The best PC games ever The best PC games of 2018 so far Best graphics card 2018 Best free games Artifact guide Fallout 76 guide

Posts tagged “interview”

Feature: Systems are doin' it for themselves

How systemic games make you a master comedian

The power fantasy of exploring new worlds or meeting strange alien races (and then shooting at both of those things) is the kind of thing that big-budget games tend to focus on. As far as humour is concerned, they’re at best ‘plus comedy’ experiences that deliver on their key points but also have some funny quips along the way. You’re never asked to participate in…

Tagged with , , , , , .

Feature: Scream if you wanna go faster

Four developers of scary games explain how to make scary games very scary indeed

The inspiration for Alien: Isolation came from a simple thought experiment: what if somebody let a lion loose in developer Creative Assembly’s office? “I’d get behind my desk and make sure it wouldn’t see me,” says the game’s creative director Alistair Hope. “Then, you’d need to get to the fire escape. Maybe I’d move desk to desk and distract it. If you are confronted by…

Tagged with , , , , , , , .

Feature: Cyberchat

A chat with CD Projekt Red about the romances, flying cars and hacking of Cyberpunk 2077

The demo for Cyberpunk 2077 shown to press at E3 was pretty neat. It displayed CD Projekt Red's upcoming first-person neo-noir RPG as a promising city of cybernetically enhanced mercenaries, dodgy information brokers, and corporate maniacs. Without a doubt, that demo will be shown to the rest of the public soon. For now, you can read my impressions or come with me right now, for…

Tagged with , , , , .

Feature: Sim and wargaming wordage

The Flare Path: This and That

The mighty Tirpitz spent most of her short life skulking in Norwegian fjords. Fuel shortages and Kriegsmarine caution meant she never braved the Denmark Strait or traded shells with a truly worthy opponent. To get a feel for what the Bismarck's sister ship might have achieved had she been employed more aggressively, you need a game like Command of the Sea.

Tagged with , , , , , , , .

Feature: "If players [want] better pacing control, it doesn't matter what our desires were"

BattleTech devs talk slowness, mods and what to expect from the next update

I've been on something of an emotional journey with Harebrained Schemes' turn-based mech combat game, BattleTech. I was turned off by its unusually slow animation speeds and drawn-out wars of attrition during my first dozen-odd hours of play, but a combination of speed-up mods and deepening understanding of rules the game itself did not take the time to explain saw me fall ever-deeper in love…

Tagged with , , , , .

Feature: "Did I just say in an interview that I’m better than China Mieville?"

“We accommodate for every stupid thing that you wanna do” – how Disco Elysium makes detective games work

Disco Elysium (formerly known as No Truce With The Furies) is shaping up to be ridiculously good. It's an upcoming RPG that slips you into the shoes of a detective in a hardboiled urban fantasy world, where combat happens through dialogue and your internal monologue can be both a hindrance and a help. Your skills have their own personalities and sometimes wrestle control away from…

Tagged with , , , , .

Feature: Suppressive fire

Battlefield V interview: dodging the lootbox question, and why battle royale “would really fit the universe”

I came away from my Battlefield V first look surprisingly ready for another tour of the Western front - prosthetic-armed Cockneys and all - but with a number of nagging questions. Firstly, how exactly is EA DICE approaching monetisation right now, in the wake of the uproar over Star Wars: Battlefront 2's rubbish launch-day microtransactions? I was treated to an hour-long presentation on the game's…

Tagged with , , , , , , .

Feature: Turning the MMO upside down

An art gallery MMO – we spoke to the creators of Occupy White Walls about the AI that guesses which art you like

When I went exploring in Occupy White Walls last month, I stumbled into something special. OWW is an upcoming MMO (see what they did there?) where every player can create their own architecturally ambitious gallery, fill it with art of their choosing, and open it up to other players. Every mug who walks into your gallery earns you money, which you can use to make…

Tagged with , , .

Feature: Why and what's next

Interview: Campo Santo talk to us about moving to Valve

Campo Santo, creators of Firewatch and the forthcoming In The Valley Of Gods, announced last month that all twelve members of their studio were packing their bags and moving to Valve. The team are all currently in the process of relocating to Seattle, where Valley Of The Gods will be finished in Valve's Bellevue tower as a Valve game. So we caught up with studio…

Tagged with , , , , , , , .

