The cancellation of Introversion’s Subversion has at least borne some fruit. Our interview with lead programmer Chris Delay explain that a prison breakout level in Subversion, combined with a visit to Alcatraz, gave rise to an idea for a prison management game, Prison Architect. I’ve been playing some of the IGF build of that game – so far from release, but totally playable – and I’ve written up a few impressions below.
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