Posts Tagged ‘inXile’

Wot I Think: Wasteland 2

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me. As to whether the effort of seeing it all (or most of it) has been worthwhile? Here’s wot I think.

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Would You Like To Experience Three Minutes Of Torment?

I myself experienced three minutes of torment just moments ago. It’s always a nightmare when my girlfriend heads into the bathroom before I can get in there for my first wee of the morning.

I felt much better when I experienced a different sort of Torment – a proper in-game look at the next RPG from Wasteland 2 creators inXile. It’s fascinating to see how Tides of Numenera is trying to evoke its spiritual predecessor Planescape: Torment without, in fact, being a Planescape game.
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Wasteland 2: Fargo On NPCs, DLC & Save-Scumming

When I sat down for a chat with Wasteland 2’s Brian Fargo (he of Interplay as-was, and now of InXile as-is), it wasn’t yet known that the Kickstarted alterna-Fallout RPG was to have its release date moved from August to September. Hence, I didn’t ask him about that. But we did talk about the state the game’s in now, what post-release plans are, sneaking recordings of his revivalist preacher granddad onto the soundtrack, mysterious NPCs, butterfly effect consequences and the importance of continuity.
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The Ultimate Torment Interview Of Ultimate Torment, Pt 2

I very much want Torment: Tides of Numenera to be excellent, because the world needs more Torment. Not in the literal sense, of course; the world is a miserable place. But Planescape Torment was a wonderfully different sort of RPG set in a wonderfully different sort of world, and another descent into the gnarliest bowels of fuckweird would be quite grand. Numenera’s still a ways off at this point, but inXile seems to be on the right track. Yesterday we talked combat and why quality is more important than size, and today we continue on by chatting about why Planescape Torment *wasn’t* perfect, what that means for Numenera, the recent delay, and why we won’t just be able to attack any old random NPC. All that and more below. 

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Wasteland 2’s Live Action Intro Sidesteps Perlmanisms

I can remember covering the first wave of big Kickstarter games in all their crowd-sourced hype, and feeling conflicted with every post. It was so exciting that all this could happen, traditional barriers between games and their players so suddenly eroded, but at the same time it all seemed like so many promises, talk of a new golden age that was so still so impossibly far away. A couple of years later though, and here we are – these games are steadily becoming a reality, from the so far excellent (Elite 4) to the inescapably ugly (Godus). Where will post-apocalyptic RPG Wasteland 2, one of the first big names to be crowdfunded, wind up? We find out very, very soon.

In the meantime, we get to see how it’s spent some of its less essential groats, with a live-action intro intended to set the scorched earth scene. It tries very hard to avoid saying “war never changes.”
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Rad: Wasteland 2 Expands, Adds Linux Support

When Wasteland 2 first stepped onto the (relatively) unknown Kickstarter platform, I remember how strange it was typing that name into a headline without attaching a radioactive heap of speculation in the paragraph below. That Wasteland 2 might exist one day seemed like A Big Deal. Every now and then, as I’m writing a fresh headline I pause for thought again. Wasteland 2 is playable right now, a single playthrough of the final release will apparently take around fifty hours and Linux support has now been added. It’s important to remember, from time to time, that though the vampires of nostalgia nibble away, some meetings of past and present are as exciting as they are unlikely.

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Rad Men: A Wasteland 2 Diary, Part 2 – Of Toads & Toasters

Continuing adventures in the beta (i.e. unfinished, thus everything I mention is subject to change) of inXile’s post-apocalyptic RPG Wasteland 2. Part 1 is here.

And so our merry band of four – wait, suddenly we’re a merry band of five. Angela, a grizzled but approachable senior Ranger, requests to join us just as we prepare to step into the irradiated desert sands proper, as we’re on the trail of a mysterious killer, someone or something that murdered Ace, a comrade of hers. She speaks of experience and adventures past, of how something ain’t right and how we look like the stuff that stories are made from. She speaks suspiciously as though we might have heard of her before, a long time ago. Nah, can’t be.
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