Feature: Diesel Railcar Simulator discussed

The Flare Path: Asks Oskari

Crafted with care and marketed without hyperbole, Diesel Railcar Simulator is that rare thing, a transport sim that transports without crucifying your wallet, cooking your GPU, and burying you under an avalanche of key commands. A conglomeration of incredibly sensible design decisions, it's been winning friends and gaining content steadily since appearing, seemingly from nowhere, late last summer. In today's FP I talk to Oskari, the man behind all those…

Tagged with , , , , .

RPS interviews Into The Breach’s developer about hurting our feelings

The folks at Subset Games are responsible for the games FTL and its follow-up Into The Breach, which means that they are also responsible for some of the most frustrating yells I've done alone on an airplane. I'm sorry to those around me, but I thought I was going to finally complete a run and then everyone I loved exploded or died from lack of…

Tagged with , , , , , , , , , .

Feature: The million timeline question

Chris Avellone sheds light on Into The Breach’s time-travel mysteries

If there's one thing that grips me more about Into The Breach than the razor-sharp tactics of its death-chess scenarios, it's trying to wrap my flabby brain about the dark possibilities and implications of its terse but tantalising plot. I've already espoused one possible and particularly fatalistic reading of what's going on - the idea that every time your team of time-travelling Mechs wins, loses…

Tagged with , , , , .

Feature: After eight years, it's ready

What 1.0 means for World of Tanks

World of Tanks launched in Russia in 2010, then in Europe and the US the next year. It’s been around the block, pitting war machines and players against each other in war-torn cities and pastoral paradises, but today it’s only just hit version 1.0. Eight years after launch. For a long-running, living game like World of Tanks, that 1.0 label doesn’t mean what it normally…

Tagged with , , , , .

Feature: Roll on April

We spoke to Shiro Games about the future of Northgard

Northgard is a splendid RTS about rearing a clan of vikings in a punishing climate that makes every decision matter. But you've read my review, and you already know all that. Northgard is a fantastic game in the present, but what does its future hold? I spoke to CEO of Shiro Games and Northgard dev Sebastien Vidal about what we'll see in the next update,…

Tagged with , , , .

Feature: "TF2 being a small esport doesn't bother me at all"

We spoke to the co-director of Ready Up, a documentary showcasing competitive TF2

Ready Up opens with a shot of the CS:GO grand finals at ESL One. The size of the stadium dwarfs the players on the stage, who all wear deadly serious expressions. There are thousands of people in the audience, many of them frantically waving inflatable tubes covered in sponsorship scrawls. A member of one team makes a clutch pistol play, and the room erupts in…

Tagged with , , , , , .

Feature: The big interview

Final Fantasy XV Windows Edition: all your PC port questions answered

The royal boyband roadtrip adventure that is Final Fantasy XV is almost here. In just under two weeks, Square Enix's ginormous JRPG will finally arrive on PC, a little over a year after it first came out on console. Yes, it gets a little bit bogged down by its wonky story beats, but to dismiss it because of that would be to ignore all the brilliant things…

Tagged with , , , , , , .

Mod support was “essential” for Final Fantasy XV’s PC outing

Last August, Square Enix finally confirmed that the upcoming PC version of royal roadtrip Final Fantasy XV would indeed come with full mod support when it launches on March 6. At the time, though, the developers kept schtum about exactly what that might entail. Indeed, it was only over the weekend that we got our first glimpse of what a potential Final Fantasy XV mod might look like.…

Tagged with , , , , , , .

Feature: How do you become a videogame archivist?

Meet the man who runs the Origin Museum, collecting the history of Wing Commander and Ultima

In the basement of an unassuming suburban home just outside Washington, D.C., you'll find one of the largest collections of documents, data, images and props from Origin Systems, the company behind the Ultima and Wing Commander game series of the 80s and 90s. The Origin Museum is owned and curated by Joe Garrity, and has been running since 1999, when Garrity lived in Virginia. Over…

Tagged with , , , , , , , .

Feature: Interview

Rust’s designer on casting off the early access ‘crutch’

In Rust, everything comes from a single rock. From rifles to radiation suits, it’s all thanks to a naked caveman hitting things with a big stone. Today, if you were to examine a family tree of the survival genre, you’d see Subnautica and No Man's Sky sitting on the same level. Distant cousins who can’t stand to be in the same room as each other.…

Tagged with , , , , .

Feature: Going beyond evil robots

The creator of the Civilization V superintelligence mod on AI safety

Last month, the University of Cambridge’s Centre for the Study of Existential Risk released a mod for Civ V that introduced superintelligent AI to the game - not in the form of AI opponents, but as a technology that can end the game for every player if it's left unchecked. It's a novel overhaul to the science system, as well as an attempt to teach…

Tagged with , , , , , .

Page 2 of 37