Posts Tagged ‘interplay’

Law: Fallout MMO Can Continue To Continue

"This post-apocalyptic frippery shall damage the good name of Baron Bethesda, Sirrah!" "Poppycock, you egg!" &c &c &c

Here’s the story so far. Interplay are developing a Fallout MMO title and Bethesda are attempting to block further development through application of The Law. When their previous injunction failed, Bethesda took things all the way to the United States District Court of Appeals, claiming that the previous court had “misapplied the law”. If it was indeed a misapplication, the very same slip up has occurred once more. Stop misapplying Law, courts, you’re getting it all over the drapes.

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Bethesda Barred From Barring Fallout MMO

I want Interplay to win, but mostly so we can finally get some new screenshots to use

The great and terrible Final Battle between Bethesda and Interplay regarding the latter’s right to create an MMO based on the Fallout licence they part-sold to the former some years ago is still yet to be fought, but the litigation-lovin’ folk at Bethesda have seen a potentially major setback in their efforts to take full control of wasteland adventuring. For a while, the two parties have been locked in snarling battle about whether Interplay are still allowed to make a Fallout MMO, with Bethesda claiming they failed to meet time and budgetary criteria outlined in the original license-selling deal. Interplay have claimed they’ve stuck the agreement, and thus continued with working on said MMO (actually contracting developing Masthead Studios to do it for them). Bethesda tried to stop ’em, but a US judge has now stopped Bethesda from stopping them. Got that? Read the rest of this entry »

MDK2 HD Via Beamdog In September

What a strange game that was.
Now that is an efficient headline. But just to unpack it a bit: Interplay and Overhaul have remade offbeat 3D action-adventure MDK2 with modernised graphics. They’re going to be releasing it next month for $14.99, and it will only be appearing on Beamdog. Seems like a bit of an odd decision to me, but I suppose the smaller games portals have to find some way to drive traffic to their sites.

We’ll take a fresh look at the game when it comes out. I wonder if it will cling on to the same problems as the original.

Wastedland: The Axed Fallout Movie

Not in the pitch: this guy. Or indeed any power armour

Times were an awful lot easier for Interplay back in 1998. A string of hit franchises, apparent sovereignty of the new RPG kingdom and, it appears, big, brassy enough cajones to start up a film division. While nothing much ever came of this, we now know that a Fallout movie was in the works, based on the first game. Whatever would it have been like? Let’s find out.
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90 People Working On Fallout Online

Anyone remember the recipes at the end of the Fallout 2 manual? Happy days.

The new Edge came sliding through my letterbox today. I was about to cut it up and reassemble it into a huge paper effigy of myself, like I always do, but then something caught my eye. An interview with Interplay’s president, Eric Caen? Ooh. What does he have to say?

Some quite heartening things about Fallout Online, as it turns out.
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More Signs Of (Half) Life From Fallout: Online

Ah, well that explains it.

There’s more movement from Interplay regarding Fallout: Online, their MMO of the post-apocalyptic series that’s been the subject of so much legal dispute. There’s a press release on Interplay’s site that explains the first newsletter about the game is being sent out to those who signed up to the teaser site that appeared last month.

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More Falling Out? Fallout Online Teaser Site

'Wishing You Were Here, You Barbarians' - John Walker

This is getting interesting, at least in the industry-watching way. Despite the last we heard was Bethesda denying that Interplay have been given the okay to progress with the Fallout MMO, a teaser site – including a mailing list and Beta-possibility sign-up – has just launched. The whole site is incredibly slow right now, but it’s all first-person looking at cards before being lobbed on the table, plus retro music. I’d imagine that there’s folks on the internet picking over every element in the image, but I can’t spare the brainpower, as I’m still thinking about urinating to create an improvised flamethrower. And you would be too.

Fallout Battles Still Ongoing


So says Pete Hines over at the big K. That means rumours about Interplay being okay to proceed were indeed false.

“The bottom line is it’s an ongoing legal matter, it’s in no way, shape or form done,” Hines continued. “We’re going to let the process play out in the courts, which is what we’ve said all along, but beyond that I can’t give specifics as to procedures. That’s not my domain.”

Why can’t those boys just get along?

Fallout Online Lawsuits Ended?


Duck And Cover reports that Bethesda have dropped their lawsuit against Interplay. (Interplay were suing Bethesda back for something or other, so we can assume that is over too.) Anyway, the long and the short is that Interplay are now able to press ahead with their Fallout MMO, assuming this is true… There’s still a long way to go before “Project V13” (pictured) becomes a playable Fallout Online, of course, but it’s looking hopeful.

Hard to say whether this is actually good news, of course, not least when Fallen Earth is making already making so much headway on its own ruined future-earth MMO. We’ve got an interview coming up with them, come to think of it. And some other interesting apocalyptic fact-treats in the pipeline. Stay tuned, I’ll go fill my wheelbarrow up with words, straight from the coalface of news.

No More Than Words: Fallout Extreme

It appears the word “EXTREME” is the thread in my linkposts today. ANYWAY! Paweł Dembowski dropped us a line, noting that details on another canceled Fallout game have come to light. If the sources are correct, it was only in development for a few months by 14 Degrees East in 2000, and appears to be a Hidden & Dangerous-inspired tactical shooter. As in, four men, free switching between them and all that. Also, aimed for the original XBox, but since it’s only of historical note worth mentioning on this most PC of blogs. There’s some story details here and some mechanic-based stuff in the sidebar here (UPDATE: And some more here). This sort of stuff happens in developers all the time – a couple of months, then killed. I’d love to see a mass list of The Games That Could Have Been from our favourite developers.
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Fallout Online Images?


