Posts Tagged ‘IO Interactive’

Hitman’s Elusive Targets Are The Game At Its Best

This weekend saw the first Elusive Target in Hitman, a limited-time event that drops a new doomed soul into one of the game’s sprawling locations and gives you a single chance to bump them off. Within the modular structure of this Hitman game – which is constantly adding to the content available in its monthly-release levels – that’s not too unusual, but the way Elusive Target bends the rules of the game turns it into something genuinely fresh and exciting.

So let’s talk about my own experience a little to show why. It’s early Sunday afternoon and I’m eagerly ushering the final hungover remnants of last night’s Eurovision party out the front door. Over on Hitman’s menu screen, a clock is ticking down. Two hours remaining to find Sergei Larin, an infamous art forger, and dispatch him in whatever way suits.

Read the rest of this entry »

If You See Him, Kill Him: Hitman’s First Elusive Target

The first ‘Elusive Target’ is now roaming the world of Hitman [official site], for 48 hours only. Miss this window or screw it up and he’ll be gone forever, living happily unmurdered – and you don’t want that, do you? The wait for Hitman’s second episode was well worth it, but the plan is for bits of “live content” like this to help keep the game interesting in-between and onwards.

Read the rest of this entry »

Wot I Think: Hitman Episode Two – Sapienza

This is more like it. This is so much more like it that it feels like the gap year abroad next to that disappointing overnight stop in Paris. In Sapienza, a colourful and complex Italian town, IO’s new Hitman [official site] has found the ideal location for a spot of sightseeing and silent slaughter. I’ve spent more than ten hours playing and feel like I’m still scratching the surface, and almost every hit has been a complete joy.

Read the rest of this entry »

Hands On: Hitman Hits Its Stride In Sapienza And Marrakesh

After the flashbulbs and pulsing techno of Paris, Hitman [official site] Episode 2’s Sapienza level feels like a holiday – the kind of holiday John Le Carre writes about, in which lingering over your espresso is tantamount to painting a bullseye on your back. Set on the Italian coast, the chapter opens with Agent 47 idling on a bench opposite a fortified mansion belonging to your target, a bioweapons scientist whose latest creation must be nipped in the bud. Under an archway to your left, two sheepish flower delivery drivers are tending to an unconscious cyclist. Somewhere behind you, a couple of heavyset gentlemen chat quietly about a secret laboratory. Off to the right, a woman in the street bellows up at her partner, a sous-chef who is late for work in the mansion’s kitchen.

It’s a world of threads begging to be yanked on, the better to hoist somebody by the neck, but what’s your hurry? You’ve got your paper and the sun is out. With its postcard locales and indulgent pacing, Hitman has always been something of a tourism simulator, and in Sapienza, IO has conjured up the perfect ambience – bottomless blue skies, dusky cobblestones and guidebook hotspots roamed by sweaty foreigners in ridiculous shorts.

Read the rest of this entry »

Hitman 1.03 Brings Vampire Magician Challenges

Ian Hitman is currently packing a bag for his holiday to Italy in Episode Two on the 26th, but more Hitman [official site] is already here. Update 1.03 launched today, bringing more improvements to loading times, more responsive menus, and bug fixes such as “47 no longer drops a body immediately after starting to drag it.” Oh, and it adds The Vampire Magician Challenge Pack, which dares Ian to commit ten murderous challenges wearing the vampire magician costume. He is, I stress, neither vampiric not magical. Murder would be no challenge for an actual vampire magician.

Read the rest of this entry »

Hitman Hits Sapienza In Episode Two On April 26th

Hitman? I don’t know, man. Are you a hit, man, or a miss, man? Tell me if you can, man. Are you a beat or a beater, a sneaker or stabber, episodic or early access, treasure or stress like a shirt of hess – ian – scratch at my neck, man

may be it’s that
we don’t know yet
we might have a clue
after Ep Two

So all hands on deck, pack your trunks in your trunk your needle-o in your Speedo your Silverballers in your swingball set ready go daddy-o (look out below!) to hit the hacienda in Sapienza on April 26th, hepcats.

Read the rest of this entry »

The Division Director Joins Hitman Dev IO

As the popularity of The Division [official site] continues to grow, following a launch week that saw it break all sorts of records, its game director appears to have abandoned the post apocalyptic New York City playground for pastures new. Ryan Bernard, whose CV also includes work on the likes of EverQuest 2 and Warhammer Online, has left Ubisoft to join Hitman developer IO Interactive.

Read the rest of this entry »

Wot I Think: Hitman Episode One

Hitman [official site] lands tomorrow. Agent 47’s first stop, as he prepares to take in a whole World of Assassination, is Paris. Review code landed yesterday but I’d already played this initial sandbox episode at a preview event and walked away disappointed. Would more time to explore alleviate my concerns or bring them into sharper focus? Here’s wot I think.

Read the rest of this entry »

RPS-O-Chat: Hitman Beta

This post was originally published as part of our Supporter Program.

The Hitman beta is out and, if you’ve pre ordered (don’t pre-order), you can play it right now. It contains the game’s two prologue missions, which act as a tutorial and as a mission statement for both Agent 47 and for the game’s attempt to take the series back to its systemic, murderous roots. I’ve played it. Adam’s played it – and more besides. Now we have gathered to discuss our thoughts.

