture like that I could certainly believe it. Read the rest of this entry »

IGF finalists include Stardew Valley, Inside and Event[0]

And so this cosmic dance begins anew. The finalists for the Independent Games Festival awards 2017 have been announced. Out of 650 games examined by the giant gang of 340 judges, a final 30 have been selected for a bunch of categories. There’s plenty of familiar names among them, including Inside, Stardew Valley, Virginia, Hyper Light Drifter and Event[0]. But also some other boyos worth giving some attention. Come on over here and let’s take a look at them all.
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Inside opens up with demo, tears Denuvo from its guts

A demo of Playdead’s grimpretty puzzle-platformer Inside [official site] is now out. Given that John found their follow-up to Limbo a bit empty but Pip adored its animation and Alec enjoyed its dark comedy, you may have been waiting for the official centralised verdict of the RPS Advent Calendar. Our word is, of course, law but I suppose it’s fine if you start forming your own opinions as a warm-up for the forthcoming judgment. Oh, and if you’d been holding out for a DRM-free release, you’ll be glad to hear it now has one. Read the rest of this entry »

Steam’s Autumn sale has begun – here’s some picks

Aside from starting a new tradition of unusually-named Steam Awards, Valve have also pulled out their worn and adored bargain bucket and have begun to fill it with games you’ll enthusiastically buy and probably never play. Yes, it’s their Autumn Sale. In the streets, the apocalyptic jockeying for TVs and blenders has started. The moon has turned blood red. And I looked and behold a pale horse, and his name that sat on him was Black Friday, and sales followed with him.
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The Latest Steam Game Charts: Wait What

Phew, finally we get some new names in the Steam top 10 (previous weeks here’n’that), after the chokehold of the Steam Summer Sale is loosened. I did not expect that number 1, but I really did not expect that number 10.

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The Deliciously Dark Comedy Of Inside

There’s been a lot of talk about INSIDE‘s [official site] beauty and poignancy, and I don’t disagree with any of that, but my own appreciation of it was for another reason. I thought it was bloody funny, in the malevolent manner of Evil Dead 2 or Braindead. Inside is a horror videogame, yes, but it’s also an extremely cheeky videogame.
N.B. here be FULL SPOILERS.
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Inside Has Gloriously Subtle Animations – Come See!

I’ve just finished Inside [official site] – I really enjoyed it. It’s a kind of macabre vignette with a lot of shared DNA from Playdead’s previous game, Limbo. It also reminded me of the few minutes I played of Black The Fall at a previous Rezzed in terms of dystopian setting, palette and some of the control mechanisms so I’ll be curious to see where they differ when that game is released. BUT while playing, the thing about Inside I kept coming back to/being distracted by/being entranced by was the animations.

There were so many little touches, little looks, little variations in movement when it came to the main character that I wanted to make sure we flagged them up in a post with the help of gifs.

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Steam Charts: Familiar Faces

Not much moving, not much shaking in last week’s top ten best-sellers, as the after-effects of the Steam sale are still felt and, without many major new releases or breakout hits, there’s that creeping sense of PC games in 2016 returning to business as usual. HERE COMETH THE BRANDS. We do get one new entry though, and it’s a pretty one.
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Wot I Think: INSIDE

I can’t deny that I’ve heard some of the fuss being made about INSIDE‘s [official site] console release last week. I haven’t read any reviews, knowing I was going to be reviewing this myself once PC code came in, but I couldn’t help picking up that people were excited. So I was excited. I rather loved Limbo. I’ve been anticipating this. You can hear the but coming, can’t you? Yeah, but, I don’t love INSIDE. In fact, I’m not sure what there is about it for anyone to love. It feels like an empty, procedural, albeit often beautiful platform game with not a single original idea in its belt. Here’s wot I think:

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Trial And Terror: Limbo Free Today & Tomorrow

Limbo [official site] is a gloomy platform game with giant spiders and sparks of electricity haunting the night. It led to my favourite RPS phrase, when John and Kieron shouted at each other about the game. That phrase is “Rick Dangerous for Goths”. I’m on the fence when it comes to Limbo (being on the fence is a bit like being in Limbo) but I’d definitely recommend you try it for yourself. It’s free on Steam today and tomorrow, to celebrate the upcoming release of the studio’s follow-up, Inside.

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Inside, From Limbo Devs, Is Coming On July 7th

Darkly-darkly platformer Limbo split opinion around these parts when it was released back in 2010, with John loving it and Kieron thinking it was Rick Dangerous for goths. Maybe they were both right? Anyway, now PlayDead’s long-awaited follow-up Inside [official site] is due to arrive imminently, and there’s a new teasing teaser trailer below.

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A Different Kind Of Limbo: Playdead Announce Inside

Limbo was a darkly atmospheric platform game which, depending on who you ask, was either a playfully morbid exploratory adventure or cruelly-designed Rick Dangerous for Goths. (I didn’t mind the trial and error). If you were a fan though, you might be excited to know that developers Playdead Games have announced their new game, Inside, and it seems to be similarly about putting a small child in desaturated peril.

Here’s the morbid part: it’s currently only confirmed for XBox.

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