Posts Tagged ‘IO Interactive’

Next Hitman Episode Sends Four Targets To The Farm

No sooner than we had finished our thoughts on the last episode of Hitman [official site], was the next episode announced. The adventures of bald death salesman Ian Hitman will continue on a farm in Colorado, where the plucky murderer will have to take out four targets in one go. The farm has been turned into a “private militia training camp”, and your marks all seem to be death specialists too, ranging from experts in “environmental terrorism” to “chemical interrogation”. If only you didn’t have to kill them, Ian could have made some new friends. Oh well.

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Hitman Episode Four Visiting Thailand On The 16th

“Bangkok, Oriental setting,” sang Murray Head, “And the city don’t know that the city is getting.” His prediction was a lot closer to the mark this time. “The crème de la crème of the chess world in a show with everything but Yul Brynner.” Replace ‘chess’ with ‘mopey pop rock’ and you’ve basically got the idea of Episode Four of Hitman [official site]. Publishers Square Enix today announced that, on August 16th, Ian Hitman will be jetting off to a luxury hotel outside Bangkok to murder a rubbish rock star and his family’s lawyer. But remember: one night in Bangkok makes a hard man humble.

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Summer Hols: Hitman’s Summer Bonus Episode Is Out

Ian Hitman is off on his summer sols. He’s packed his swimming trunks (with garotte drawstring), his beach ball (infused with francium to explode when hurled into e.g. a water polo match), his goggles (infrared vision obvs), his camera (firing poison darts), and his sunscreen (a slaphead’s gotta be careful!) and headed into the Hitman [official site] Summer Bonus Episode, which launched today. It doesn’t add new areas but it does re-work Sapienza and Marrakesh a little for two new missions. Someone’s filming a sci-fi action movie in Sapienza with a honking great robot, for starters.

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Twin Trouble In Hitman’s Interesting New Elusive Target

The sixth ‘Elusive Target’ is wandering around in Hitman [official site] for the next three days and – wait, this one is interesting – so is his identical twin. Like other Elusive Targets, Dylan Narváez is only in Hitman for a short while and he’ll be gone forever if you skip this or fail to murder him. Unlike other targets, Dylan has an identical twin. If you harm his brother Gonzales, that’s it, you’ve blown it. That’s an interesting little wrinkle in something that was becoming formulaic.

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Hitman’s Fifth Elusive Target Now Roaming Marrakesh

The next episode of Hitman [official site] isn’t due until later in July, but IO Interactive are ringing in the new month with a little spot of murder. The fifth ‘Elusive Target’ is here, an arms dealer hanging around Marrakesh for three days before he vanishes forever. Five is a magic number, as it means folks who snuff this chap out and have hit all previous targets can unlock Ian’s suit from Hitman Absolution.

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Have You Played… Hitman: Codename 47?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The main way I used to play games was via demos on magazine coverdiscs, and the demo I remember most fondly was for Hitman: Codename 47.

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Man Vs. Murderbot In Hitman Summer Bonus Episode

Ian Hitman is having a summer staycation in July with the Summer Bonus Episode, publishers Square Enix have announced. Why a staycation? While Hitman [official site] episodes so far have added new areas, the Summer Bonus Episode will revisit Marrakesh and Sapienza for new murdermissions. He’ll be offing a mole in Morocco and in Sapienza, well! Seems a film crew is in town with a honking great robot and a knock-off Iron Man, and someone needs to break more than just a leg.

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Hitman’s Third Elusive Target Now Live

Honestly, you wait ages for one elusive target and then… No, I can’t even be bothered to finish that joke. Let’s get to the meat of this announcement so you can get on with your life of assassinating targets and polishing your barcode.

The third Hitman’s [official site] elusive target – The Prince – is now live in Sapienza. Well, he is unless you’ve already taken him out, in which case… good job? Leon would be proud. If not, read on for more:

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Wot I Think: Hitman Episode 3 – Marrakesh

The trend for Hitman’s [official site] episodic levels to be grow bigger and more populous with each new installment continues unabated with third map Marrakesh, which is frankly just showing off. There’s just no need to emerge from a vast crowd of tourists into a shop populated by hundreds of beautifully-glowing lamps and, from there, into an even larger horde, this time of protesters raging amid coloured smoke. No need whatsoever. Bless ’em for doing it anyway.

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Head-Spinning Heights: Hitman’s 360° Marrakesh Trailer

It’s tough being hip nowadays, what with all the mobile cellular telephones and social medias and streams and memes. Another fad that seems to be becoming increasingly popular is 360 degree “interactive” videogame trailers. I like these and the latest Hitman [official site] number takes us to Marrakesh, should you wish to visit the Moroccan city before getting your hands on Agent 47’s latest outing that’s out today.

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Hitman: The Congressman Now On The Loose

Straight out of an Agatha Christie adaptation

This is your friendly reminder that the second Elusive Target (a limited time, no do-overs mission) should now be live in Hitman [official site]. Unless you’ve been stupidly efficient and somehow killed whoever it is on spawn already.

Well, I say “whoever it is” but they’ve called the mission “The Congressman” so I’m guessing you’re taking out a congressman and from the picture he seems like a sort of jowly hat-wearer who you might find on a foreign vacation in a Poirot mystery.

