Posts Tagged ‘io interactive’

Wot I Think: Hitman Episode Two – Sapienza

This is more like it. This is so much more like it that it feels like the gap year abroad next to that disappointing overnight stop in Paris. In Sapienza, a colourful and complex Italian town, IO’s new Hitman [official site] has found the ideal location for a spot of sightseeing and silent slaughter. I’ve spent more than ten hours playing and feel like I’m still scratching the surface, and almost every hit has been a complete joy.

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Hands On: Hitman Hits Its Stride In Sapienza And Marrakesh

After the flashbulbs and pulsing techno of Paris, Hitman [official site] Episode 2’s Sapienza level feels like a holiday – the kind of holiday John Le Carre writes about, in which lingering over your espresso is tantamount to painting a target on your back. Set on the Italian coast, the chapter opens with Agent 47 idling on a bench opposite a fortified mansion belonging to your target, a bioweapons scientist whose latest creation must be nipped in the bud. Under an archway to your left, two sheepish flower delivery drivers are tending to an unconscious cyclist. Somewhere behind you, a couple of heavyset gentlemen chat quietly about a secret laboratory. Off to the right, a woman in the street bellows up at her partner, a sous-chef who is late for work in the mansion’s kitchen.

It’s a world of threads begging to be yanked on, the better to hoist somebody by the neck, but what’s your hurry? You’ve got your paper and the sun is out. With its postcard locales and indulgent pacing, Hitman has always been something of a tourism simulator, and in Sapienza, IO has conjured up the perfect ambience – bottomless blue skies, dusky cobblestones and guidebook hotspots roamed by sweaty foreigners in ridiculous shorts.

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Hitman 1.03 Brings Vampire Magician Challenges

Ian Hitman is currently packing a bag for his holiday to Italy in Episode Two on the 26th, but more Hitman [official site] is already here. Update 1.03 launched today, bringing more improvements to loading times, more responsive menus, and bug fixes such as “47 no longer drops a body immediately after starting to drag it.” Oh, and it adds The Vampire Magician Challenge Pack, which dares Ian to commit ten murderous challenges wearing the vampire magician costume. He is, I stress, neither vampiric not magical. Murder would be no challenge for an actual vampire magician.

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Hitman Hits Sapienza In Episode Two On April 26th

Hitman? I don’t know, man. Are you a hit, man, or a miss, man? Tell me if you can, man. Are you a beat or a beater, a sneaker or stabber, episodic or early access, treasure or stress like a shirt of hess – ian – scratch at my neck, man

may be it’s that
we don’t know yet
we might have a clue
after Ep Two

So all hands on deck, pack your trunks in your trunk your needle-o in your Speedo your Silverballers in your swingball set ready go daddy-o (look out below!) to hit the hacienda in Sapienza on April 26th, hepcats.

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The Division Director Joins Hitman Dev IO

As the popularity of The Division [official site] continues to grow, following a launch week that saw it break all sorts of records, its game director appears to have abandoned the post apocalyptic New York City playground for pastures new. Ryan Bernard, whose CV also includes work on the likes of EverQuest 2 and Warhammer Online, has left Ubisoft to join Hitman developer IO Interactive.

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Wot I Think: Hitman Episode One

Hitman [official site] lands tomorrow. Agent 47’s first stop, as he prepares to take in a whole World of Assassination, is Paris. Review code landed yesterday but I’d already played this initial sandbox episode at a preview event and walked away disappointed. Would more time to explore alleviate my concerns or bring them into sharper focus? Here’s wot I think.

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RPS-O-Chat: Hitman Beta

This post was originally published as part of our Supporter Program.

The Hitman beta is out and, if you’ve pre ordered (don’t pre-order), you can play it right now. It contains the game’s two prologue missions, which act as a tutorial and as a mission statement for both Agent 47 and for the game’s attempt to take the series back to its systemic, murderous roots. I’ve played it. Adam’s played it – and more besides. Now we have gathered to discuss our thoughts.

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