Read the rest of this entry »

Hitman’s Launch Trailer Offers Sense Of Scale

When the episodic new Hitman [official site] releases its first slice next week, we’ll get the chance to mess around in its prologue and Paris missions. Square Enix have now released its launch trailer which shows off bits of both, while also visiting large sections of the game’s upcoming Sapienza and Marrakesh sandbox playgrounds that’re due in April and May respectively. Come have a gander below.

Read the rest of this entry »

What A Life! Hitman Cinematic Recaps 20 Murderyears

The episodic new Hitman [official site] is starting in March, and here today is the game’s opening cinematic showing what Hitman (that’s his name, the game’s named after him) did with 20 years of his life. Some life montages might include moments like scaling a mountain and standing proud before the dawn, giggling and flirting on a date, moving in with your sweetie, the birth of the first child, tattooing a barcode on the back of your sprog’s head, their first steps, teaching them to ride a bike, receiving those devastating medical results, holding hands in hospital as your beloved ebbs away… no, Hitman hasn’t done any of that. He’s murdered a load of people with cool murdertoys.

Read the rest of this entry »

When Does The Hitman Beta Start?

Although a part of my weekend will be spent battling New York’s most fearsome hoodies in The Division’s open beta, I suspect (and hope) that the lion’s share will be spent silently dispatching the rich and powerful in the Hitman closed beta. But then I had to search the internet to find out when it started.

Don’t suffer like me. Just click below.

Read the rest of this entry »

Hitman Aims For Freedom But Misses The Mark

After Hitman: Absolution, Agent 47 is in need of another subtitle. Redemption, perhaps, or Contrition. His upcoming adventure has already made headlines thanks to its now-confirmed episodic release schedule but it also seemed to be a game made with the awareness that the previous hadn’t given fans of the series quite what they wanted. I was eager to get my hands on it after seeing a promising demo at Gamescom last year and now that I have, I’m in two minds.

Hitman [official site] contains just about everything I want from the series but all of the ingredients have become a little muddled.

Read the rest of this entry »

Hitmakers: Hitman Beta Feb 19th

Hitman [official site] is so close you can almost see the reflection of your face in his highly polished bonce. As you’ve probably gathered by now, the game itself will be released episodically, and the initial release will only include one sandbox location – Paris. The beta contains two different missions, however, set in a secret facility. The first of those missions is a set, recreating a party on board a yacht, and ol’ 47 has to sneak on board as part of his training. An origin story of sorts.

Read the rest of this entry »

Hitman Kills Full Release, Goes Fully-Episodic Instead

What is going on with Hitman [official site]? First the next outing of everyone’s favorite bald assassin was pitched as a full-priced game, then some sort of full-priced/episodic hybrid, and now Square Enix announce that the new Hitman will be “fully episodic.”

Time to put a big ol’ asterisk next to that March 11 release date.

Read the rest of this entry »

Hitman Beta Coming In February

Give me the beta code and no one gets hurt.

Timed ‘beta tests’ have mostly replaced demos amongst big-budget games, which is an awful shame for folks, like myself, who might like to try a game before buying it but can’t be arsed with signing up for beta raffles and competitions and making time to play at during a short period and all that noise. So while I’d normally veer away from posting about semi-closed betas, ah, stuff it, here: Hitman [official site] is getting a beta in February. It’ll contain a mission showing how Ian Hitman joined his murdercompany. Observe:

Read the rest of this entry »

Murdertown: Hitman Trailer Explores Sunny Sapienza

A fine place for a murder!

“That’s a nice swimming pool; I could drown someone in there. What a cute caffetteria on the plaza; I wonder if I can poison its coffee. Ooh, golf; I bet I can bash someone’s head in with that golf bat. Hmm boats; might I chop someone up with their propellers?”

A video showing off a sunny Mediterranean town takes on a sinister tone when it’s from Hitman [official site]. It’s more than sightseeing: this is here to remind us that the next sandbox stealth-o-murder simulator is supposed to offer larger levels than its predecessor, the disappointing Absolution, and with more freedom. See:

Read the rest of this entry »

The Bald And Delayed: Hitman Pushed Back To March

Curses. Hitman [official site] was supposed to be the icing on the cake of 2015. Its not-strictly-episodic release format meant there’d only be a single slice of iced sponge available on launch day but having seeing the game up close, I reckon that might be enough to satisfy my sandbox murder-needs. IO Interactive have just announced that the initial release date has been pushed back to March 2016. Full details below.

Read the rest of this entry »

Improvisation, Experimentation And Dark Comedy: Hitman Is Coming Home

I find his trigger finger terrifying

Absolution might be a fitting tag for what looks like a return to form and a casting off of the sins of the past, but since that subtitle’s already taken, I’m hoping I’ll be able to justify referring to this one as Hitman: Redemption [official site]. So far, the signs are good. I spent some time in the company of IO Interactive’s studio head, Hannes Seifert, as he played through a mission set at a Paris fashion show. As he manipulated NPCs behaviour and demonstrated some emergent possibilities, Seifert said all the right things about recovering the best of the series’ past. The game – this portion of it at least – backs him up convincingly. It’s looking good.

Read the rest of this entry »

Neither Early Access Nor Episodic: New Hitman Explained

I’m cautiously optimistic about the new Hitman sandbox murder simulator, which is named simply Hitman [official site]. Developers IO Interactive said encouraging things when Pip had a chat and a play during E3, which I might crudely boil down to “No, it won’t be like Absolution.”

One part of June’s big reveal was a little less clear: how will it be released? Is it episodic? Is it early access? Is it… what would I be buying? Presumably these are questions people have been asking a lot, and so they’ve now answered them.

Read the rest of this entry »