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Hitman Episode 3 Visiting Marrakesh Next Week

The third episode of the new Hitman [official site] will launch next Tuesday, May 31st, Square Enix have announced. Ian Hitman’s next assignment will take him to the city of Marrakesh in Morocco, where someone wants a banker and a general dead. Given how much of an improvement the second episode was over the first, this is jolly exciting.

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Hitman’s Second Elusive Target Coming Next Friday

Hitman [official site] recently introduced ‘Elusive Targets’, people with contracts on their heads who’ll only appear in the game for a short period of actual real time before vanishing forever, and who will also vanish if you fluff the assassination. Alex Spencer flipping loved the tension that brought, but I saw a fair few people note they didn’t even know it was coming. Well then! Consider this one week’s notice that the second Elusive Target will be strolling around sunny Sapienza next Friday. He’s a Congressman.

Only 53% of attempts last time were successful, you know.

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Hitman’s Elusive Targets Are The Game At Its Best

This weekend saw the first Elusive Target in Hitman, a limited-time event that drops a new doomed soul into one of the game’s sprawling locations and gives you a single chance to bump them off. Within the modular structure of this Hitman game – which is constantly adding to the content available in its monthly-release levels – that’s not too unusual, but the way Elusive Target bends the rules of the game turns it into something genuinely fresh and exciting.

So let’s talk about my own experience a little to show why. It’s early Sunday afternoon and I’m eagerly ushering the final hungover remnants of last night’s Eurovision party out the front door. Over on Hitman’s menu screen, a clock is ticking down. Two hours remaining to find Sergei Larin, an infamous art forger, and dispatch him in whatever way suits.

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If You See Him, Kill Him: Hitman’s First Elusive Target

The first ‘Elusive Target’ is now roaming the world of Hitman [official site], for 48 hours only. Miss this window or screw it up and he’ll be gone forever, living happily unmurdered – and you don’t want that, do you? The wait for Hitman’s second episode was well worth it, but the plan is for bits of “live content” like this to help keep the game interesting in-between and onwards.

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Wot I Think: Hitman Episode Two – Sapienza

This is more like it. This is so much more like it that it feels like the gap year abroad next to that disappointing overnight stop in Paris. In Sapienza, a colourful and complex Italian town, IO’s new Hitman [official site] has found the ideal location for a spot of sightseeing and silent slaughter. I’ve spent more than ten hours playing and feel like I’m still scratching the surface, and almost every hit has been a complete joy.

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Hands On: Hitman Hits Its Stride In Sapienza And Marrakesh

After the flashbulbs and pulsing techno of Paris, Hitman [official site] Episode 2’s Sapienza level feels like a holiday – the kind of holiday John Le Carre writes about, in which lingering over your espresso is tantamount to painting a bullseye on your back. Set on the Italian coast, the chapter opens with Agent 47 idling on a bench opposite a fortified mansion belonging to your target, a bioweapons scientist whose latest creation must be nipped in the bud. Under an archway to your left, two sheepish flower delivery drivers are tending to an unconscious cyclist. Somewhere behind you, a couple of heavyset gentlemen chat quietly about a secret laboratory. Off to the right, a woman in the street bellows up at her partner, a sous-chef who is late for work in the mansion’s kitchen.

It’s a world of threads begging to be yanked on, the better to hoist somebody by the neck, but what’s your hurry? You’ve got your paper and the sun is out. With its postcard locales and indulgent pacing, Hitman has always been something of a tourism simulator, and in Sapienza, IO has conjured up the perfect ambience – bottomless blue skies, dusky cobblestones and guidebook hotspots roamed by sweaty foreigners in ridiculous shorts.

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Hitman 1.03 Brings Vampire Magician Challenges

Ian Hitman is currently packing a bag for his holiday to Italy in Episode Two on the 26th, but more Hitman [official site] is already here. Update 1.03 launched today, bringing more improvements to loading times, more responsive menus, and bug fixes such as “47 no longer drops a body immediately after starting to drag it.” Oh, and it adds The Vampire Magician Challenge Pack, which dares Ian to commit ten murderous challenges wearing the vampire magician costume. He is, I stress, neither vampiric not magical. Murder would be no challenge for an actual vampire magician.

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Hitman Hits Sapienza In Episode Two On April 26th

Hitman? I don’t know, man. Are you a hit, man, or a miss, man? Tell me if you can, man. Are you a beat or a beater, a sneaker or stabber, episodic or early access, treasure or stress like a shirt of hess – ian – scratch at my neck, man

may be it’s that
we don’t know yet
we might have a clue
after Ep Two

So all hands on deck, pack your trunks in your trunk your needle-o in your Speedo your Silverballers in your swingball set ready go daddy-o (look out below!) to hit the hacienda in Sapienza on April 26th, hepcats.

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The Division Director Joins Hitman Dev IO

As the popularity of The Division [official site] continues to grow, following a launch week that saw it break all sorts of records, its game director appears to have abandoned the post apocalyptic New York City playground for pastures new. Ryan Bernard, whose CV also includes work on the likes of EverQuest 2 and Warhammer Online, has left Ubisoft to join Hitman developer IO Interactive.

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