Posts Tagged ‘interdimensional games’

Consortium: The Tower Hits Funding Goal On Fig

Consortium is a very RPS-y sort of a game – real-time adventure-o-roleplaying, story branches, a big plane, conspiracy, complex social relationships, fourth wall-poking, a bit of wonkiness, and all that jazz. Here, read this for a short take or this for a longer one. Developers Interdimensional Games fell far short when they tried to crowdfund sequel Consortium: The Tower [official site] – pitched as ‘Deus Ex meets Die Hard’ – on Kickstarter earlier this year, but they’ve since launched a new campaign on Fig and hit their goal. Huzzah!

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Towering: Consortium Free Until Noon Tomorrow

Consortium [official site] is a fascinating game and I’ll go into a proper sulk if the sequel’s Kickstarter fails. Things aren’t looking good, with $310,000 left to raise and only a week of the campaign left. The original is an immersive sim that feels like a version of the ‘single city block’ game. One location and characters that seem to exist and act even when the player isn’t there to watch them. To raise awareness of the sequel and its potential qualities, the original is freely available from GOG until 1:59pm GMT tomorrow.

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Deus Ex Plus Die Hard: Consortium – The Tower

As pitches go, Consortium: The Tower [official site] has a bloody good line up its sleeve. Like its predecessor, it’s a science fiction game set in a single environment. You can talk, fight or sneak your way past or through encounters, and many events will happen even if you’re not there to see or influence them. Everything takes place in real-time and though the fourth wall trembles and breaks, the emphasis is on immersion. And that pitch line? “Imagine the original Deus Ex combined with the film Die Hard.” OK. I am.

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Consortium: The Tower Prophecy Trailer Falls On London

I haven’t played Consortium [official site], but I’ve read enough to know I should. Consortium was an RPG which favored social interaction over combat, a story that could turn out a dozen different ways, and an ambitious attempt to create a lot of the things people say they want.

So maybe you also want a follow-up, set in a new place, with new characters, but expanding on the same ideas. That’s what Consortium: The Tower Prophecy [official site] aims to be, and there’s a teaser trailer below.

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Consort With Consortium On January 8th

The 2014th year of this Earth’s existence could be off to a very good start, at least in terms of game releases. Along with the news that Nidhogg will finally be available, after four centuries of appearances at conventions and underground LAN parties, the fascinating narrative of sci-fi RPG Consortium will also be on sale. Release is set for January 8th and we’ll have full thoughts on the finished product shortly. Meanwhile, my thoughts on the first couple of hours are available should you need to crank up your anticipation mechanisms.

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Impressions: Consortium

A couple of hours into the pre-release version of Consortium, I realised that I was playing a version of the ‘One City Block’ RPG. The location is an aircraft rather than a collection of streets and buildings, but the philosophy holds up. Create a manageable location, a believable population to inhabit it, and provide the player with enough freedom of expression to define their role in the events that unfold. It’s an unusual sci-fi adventure game with a splendidly credible cast of characters and a strong sense of mystery.

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Consortium Wins Its Space Race On Kickstarter

Sir! We're pushing the FoV as far as we can. She can't take much more!
What would happen if you popped a party popper in space? That is the question that Interdimensional Games will have to tweet at Commander Hadfield, because their impressive space RPG Consortium has just achieved warp speed (was funded) on Kickstarter. The Source Engine game of space intrigue on a fully-realised space ship should be arriving in July of this year, ahead of all the other space games that are coming out. In celebration, they’ve released a video showing the visual history of the game, and I have placed it on the other side of this event horizon.
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