Posts Tagged ‘IO Interactive’

Square Enix share their reasons for dropping Hitman studio Io

Hitman

Although they now seem to have landed on their feet, there was a few weeks where we weren’t sure what would become of Io Interactive and their revitalised Hitman series after they were cut loose by publisher Square Enix. Now that the dust has settled and everything seems to have resolved itself in the best possible way, Square Enix are ready to talk about what happened behind the scenes. In an interview with Gameindustry.biz, CEO Yosuke Matsuda laid out the facts, at least so far as the company was free to reveal.

In summary: blame Disney. I’m only half joking.

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Hitman’s Elusive Targets start repeating today

The ‘Elusive Target’ missions of Hitman, those one-off murders only available for a brief period of actual real time before they vanish forever, return today. That makes them two-off murders, I suppose. The original run of Elusive Targets will start a second run today, offering people who missed them another opportunity. People who tried and failed to kill a target the first time don’t get another go and must live with that shame forever, mind. Read the rest of this entry »

IO definitively confirm they’re making a new Hitman

Amidst the fuss over Hitman’s Game of the Year Edition launching yesterday, developers IO Interactive also said a little about something unsurprising but quite welcome: a new Hitman game. Last year’s episodic game was a fine return to form for the sandbox stealth-o-murder simulator so I’m certainly glad to see IO continue. Read the rest of this entry »

Hitman’s Game of the Year Edition sneaks out

Wonderful murder simulator Hitman today launched its ‘Game of the Year’ edition, bundling the game’s original episodes together with new outfits, weapons, and contracts plus a new bonus campaign. These new bits will be sold separately for people who already own the original game. For all hitmen, whether they get this new package or not, developers IO Interactive have updated the base game with fancy newness including a redesigned UI and improvements to the lighting in levels. Oh and, for hitmen who missed them the first time, the one-off Elusive Contracts will return. Read the rest of this entry »

Hitman’s GOTY edition brings four new missions, elusive encores and more

Hitman GOTY

More Hitman is always nice, especially now that Io Interactive are a fully independent studio, no longer shackled to monolithic publishers. Starting their journey into independence, Io are reconfirming their ownership of the license by re-launching 2016’s once-episodic murder simulator as the Game Of The Year edition, detailed here, adding a slew of new content including missions and escalation contracts.

Among the juicy extras will be a re-run of the one-time Elusive Targets for anyone who missed them first time round. Hitman will officially be returning on November 7th, and while a full retail price hasn’t been announced, existing owners of the game will be able to upgrade to the new edition for $20. Check out the trailer as well as some extra details after the jump.

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“Brand new content” coming to Hitman

hitman

IO continue to keep Agent 47 in work, despite the final Elusive Contract for Hitman [official site] finishing earlier in the year, and also despite being dumped by Square Enix. This month will see the big baldy assassin hunt down marks in more player-created ‘featured contracts’, a new challenge pack, and a new set of featured contracts chosen by Hatch, a Hitman speedrunner. Also expect to hear about some “brand new content” near the end of the month.

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Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. Read the rest of this entry »

Hitman introducing player-curated Featured Contracts

The final Elusive Target of Hitman Season One [official site] has now been offed but developers IO Interactive are introducing new ‘live content’ as we hold our collective breath hoping they’ll announce a second season. IO have started drafting players to curate playlists of Featured Contracts, which could prove pretty interesting. More live bits are coming this month too, but IO say not to expect a game update in August or September. “That relative calm will give us time to prepare for some exciting announcements,” they tease. Is one Hitman Season Two? Please be Season Two. Read the rest of this entry »

Hitman Season One’s final Elusive Target arrives today

Ha ha ha!

Ian Hitman today gets to kill Mr Giggles 🡱 as the final one-off ‘Elusive Target’ of his episodic killing spree in Hitman [official site]. He has ten days to murder the cheery fella before he vanishes forever. IO do explictly call this “the final Elusive Target for Season One”, which would suggest that they’re still planning a second season now they have split from former owner Square Enix. They’ve never said they weren’t, mind, but it is comforting to hear IO repeat this after the uncertainty when Squeenix dumped them. Read the rest of this entry »

Hitman hits Mac, man

Ooh it’s all go for Ian Hitman these days. Developers IO Interactive have kept the rights to their stealthy murder series and become an independent studio after former owners Square Enix ditched ’em, a demo of the recent episodic Hitman [official site] arrived yesterday as its prologue chapter became free, and oh! the game is now playable on Mac too. The Mac port by porting house Feral Interactive has launched. If you have Hitman, you already have the Mac version sitting in your Steam library. Easy peasey. Yup, that prologue demo is on Mac too. Read the rest of this entry »

