Posts Tagged ‘interplay’

Circuitously Fortuitous: Interplay Nabs Freespace IP

Remember the days before Volition exclusively made (admittedly marvelous) games about superpowered crimelords/US Presidents dubstep gunning virtual reality aliens? Those were very different times. For one, we didn’t have smartphones or Facebook or music players we have to actively worry about ingesting or anything like that, but mainly that era saw the Saints Row’s developer craft some of the finest space combat sims in all the ‘verse. Unfortunately, Freespace and Freespace 2 couldn’t out-dogfight the then-mighty retail mothership, and the Interplay-published series crashed and burned. But here’s the fun part: Via Volition, Freespace ended up at THQ, who’s now sold it back to… Interplay.

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Black Isle Asks For Your Money… Badly

You probably remember that legendary RPG powerhouse Black Isle Studios abruptly rose from the dead earlier this year. You might also remember feeling supremely baffled by that fact, given that Interplay’s now a penniless shell of a company, and the “old band” it was hoping to get back together had already, you know, done that – just at Obsidian and inXile. So how exactly does this new studio wearing Black Isle’s pajamas hope to paddle through the overwhelming waters of seeming impossibility? Well, predictably, that’s where you come in. But, to be perfectly honest, you probably won’t want to.

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GOG Adds Mac Support, Witcher 2 Mod Kit Dated

Unfortunately, they can only be played on the bottom third of your screen.

This “Macintosh Personal Computer” thing is never going to catch on, but folks like Valve and now GOG insist on humoring owners of these unnaturally pristine elf machines, so here we are. During its much-ballyhooed news-a-thon, GOG drew back the curtain on a new version of its service tailored to Macs, which brings with it 50 games (eight of which you receive free just for signing up) and some rather tempting deals. Speaking of, there’s this insane 32-game pay-what-you-want Interplay special leading the charge in celebration of GOG’s fourth anniversary. The tearful sort-of-family reunion would not, however, be complete without Geralt’s permafrost tundra of a glare brightening up the room, so CD Projekt Red took the stage to demonstrate its Witcher 2 mod toolset. I’d say “imagine the possibilities,” but imaginations are for people who don’t have extremely impressive time-lapse videos. Check it out after the break.

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Bwah? – Interplay Boss Speaks Out On Black Isle Plans

We're baaaaaack! Kind of? Maybe? Honestly, we don't even know.

Yesterday, golden age RPG powerhouse Black Isle Studios abruptly rose from the dead. Now death – according to the many dead people I’ve spoken to in the name of accurate, well-researched reporting – is frequently permanent, so people were a bit surprised when the fallen Fallout factory suddenly whirred back to life. Even the likes of Chris Avellone and Brian Fargo didn’t know what to make of it. But hey, Interplay’s finally chiming in, so it’s time for the world to make sense again, right? Errrrrr.

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Back In: Black Isle Being Resurrected By Interplay

Hmm. Well, this came out of nowhere. OK, not entirely nowhere – we are living in the age of Baldur’s Gate: Enhanced Edition, Wasteland 2, and talk of a new Planescape: Torment, after all – but I can’t say I was expecting Black Isle to just suddenly explode out of the suspiciously human-sized birthday cake that is life. And yet, here we are. Black Isle Studios is apparently back. I mean, look at that picture. It’s as clear as day.

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Guest Blog: Interplay’s Wasteland Memories

The remarkable Wasteland 2 crowdsourcing wagon rolls on – it’s currently bagged itself $2.35m across Kickstarter and Paypal, and rising. We’ve already heard from Brian Fargo and Chris Avellone, but today returning Wasteland designer (and New York Times bestselling author) Michael A. Stackpole pens a guest post for us, detailing some of his more memorable experiences when working on the first Wasteland back in the late 1980s.

Read on for map design secrets, the unexpected side-effects of the anti-piracy systems of the time, why Wasteland endures, dehydrated cosplay and how Interplay used to scare old men.
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You Could Be Playing Dungeon Master Right Now

I always saw the bodies top-right as some kind of weird logo.

With Legend Of Grimrock coming up soon, my thoughts turned back to the original Dungeon Master. Released in 1987, a year I mostly spent aged 9, it was for me one of the most defining games of my childhood. Smart, enormous, and terrifying, it was such a stride forward for gaming. But I was pretty certain getting it working on a Windows 7 box was going to be something of a fiddly nightmare. Not so!

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