Posts Tagged ‘io interactive’

Hitman Announced: Big Levels, Regular Free Updates

IO Interactive have been saying the right things about their next Hitman game, which mostly boil down to that it’s stepping back from the disappointment of Hitman: Absolution. Last night publishers Square Enix formally announced the game, which is called simply Hitman [official site] though they say it’s not a reboot, and will arrive on December 8th.

Big sandbox locations to do murdering in, plenty of creative ways to murder people, and saves not checkpoints are promised. They’re also planning to regularly update it with new story missions as well as smaller things like extra targets, some of whom might only be around for a few days.

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Have You Played… Kane & Lynch 2?

And then, the murder starts.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Scurrying through grubby neon streets like the vermin you are, scrambling from cover to cover that’s too low to conceal your lumbering body, desperately trying to find more ammo as you ineptly spray bullets, that’s when Kane & Lynch 2: Dog Days is at its best. Its Shanghai is still one of my favourite video game cities. And then IO Interactive (them wot do Hitman) slightly spoil things by giving you fancy rifles towards the end.

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Grand Designs: Big Level Blueprints For Next Hitman

An entire building of murder.

After the disappointment of Hitman: Absolution, developers IO Interactive came to the Internet with their collective hat in their collective hands. Without quite admitting that Absolution’s small levels, linear missions, wonky AI, more personal story, and bottomless pockets didn’t pan out, they did write an open letter mentioning that they plan to do away with all those things for the next Hitman game. Reminding people that it’s still being made and they really did mean all that, IO have shown off a little concept art including a building which, they say, “on its own is larger than any location in Hitman: Absolution.”

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IO’s Open Letter: Hitman’s Next Contracts

IO-Interactive have released an open letter about the future of their foremost franchise onto the wilds of the internet. It’s addressed to ‘all Hitman fans’ but even if you’re not included in that group, you can read it by clicking on this link. Don’t worry about mail fraud, just take a big whiff of the page and remember the words of Billy Shakesticks – “A press release by any other name would smell as sweet.” The wording of the statement acknowledges some of Absolution’s sins, promising “an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels”. Contracts Mode will return and if the missions live up to the wording here, it could be applied extremely well.

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Agent 40 Winks: Hitman Cancelled, Uncancelled

Hello there. Things have sounded a little unhappy at Hitman and Kane & Lynch devs IO Interactive for a while now, in the wake of 2012’s Hitman: Subtitle achieving neither the acclaim or the spondoolies it was hoped to. Last year, the Square Enix-owned Danish studio saw half its workforce removed from their jobs, along with claims that the remainder would get to do nothing but Hitman games. Yesterday, reports circulated that the Next Jennifer Hitman game had been quietly garotted. That claim, despite being made on a Square Enix Montreal senior game designer’s LinkedIn profile, has now been denied.
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Kane And Lynched: Hitman Dev Hit With Huge Layoffs

So many layoffs. When will the carnage end?

After the gaming industry went on a dubstep-and-Dew-fueled vacation to E3 last week, it’s now back to business as usual. By “business,” I of course mean layoffs, and goodness gracious, figurative business is booming. However, literal business – the part where people make money – isn’t faring so well because, well, layoffs. This time, the sobering specter took its scythe to Hitman developer IO Interactive, reducing its workforce by “almost half”. Yeesh. The plan to get things back on track? Er, make more Hitman. Which is to say, make nothing but Hitman.

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Agent 47 Didn’t Ask For This

His head is too big

Why distort one beloved franchise when you can do two at once? The latest DLC for Hitman: Ablutions once again fails to add new missions, ideally in a Streets of Hope vein, but instead a new costume and gun which can only be used in the Contracts mode. This new costume is the kevlar’n’metal duds of one Adam Jensen, he of Deus Ex: Human Revolution fame. This happens due to Hitman and Deux Ex being publisher stablemates, of course. As far as I can tell there is no narrative justification for why Baldy McChoke would come to acquire the augmented form of a mopey, bearded cyborg from the future, but hell, if Ridley Scott can contrive to unite the Blade Runner and Alien universes then this is no less silly.

The DXHR togs do make 47 look a bit like Gunther, mind.
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