Posts Tagged ‘Interloper’

Looks Fantastic, Plays Fantastic: Interloper

Oh jeez, oh jeez. I was far more excited about Interloper than I let on in my first glance back in September. For those that missed that, it’s a gorgeous 2D RTS that evokes Hearthstone in how it breaks down the genre to its simplest form.

Games are won through capturing territory with an unarmed but invulnerable Sentinal. Some areas have structures in them with special properties – constructing smaller ships, combining them into larger ones with different abilities or simply blocking the way. Each match takes less than five minutes and is a hectic affair of attack, counter-attack and positioning. Before I had just a trailer to base my hopes on, showing off the basics. Now I’ve had a go of an alpha build and it is superb.

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A Faster, Simpler RTS: Interloper

My alternative title of 'Sperm War' was rejected

Anything can catch my eye while browsing for new games. A gorgeous art style, my preferred theme of sci-fi, genres rarer in indie circles, the list of things that take my fancy is as numerous as it is seemingly random. Sometimes a game will hit all of these, like Interloper. It’s a strategy game that wants to last no more than five minutes per match. It uses very literal interpretations of territory control, with units blocking off passages until they’re destroyed, and supply lines, covering viable routes in your colour. Controlling the action looks simple, but the speed combined with the number of variables and map layout mean I suspect it’s difficult to master. To cap it off, it’s beautifully drawn from a top-down perspective with some lovely-looking alien tribes. See it in motion below.

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