Posts Tagged ‘io interactive’

Hitman: The Congressman Now On The Loose

Straight out of an Agatha Christie adaptation

This is your friendly reminder that the second Elusive Target (a limited time, no do-overs mission) should now be live in Hitman [official site]. Unless you’ve been stupidly efficient and somehow killed whoever it is on spawn already.

Well, I say “whoever it is” but they’ve called the mission “The Congressman” so I’m guessing you’re taking out a congressman and from the picture he seems like a sort of jowly hat-wearer who you might find on a foreign vacation in a Poirot mystery.

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Hitman Episode 3 Visiting Marrakesh Next Week

The third episode of the new Hitman [official site] will launch next Tuesday, May 31st, Square Enix have announced. Ian Hitman’s next assignment will take him to the city of Marrakesh in Morocco, where someone wants a banker and a general dead. Given how much of an improvement the second episode was over the first, this is jolly exciting.

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Hitman’s Second Elusive Target Coming Next Friday

Hitman [official site] recently introduced ‘Elusive Targets’, people with contracts on their heads who’ll only appear in the game for a short period of actual real time before vanishing forever, and who will also vanish if you fluff the assassination. Alex Spencer flipping loved the tension that brought, but I saw a fair few people note they didn’t even know it was coming. Well then! Consider this one week’s notice that the second Elusive Target will be strolling around sunny Sapienza next Friday. He’s a Congressman.

Only 53% of attempts last time were successful, you know.

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Hitman’s Elusive Targets Are The Game At Its Best

This weekend saw the first Elusive Target in Hitman, a limited-time event that drops a new doomed soul into one of the game’s sprawling locations and gives you a single chance to bump them off. Within the modular structure of this Hitman game – which is constantly adding to the content available in its monthly-release levels – that’s not too unusual, but the way Elusive Target bends the rules of the game turns it into something genuinely fresh and exciting.

So let’s talk about my own experience a little to show why. It’s early Sunday afternoon and I’m eagerly ushering the final hungover remnants of last night’s Eurovision party out the front door. Over on Hitman’s menu screen, a clock is ticking down. Two hours remaining to find Sergei Larin, an infamous art forger, and dispatch him in whatever way suits.

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If You See Him, Kill Him: Hitman’s First Elusive Target

The first ‘Elusive Target’ is now roaming the world of Hitman [official site], for 48 hours only. Miss this window or screw it up and he’ll be gone forever, living happily unmurdered – and you don’t want that, do you? The wait for Hitman’s second episode was well worth it, but the plan is for bits of “live content” like this to help keep the game interesting in-between and onwards.

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Wot I Think: Hitman Episode Two – Sapienza

This is more like it. This is so much more like it that it feels like the gap year abroad next to that disappointing overnight stop in Paris. In Sapienza, a colourful and complex Italian town, IO’s new Hitman [official site] has found the ideal location for a spot of sightseeing and silent slaughter. I’ve spent more than ten hours playing and feel like I’m still scratching the surface, and almost every hit has been a complete joy.

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Hands On: Hitman Hits Its Stride In Sapienza And Marrakesh

After the flashbulbs and pulsing techno of Paris, Hitman [official site] Episode 2’s Sapienza level feels like a holiday – the kind of holiday John Le Carre writes about, in which lingering over your espresso is tantamount to painting a target on your back. Set on the Italian coast, the chapter opens with Agent 47 idling on a bench opposite a fortified mansion belonging to your target, a bioweapons scientist whose latest creation must be nipped in the bud. Under an archway to your left, two sheepish flower delivery drivers are tending to an unconscious cyclist. Somewhere behind you, a couple of heavyset gentlemen chat quietly about a secret laboratory. Off to the right, a woman in the street bellows up at her partner, a sous-chef who is late for work in the mansion’s kitchen.

It’s a world of threads begging to be yanked on, the better to hoist somebody by the neck, but what’s your hurry? You’ve got your paper and the sun is out. With its postcard locales and indulgent pacing, Hitman has always been something of a tourism simulator, and in Sapienza, IO has conjured up the perfect ambience – bottomless blue skies, dusky cobblestones and guidebook hotspots roamed by sweaty foreigners in ridiculous shorts.

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