Polish site Polygamia.pl send word that they’ve got their hands on some of the images from vapour-MMO Project V13, which would be Fallout Online, via the court case between Bestheda and Interplay. Probably not even vaguely representative of what said game will come to look like, if it ever comes to be, but worth a look to see what the Interplayians have been up to in their backwoods game shed.

Fallout Fallingout: Bethesda Sues Interplay

This broke on Friday, but RPS were dividing and conquering across the world, requiring Kadayi – cheers! – to bring it to our attention. In short, Gamasutra reports that the coldness between Interplay (Original Fallout IP holders) and Bethesda (Purchaser of the Fallout IP) has crossed into an actual legal suit. However, it isn’t about the MMO situation, as described in the link. It’s to prevent any further distribution of the compilation Fallout Trilogy’s sales via Digital Download companies causing “immediate, substantial, and irreparable harm”. Do read the whole thing, and a little industry thought below…
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Fallout Online Offline?

Confused squinting at legal dispute time! We’ve known for a while that Fallout 1/2 publishers Interplay had clung onto rights for a Fallout MMO as part of their skin-saving deal to flog the Fallout 3 license to Bethesda, and a few months back the reborn publisher had coolly revealed they have one ‘Project V13‘ in the pipeline. Deal done, right? Apparently not. Bethesda may now dispute Interplay’s right to make Fallout Online…
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Wasteland Relics: The Other Cancelled Fallout

Rejoice, for there is suddenly and magically a crapton of information about the cancelled Interplay Fallout game. No, not Van Buren – the other cancelled Interplay Fallout game. What, eh, etc? Okay. Back before Bethesda’s take on Fallout split PC gamers down the middle, Interplay caused similar controversy by side-stepping the series into the action-RPG curio Brotherhood of Steel on Playstation 2 (which, confusingly, was itself an entirely different game to Fallout Tactics: Brotherhood of Steel that hit PC a few years earlier).

While fairly (and justifiably) reviled by Fallout fans at the time, you could argue it was a little closer to the world of the original two Fallouts than the recent Fallout 3 was. Hence, the leak of a design document for a never-made sequel to BoS is a pretty big deal for Fallout veterans. And hey, probably for new Fallout fans too.
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Fallout MMO Hires Chris Taylor (Not That One)

Well, we’re all presuming the reborn Interplay’s secret project is a Fallout MMO, as there’s plenty of proof out there and nobody’s denied it yet.

Yesterday the new Interplay website opened up, and with it came a mention of “Project V13,” the working title for a ‘next generation’ MMO. No details whatsoever on that, but what is scintillating is the announcement that they’ve hired Chris Taylor to work on it. Not Gas-Powered Games’ Chris Taylor – who perhaps shouldn’t be allowed near any kind of roleplaying game again after the disappointing mess that was Space Siege – but the other Chris Taylor, a key member of the original Fallout/Fallout 2 team.
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Black Isle’s Fallout 3 Demo


Some of the Fallout chatter on here reminded me of the canceled “Van Buren” project, which would have been Fallout 3 had Interplay not closed down the Black Isle project in 2003. Most of you will have seen this last year, but I thought it worth mentioning that the tech demo was leaked in 2007 and is now freely available over on StrategyInformer. There’s not a great deal to it, but the very existence of an alternate Fallout 3 makes for an interesting compare and contrast.

Bethesda have said there isn’t going to be a demo for their Fallout 3, which should hit the PC on October 28th.

Retro: Tales Of The Unknown: The Bard’s Tale

This is the C64 cover, edited so it doesn't have the word C64 on it. Because we have fucking standards. It's basically what the Spectrum cover was. Of course, there's many differences between the PC and Spectrum versions, not least the multiload. Bu who cares, eh?
[The original version of this appeared in PC Gamer. There’s been a handful of additions.]

Maths was always our favourite lesson, for the simple reason we never did any Maths in it. There were always more obvious rebels for the teacher to whip into line than David Hyland, Simon Holmes and myself, crouched over our desks and using the class’ infinite supply of squared paper to copy out each others maps. From a distance, it even looked as if we were working.
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Retro: Kingpin: Life Of Crime


This article is a revised version of a retrospective written last year for PC Gamer UK.

There was nothing funny about Kingpin. It was a genuinely vicious game, with some of the most violent scenes from any shooter I can recall. Severed heads, gashed bodies, screamed obscenities: only the absolute dismemberment of Soldier of Fortune managed to outrank it in bloodiness. Presumably it was this surface gore that drew me in: the promised thrill of transgressive videogame violence. Then again, maybe it was PC Gamer’s (overzealous) review, or perhaps it was the fantasy-gangster chic, with its 1920s Bladerunner horrors. Then again, perhaps it was a hunger for something in the FPS world that did things differently. Whatever it was, something plugged me straight into its ugly wavelength. And whatever that thing was, it meant that I stayed a while.
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From The Ashes

We think he's mighty fine

A quick follow-up to the scurrilous speculation a little while back that Interplay was about to resuscitate most of its major franchises. Actually, they are. “The company will leverage its portfolio of gaming properties by creating sequels to some of its most successful games, including Earthworm Jim, Dark Alliance, Descent, and MDK,” says robot-press-releaseman right here. They’re also setting up a new in-house development studio to get all this done. Exciting!
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Interplay It Again

Odd timing, this – on the same day that Obsidian, a company formed from the ashes of Black Isle, finally step out of Bioware’s shadow and announce their own game, we also see the return of Black Isle’s much-troubled owners, Interplay.

Interplay.com now hosts this excited image:

and a Coming Soon message. See the full pic here. Going left to right, we’ve got MDK, Earthworm Jim, Baldur’s Gate: Dark Alliance, and apparently the browny-green bit underneath the Interplay logo is concept art from Fallout Online. Edit – and Descent on the far left.
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