Posts Tagged ‘interactive-fiction’

Freeware Garden: (The Aptly Named) 3DTextAdventure

Freeware Garden searches the corners of the internet to highlight one free game every day.

Sometimes experiments don’t need one of those fancy imaginative titles and, appropriately, 3DTextAdventure doesn’t have one. It’s content with attempting to do what it says on the tin and, crucially, succeeding.

Read the rest of this entry »

Freeware Garden: You Were Made For Loneliness

Freeware Garden searches the corners of the internet to highlight one free game every day.

Elizabeth Simins provided You Were Made For Loneliness with a brilliantly evocative opening illustration, that really sets the game’s mood and acts as a first warning of sorts. A warning followed by further trigger warnings for suicide, depression, and psychological abuse.

You Were Made For Loneliness, you see, is definitely not for everyone, but, for those who can brave disturbing scenes in their texty Twine games, it does offer both food for thought and some great, wild prose by Tsukareta*.

Read the rest of this entry »

Wot I Think: Heroes Rise: The Prodigy / The Hero Project

They say a picture's worth a thousand words, and in my line of work, I should know. For the dame who entered my office just now though, I only need the one. And it's not like it's going to be 'no.'
‘You are the detective, are you not?'
I nod. That's what it says on the door. ‘Course, the side of it she came in from's not seen much footfall these past days. Not had much reason to go out myself, since getting that special on gin.
‘What can I do for you, Miss-‘
The dame holds up a gloved finger. ‘Mrs,' she corrects. ‘Mrs. Pembrose-Amberley.'
‘Pembrose-‘ I know that name. ‘As in Pembrose-Amberley, the Screenshot King?'
‘My husband went missing three days ago,' she says, lighting up a long white cigarette. ‘I don't think I have to tell you what that means.'
She does not. If the Screenshot King is gone, that means the Textual Revolution may finally have made its move against the graphical bourgeoisie.
‘I'll take the case,' I tell her. We both know it's a formality.

Heroes Rise proudly declares itself the first text adventure on Steam. Pffft. Reading words? On a screen? That someone wrote? Who’s got time for that nonsense, eh? What’s that, Graham? I do what for a living? Ah. I have just been informed that I was just kidding. Who needs graphics anyway? But! Do its first two parts have the power to overclock and fully exploit the most powerful gaming processor in the world, the Intel i7 47YOUR MOIST HUMAN BRAIN? Here’s Wot I Think…

Read the rest of this entry »

Heroes Rise: Text Adventures Coming To Steam

It’s 2014. Despite the creative rennaissance enabled by the likes of Twine, text adventures and interactive fiction are one of the few genres yet to experience a commercial revival from the rise of new funding models and digital distribution. There’s still hope, though. Choice Of Games, one of the few companies trying to make a living from making such games, have just announced that their Heroes Rise series is coming to Steam. They’re the first text adventures to join the platform.

So what’s your plan of attack?

Read the rest of this entry »

S.EXE: Snowblind Aces

Ah, mes cheries. This week’s S.EXE is a romantic tale of two hot-shots in a clinch. It’s hard to find well-written romance in games, but it’s also hard to find dialogue that’s naturalistic or flowing… Unless you go to the tenderly-kept gardens of the Interactive Fiction forums, where, somewhat ignored by Gamers At Large, the wordsmiths of choice and nuance solder their delicate meanings together, folding out words, opening up new landscapes purely constructed with the master knowledge of parser instructions or hypertext. So today we’re heading that way to the lovely little romance game Snowblind Aces, a short, replayable adventure in the vein of the Saturday afternoon matinee movie. It stays on just the right side of Indiana Jones cheesiness. It’s parser-based, so get ready to type GET YE FLASKE a lot, or MAKE LOVE TO BEYOOTIFUL WUMAN, and have the game stubbornly refuse to laugh. (Not really: this game is as straightforward as interactive fiction gets.) (Come the heck on!)

Read the rest of this entry »

Words & Music: Play 33 Text Adventures Inspired By Songs

“I need you to head down to the bad part of town and check out a StepEasy squattin’ in the industrial quarter. Dame across the street said she saw a lady, she thought it shady somehow. A man came through the window and she was struck down (I mean the lady) old dame thinks, to her doom. But listen, can you do this? I mean with all that happened before–“

ShuffleComp is a competition where people were challenged to create interactive fiction inspired by songs. The result is 33 short games, each based upon a single track. The above quote is from Groove Billygoat, a game inspired by Michael Jackson’s Smooth Criminal, and there are other games inspired by Oingo Boingo, Barenaked Ladies, Genesis, The Byrds, Quantic and a lot more. Most of them are even playable with a single click in your browser.

Read the rest of this entry »

SLAMMED! Is Interactive Fiction With Kayfabe

The best there is, was, and ever will be?

I didn’t grow up in a house where wrestling was ever on TV, so WWF was only ever this strange thing that made my friends want to “choke slam” and “clothesline” me, or otherwise do unpleasant things to one another. Yet still I’ve picked up enough residual love from Craig to think this is cool. SLAMMED! is an interactive fiction game about wrestling, and it has a kayfabe stat.
Read the rest of this entry »