Posts Tagged ‘io interactive’

Murdertown: Hitman Trailer Explores Sunny Sapienza

A fine place for a murder!

“That’s a nice swimming pool; I could drown someone in there. What a cute caffetteria on the plaza; I wonder if I can poison its coffee. Ooh, golf; I bet I can bash someone’s head in with that golf bat. Hmm boats; might I chop someone up with their propellers?”

A video showing off a sunny Mediterranean town takes on a sinister tone when it’s from Hitman [official site]. It’s more than sightseeing: this is here to remind us that the next sandbox stealth-o-murder simulator is supposed to offer larger levels than its predecessor, the disappointing Absolution, and with more freedom. See:

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The Bald And Delayed: Hitman Pushed Back To March

Curses. Hitman [official site] was supposed to be the icing on the cake of 2015. Its not-strictly-episodic release format meant there’d only be a single slice of iced sponge available on launch day but having seeing the game up close, I reckon that might be enough to satisfy my sandbox murder-needs. IO Interactive have just announced that the initial release date has been pushed back to March 2016. Full details below.

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Improvisation, Experimentation And Dark Comedy: Hitman Is Coming Home

I find his trigger finger terrifying

Absolution might be a fitting tag for what looks like a return to form and a casting off of the sins of the past, but since that subtitle’s already taken, I’m hoping I’ll be able to justify referring to this one as Hitman: Redemption [official site]. So far, the signs are good. I spent some time in the company of IO Interactive’s studio head, Hannes Seifert, as he played through a mission set at a Paris fashion show. As he manipulated NPCs behaviour and demonstrated some emergent possibilities, Seifert said all the right things about recovering the best of the series’ past. The game – this portion of it at least – backs him up convincingly. It’s looking good.

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Neither Early Access Nor Episodic: New Hitman Explained

I’m cautiously optimistic about the new Hitman sandbox murder simulator, which is named simply Hitman [official site]. Developers IO Interactive said encouraging things when Pip had a chat and a play during E3, which I might crudely boil down to “No, it won’t be like Absolution.”

One part of June’s big reveal was a little less clear: how will it be released? Is it episodic? Is it early access? Is it… what would I be buying? Presumably these are questions people have been asking a lot, and so they’ve now answered them.

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Hitman Announced: Big Levels, Regular Free Updates

IO Interactive have been saying the right things about their next Hitman game, which mostly boil down to that it’s stepping back from the disappointment of Hitman: Absolution. Last night publishers Square Enix formally announced the game, which is called simply Hitman [official site] though they say it’s not a reboot, and will arrive on December 8th.

Big sandbox locations to do murdering in, plenty of creative ways to murder people, and saves not checkpoints are promised. They’re also planning to regularly update it with new story missions as well as smaller things like extra targets, some of whom might only be around for a few days.

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Have You Played… Kane & Lynch 2?

And then, the murder starts.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Scurrying through grubby neon streets like the vermin you are, scrambling from cover to cover that’s too low to conceal your lumbering body, desperately trying to find more ammo as you ineptly spray bullets, that’s when Kane & Lynch 2: Dog Days is at its best. Its Shanghai is still one of my favourite video game cities. And then IO Interactive (them wot do Hitman) slightly spoil things by giving you fancy rifles towards the end.

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Grand Designs: Big Level Blueprints For Next Hitman

An entire building of murder.

After the disappointment of Hitman: Absolution, developers IO Interactive came to the Internet with their collective hat in their collective hands. Without quite admitting that Absolution’s small levels, linear missions, wonky AI, more personal story, and bottomless pockets didn’t pan out, they did write an open letter mentioning that they plan to do away with all those things for the next Hitman game. Reminding people that it’s still being made and they really did mean all that, IO have shown off a little concept art including a building which, they say, “on its own is larger than any location in Hitman: Absolution.”

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