Posts Tagged ‘interactive-fiction’

Heroes Rise: Text Adventures Coming To Steam

It’s 2014. Despite the creative rennaissance enabled by the likes of Twine, text adventures and interactive fiction are one of the few genres yet to experience a commercial revival from the rise of new funding models and digital distribution. There’s still hope, though. Choice Of Games, one of the few companies trying to make a living from making such games, have just announced that their Heroes Rise series is coming to Steam. They’re the first text adventures to join the platform.

So what’s your plan of attack?

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S.EXE: Snowblind Aces

Ah, mes cheries. This week’s S.EXE is a romantic tale of two hot-shots in a clinch. It’s hard to find well-written romance in games, but it’s also hard to find dialogue that’s naturalistic or flowing… Unless you go to the tenderly-kept gardens of the Interactive Fiction forums, where, somewhat ignored by Gamers At Large, the wordsmiths of choice and nuance solder their delicate meanings together, folding out words, opening up new landscapes purely constructed with the master knowledge of parser instructions or hypertext. So today we’re heading that way to the lovely little romance game Snowblind Aces, a short, replayable adventure in the vein of the Saturday afternoon matinee movie. It stays on just the right side of Indiana Jones cheesiness. It’s parser-based, so get ready to type GET YE FLASKE a lot, or MAKE LOVE TO BEYOOTIFUL WUMAN, and have the game stubbornly refuse to laugh. (Not really: this game is as straightforward as interactive fiction gets.) (Come the heck on!)

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Words & Music: Play 33 Text Adventures Inspired By Songs

“I need you to head down to the bad part of town and check out a StepEasy squattin’ in the industrial quarter. Dame across the street said she saw a lady, she thought it shady somehow. A man came through the window and she was struck down (I mean the lady) old dame thinks, to her doom. But listen, can you do this? I mean with all that happened before–“

ShuffleComp is a competition where people were challenged to create interactive fiction inspired by songs. The result is 33 short games, each based upon a single track. The above quote is from Groove Billygoat, a game inspired by Michael Jackson’s Smooth Criminal, and there are other games inspired by Oingo Boingo, Barenaked Ladies, Genesis, The Byrds, Quantic and a lot more. Most of them are even playable with a single click in your browser.

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SLAMMED! Is Interactive Fiction With Kayfabe

The best there is, was, and ever will be?

I didn’t grow up in a house where wrestling was ever on TV, so WWF was only ever this strange thing that made my friends want to “choke slam” and “clothesline” me, or otherwise do unpleasant things to one another. Yet still I’ve picked up enough residual love from Craig to think this is cool. SLAMMED! is an interactive fiction game about wrestling, and it has a kayfabe stat.
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Mostly Indescribable: Depression Quest

The new interactive fiction game from Zoe Quinn, Patrick Lindsey and Isaac Schankler begins with a quote from David Foster Wallace and a warning. Both of them tightened the knot in my stomach and made me feel a little less sure of myself. I decided that now is not the time to click ‘Begin’. I’ve never lived with depression, at least not my own, but I’ve experienced it through others and know that at least one of those people would be extremely anxious but hopeful when faced with that button. This is ‘game’ as communication, comfort and tool of understanding. I’ll share thoughts on Depression Quest soon. You can play for free or donate, both to the developers and to iFred

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Typeface: 2012 Interactive Fiction Competition

None of the games in this post are about shooting people, even though it contains links to many games that you can play right now. One of them is about making the final payment on your mortgage, an event that becomes a tragicomic fiasco. Another is the exploration of a life through study of a last will and testament. How about picking through a claustrophobic dystopia that might feel disturbingly close to your own midnight thoughts? Getting lost in a world made of puns? No? None of that appeals? Have a zombie then. Be a zombie, a hungry zombie in a world that has a severe brain shortage. Aren’t games imaginative and great? These are all entries in the 2012 Interactive Fiction competition. More details below.

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