Posts Tagged ‘inXile Entertainment’

Inxile Force One-Man Studio To Change Game Name

Goshdarnit, inXile, not you too. You were the ones who gave the people the elaborate, old-school, spiritual-sequel RPGs they’d long desired, not the ones who chased down unrelated games with vaguely similar names to their own. I know, I know: absurd legal complexities mean that sometimes firms are forced to strong-arm other firms into changing the names of things, otherwise they risk losing their long-held trademarks. But that doesn’t change the fact that this has been abused in the past, and to many of us simply looks like The Man bullying the little guy.

In this instance, the Wasteland 2 devs have, after attempted amicable resolutions failed, done a legal frown at one man studio Dan Games, developer of a shooter named The Alien Wasteland. Or ‘Action Alien,’ as it is now unhappily named. They do claim they will help to promote the game if Dan so wishes, however.

Read the rest of this entry »

Should You Play Torment: Tides Of Numenera’s Beta?

Turns out you can’t play Torment: Tides of Numenera [official site] with your eyes closed. So much for my big plan to try and avoid spoilers. It’s simultaneously one of the RPGs I’ve been looking forward to the most, and the one I’ve deliberately learned the least about. Planescape Torment fans should need no explanation as to why, but though I apparently have no self-control, it at least puts me in position to tell you whether the current beta is worth your time now or whether you should wait.

Let’s get hands on with the only game this year allowed to use any variant of a ‘mysterious amnesiac’ story without being pelted with rocks and rotten fruit.

Read the rest of this entry »

A Tides Of Numenera Beta Date For Backers & Steamfolk

We already knew that a beta for Torment: Tides of Gary Numan [official site], spiritual* sequel to Planescape: Torment was due this month, but now we have a date. Or, to be precise, dates. Another thing we already knew is that original Kickstarter backers of the inXile RPG would get their clammy crowdfunding paws on the beta, but now we know that it’ll update its journal to include Steam Early Access a wee bit later in January.
Read the rest of this entry »

Torment Numenera Beta Inbound; Devs Open New Studio

News that inXile’s spiritual Planescape sequel Torment: Tides of New Model Army [official site] won’t, in fact, release its first beta during 2015 comes as little surprise, given there are only four and half minutes left of this year. Even so, it’s good to have confirmation that a sizeable chunk of the soul-searching RPG will be with us “early next year”, with the delay in order that we get “a more polished and complete Beta Test” that should offer around 10 hours of adventuring and existential crisis.
Read the rest of this entry »

Torment: Tides Of Numenera Coming In 2016

Torment: Tides of Numenera [official site] has never been given a firm release date, though vague, smooshy plans have bounced the RPG from December 2014 to the first half of 2015, then the final quarter of 2015, and, now, into 2016. Developers inXile Entertainment have announced that they’re looking at next year for their crowdfunded spiritual successor to Planescape: Torment, as they want to, you know, make it good and not rush it out. Which sounds sensible – past a certain point of lateness, just make sure you do it right.

Read the rest of this entry »

Revving Up: InXile Expand, File Autoduel Trademark

Even with Wasteland 2’s enhanced edition [official site] in the bag, RPG revivalists inXile Entertainment still have a couple of irons in the fire. There’s the not insignificant matter of Torment: Tides of Numenera, which began as one of the most successful gaming Kickstarters ever, and the recently announced The Bard’s Tale as well. The company is expanding, with a New Orleans satellite studio set to open and create 50 new jobs over the next five years.

A trademark filing spotted by the RPG Codex suggests one possible reason for the expansion – another license for another RPG. This time it’s Autoduel, the vehicular combat game derived from Steve Jackson Games’ Car Wars.

Read the rest of this entry »

Fancy Fancy – Wasteland 2: Director’s Cut Is Out

You think your copy of Wasteland 2 [official site] is plain and unadorned, do you? Go on, check your pocket. Like a street magician without the tight black t-shirt (you can’t squeeze 40-odd people into one of those), inXile Entertainment have distracted you with their god-awful tattoos and some slick patter about the weather then quietly slipped into your pocket a copy of Wasteland 2: Director’s Cut. It’s the improved, expanded version of the post-apocalyptic RPG with fancier graphics, more voicework, character perks and quirks, a rebalancing, and more.

Or you can stick to the old version, if you want. Magicians make me feel uneasy too.

Read the rest of this entry »