Hitman’s prologue chapter goes free today

The good news keeps on rolling for murder’s favourite slaphead. After establishing themselves as an independent company and securing the rights to Hitman, developers IO Interactive have released the prologue chapter of the recent episodic Hitman [official site] for free. Consider it a demonstration. I did think it strange that Square Enix didn’t release a demo of the stealth ’em up back before they ditched IO but hey, one’s here now. Thanks, independent IO Interactive. Thaioi. Read the rest of this entry »

IO Interactive is now independent, keeps Hitman

Hitman studio IO Interactive is now independent again, after thirteen years of being owned by Eidos then Square Enix, and they’re getting to keep Hitman. The fate of both the Danish studio and their flagship series has been in question since May, when Square Enix announced they were cutting IO loose. While we’d heard that IO might be able to continue Hitman, things looked a bit grim when they laid off some staff shortly after. Now it’s a bit more sunshine, lollipops, and rainbows. Read the rest of this entry »

Podcast: The RPS Electronic Wireless Show returns! Listen to us talk Far Cry 5, Prey and Old Man’s Journey

Hark! It’s the sound of our sweet voices taking up an hour of your precious time. The RPS podcast of old, the Electronic Wireless Show, has returned in a fresh new body. We’ve got news, interviews and silly features, as well as some of the traditional idle chat.

This week, Pip, Adam and I are chatting about Far Cry 5‘s “Last Supper” image, the recent layoffs at Hitman developer IO Interactive, and enjoying a jaunt through melancholy puzzler Old Man’s Journey. There’s also some Quickfire Questions with the developers of survival puzzler Rain World, news from Paradox Con and lots more.
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IO sale might not spell the end of Hitman

Hitman banner

In the downward spiral of bad news coming out of Hitman [official site] developer IO Interactive – first that it was being sold by Square Enix, and then that it was laying off staff – there’s finally something vaguely positive. It seems that the developer may get to keep making Hitman games after all.

The news emerged from a newly-published transcript of a financial briefing from May 11, the day Squeenix announced the IO sale. It says that the publisher is “negotiating with prospective external investors capable of ensuring” that Agent 47 survives.

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Layoffs at Hitman devs IO as Square Enix ditch studio

Less than one fortnight after Square Enix announced they were ditching IO Interactive, IO have announced a round of layoffs. While that’s no surprise, it is certainly a shame. We still don’t know what the future holds for the Danish studio, who are best known for their Hitman games, and the path forward is looking bumpy. Squeenix had said they’d try to find new investors in IO to replace them, but we’ve not yet heard much on how that’s working out. Initial impressions: not entirely great. Fingers crossed, everyone. Read the rest of this entry »

Miss: Square Enix try to sell Hitman devs IO Interactive

Square Enix are pulling out of IO Interactive, leaving the future of the Danish studio (and their sandbox murder simulator series Hitman) uncertain as they try to find new investors. Squeenix bought IO in 2009 and, only eight years later, want rid of them for reasons of both business and pleasure — “to maximize player satisfaction”, in their words. It’s a bit of a bummer, not least of all because the first season of the episodic new Hitman was great once it got rolling. Read the rest of this entry »

How Hitman’s Hokkaido level was made

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Hitman [official site].

Hitman developer IO Interactive is really good at making believable environments. Did you ever play Kane and Lynch 2? Seriously, its Shanghai is something to behold, a city of broken pavements, back alleys crusted with air-conditioning units and construction sites littered with cellophane-wrapped pallets. It’s a masterpiece of observation, one of the best representations of cities in videogames.

The latest Hitman doesn’t go anywhere so gritty, but it upholds the same values. Its levels are a jetset tour of places you believe could exist, but these aren’t just credible environments, they’re also machines for killing in. And the first season of Hitman closed with one of its best. Hokkaido is at once compact and expansive, melodramatic and credible, and I talked to IO about how it was designed.

THE MECHANIC: There isn’t really one tbh. Actually, maybe that’s the point here? That Hitman’s level design is a holistic marriage of function and form? Anyway, read on! Read the rest of this entry »

Have You Played… Hitman?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

When it was announced that the new Hitman would be released one level at a time, the response was confusion or worry. Now that its first season is complete however, we know that it was a success. More developers should follow suit.

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Hitman reveals itself in layers

In December, we named Hitman [official site] the best sandbox game of 2016. I hadn’t played it at the time, but I have since and, yes, yes. Hitman deserves to be celebrated for its beautiful, detailed worlds. Let’s pretend I’m folding this write-up into the calendar entry for the game I missed.

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Server issues for Hitman as Elusive Target 20 arrives

Hitman

UPDATE: I’m still getting the error message but according to the official Hitfolk the issues *should* be subsiding. Good news for pretty much everyone except The Warlord, I guess.

Looks like those of you seeking to hunt down the latest elusive target in Hitman [official site] will have to sit tight for a bit as Valve and the devs work on fixing problems PC users are having connecting to servers.

According to Hitman’s official Twitter account:

“We’re aware of issues currently affecting our PC players, which appear to be widespread across Steam and cannot be ‘fixed’ on our end.”

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