Posts Tagged ‘IO Interactive’

Hitman update brings bonus mission, higher difficulty

The wonderful murder sandbox of Hitman [official site] is now a touch livelier and, if you want, tougher too. A free update launched today adding a new hit set in Sapienza during a concert and a new ‘Professional’ difficulty setting, along with fixes, tweaks, HDR support, and some other gubbins. That’s a good-looking update. I’ll get into that soon but first, have a peep at the trailer for new bonus mission ‘Landslide’, which sends Ian Hitman to Sapienza to whack a politician with mafia ties: Read the rest of this entry »

This is murder! Hitman adding ‘Professional’ difficulty

The episodic Hitman [official site] wrapped up its ‘first season’ last year (read Wot Alec Thinks of the whole thing) but it’s not done and dusted. A new ‘Professional’ difficulty setting will arrive in a free update later this month, publishers Square Enix announced today, to make murder more difficult. Expect guards to be more alert and inquisitive, more trouble disguising yourself, security cameras spotting your shenanigans, only one manual save per mission, and so on. Read the rest of this entry »

RPS 2016 Advent Calendar, Dec 15th: Hitman

A good sandbox is defined by the options it gives you to explore, experiment and discover your own solutions to problems. Day fifteen of The RPS Advent Calendar, which highlights our favourite games of the year, brings the best sandbox of 2016…

It’s Hitman!

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Hitman going Home Alone-y with festive update

Even many Hitmaniacs are unaware of the untrue story of the series’ origins as a Home Alone game. IO Interactive built a prototype including a boy sneaking around his house, creating distractions with a Talkboy, and a ragdoll physics Joe Pesci tumbling down stairs after being clocked with a can of paint. “That’s nice,” said one Eidos executive, “but what if the man died?” So Kevin McCallister became Ian Hitman and a legend was born. This lie will come full circle next week with the Hitman [official site] December update, which will add a mission to thwart two dastardly thieves in Christmassy Paris. Read the rest of this entry »

Hitman’s November update adds offline profiles

I still haven’t got round to playing it, but it feels good that there’s a good Hitman [official site] again. Blood Money is one of my favourite games ever, Absolution was terrible, but the general consensus is that the latest is somewhere between good and great.

A new update for it has just been released which, rather than adding more content, aims to improve what’s already there. That includes offline profiles, which allows you to continue using unlockable items earned while online when you’re offline.

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Hitman Episode 6 Out Now, Closes Out Season One

The final episode of Hitman [official site] lands today, bringing an end to “Season One” of the assassination sim. This also puts a bullet to my “I’m waiting til it’s all done before I play it” excuse for not yet progressing beyond its tutorial. Now I’m stuck with my other well-worn excuse, that I’m too busy, but the launch trailer which features clips from all its levels does tempt me to make extra efforts to inhabit Agent 47 again. Read the rest of this entry »

Hitman Season Finale Visits Japan On October 31st

Ian Hitman is packing his cases. He’s checking the list – black suit x2; white shirt x4; y-fronts x8 (you never know, in his line of work); fibre wire – 5 metres etc. – and fretting over whether he should’ve splashed out on his rifle’s lightweight stock option to open up weight allowance for souvenirs. He’s off to Hokkaido, Japan for the final episode of the Hitman [official site] season, see. The episode will launch on October 31st, publishers Square Enix just announced. I suppose Halloween is a good time to unleash Ian, a boogeyman to the rich, famous, and arms-dealing.

Or, if you’ve been protesting this episodic release, hey, that’s when the ‘full’ game is out. Read the rest of this entry »