Posts Tagged ‘io interactive’

Wot I Think: Hitman Episode 3 – Marrakesh

The trend for Hitman’s [official site] episodic levels to be grow bigger and more populous with each new installment continues unabated with third map Marrakesh, which is frankly just showing off. There’s just no need to emerge from a vast crowd of tourists into a shop populated by hundreds of beautifully-glowing lamps and, from there, into an even larger horde, this time of protesters raging amid coloured smoke. No need whatsoever. Bless ’em for doing it anyway.

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Head-Spinning Heights: Hitman’s 360° Marrakesh Trailer

It’s tough being hip nowadays, what with all the mobile cellular telephones and social medias and streams and memes. Another fad that seems to be becoming increasingly popular is 360 degree “interactive” videogame trailers. I like these and the latest Hitman [official site] number takes us to Marrakesh, should you wish to visit the Moroccan city before getting your hands on Agent 47’s latest outing that’s out today.

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Hitman: The Congressman Now On The Loose

Straight out of an Agatha Christie adaptation

This is your friendly reminder that the second Elusive Target (a limited time, no do-overs mission) should now be live in Hitman [official site]. Unless you’ve been stupidly efficient and somehow killed whoever it is on spawn already.

Well, I say “whoever it is” but they’ve called the mission “The Congressman” so I’m guessing you’re taking out a congressman and from the picture he seems like a sort of jowly hat-wearer who you might find on a foreign vacation in a Poirot mystery.

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Hitman Episode 3 Visiting Marrakesh Next Week

The third episode of the new Hitman [official site] will launch next Tuesday, May 31st, Square Enix have announced. Ian Hitman’s next assignment will take him to the city of Marrakesh in Morocco, where someone wants a banker and a general dead. Given how much of an improvement the second episode was over the first, this is jolly exciting.

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Hitman’s Second Elusive Target Coming Next Friday

Hitman [official site] recently introduced ‘Elusive Targets’, people with contracts on their heads who’ll only appear in the game for a short period of actual real time before vanishing forever, and who will also vanish if you fluff the assassination. Alex Spencer flipping loved the tension that brought, but I saw a fair few people note they didn’t even know it was coming. Well then! Consider this one week’s notice that the second Elusive Target will be strolling around sunny Sapienza next Friday. He’s a Congressman.

Only 53% of attempts last time were successful, you know.

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Hitman’s Elusive Targets Are The Game At Its Best

This weekend saw the first Elusive Target in Hitman, a limited-time event that drops a new doomed soul into one of the game’s sprawling locations and gives you a single chance to bump them off. Within the modular structure of this Hitman game – which is constantly adding to the content available in its monthly-release levels – that’s not too unusual, but the way Elusive Target bends the rules of the game turns it into something genuinely fresh and exciting.

So let’s talk about my own experience a little to show why. It’s early Sunday afternoon and I’m eagerly ushering the final hungover remnants of last night’s Eurovision party out the front door. Over on Hitman’s menu screen, a clock is ticking down. Two hours remaining to find Sergei Larin, an infamous art forger, and dispatch him in whatever way suits.

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If You See Him, Kill Him: Hitman’s First Elusive Target

The first ‘Elusive Target’ is now roaming the world of Hitman [official site], for 48 hours only. Miss this window or screw it up and he’ll be gone forever, living happily unmurdered – and you don’t want that, do you? The wait for Hitman’s second episode was well worth it, but the plan is for bits of “live content” like this to help keep the game interesting in-between and onwards.

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