This column covers realistic car games with the same boundless energy and fierce incisiveness with which it covers flight sim hardware developments and human rights abuses in Central Asia. The reasons for this are too complicated to fully explain in an intro (In short: tiny desk, gypsy curse, Princess Diana). All you really need to know is that from time to time an opportune alignment of Mars and Snickers, combined with a Super Bowl upset and a special offer on elbow grease at Boots, produce conditions ideal for some guilt-assuaging arse covering. Covering my arse today are iRacing’s Kevin Bobbitt, Kunos Simulazioni’s Marco Massarutto, Studio 397’s Tim Wheatley, and Forward Development’s Eugene Gubanov. After their studio status reports, more Thar She Blows!, a blood-drenched Nantucket AAR in which doomed FP readers pull oars and hurl harpoons. Read the rest of this entry »
Votes = VROOM
Vaguely aware that we’re living in a race sim golden age? Not sure which of the ‘Big Six’ you should invest your precious time and money in? Me too! Hopefully, by the time the inaugural Flare Path GP is over (Oct 14) little of that bewilderment will remain. Guided by the preferences and observations of that section of the RPS community that knows and loves realistic Cars Wot Go Fast games, it shouldn’t be hard to find a high-quality race sim that suits you and me to a GT. Read the rest of this entry »
Alphabetical wargame and simulation news
A is for annus mirabilis
2016, you’ve an awful lot to live up to. I’ve been computer wargaming for over three decades now, and I can’t recall a better year than the one just gone. Vietnam ’65, Rule the Waves, Pike & Shot: Campaigns, Decisive Campaigns: Barbarossa… for any grognard partial to bold designs, unusual settings, and absorbing, plausible action, the temptations were many. Read the rest of this entry »
Simulation & wargame blather
A flurry of local airshows and BoB commemorative events meant Spitfires and Hurricanes were regular visitors to my corner of Southern England this summer. Seeing six Messerschmitt maulers fly over in formation on September 15 really should have been my aviation highlight of the season, but that accolade actually goes to an encounter a few days earlier when, tramping along a Wiltshire footpath, I was repeatedly buzzed by a P-40 intent on entertaining crowds at a nearby display. The sound of a Merlin in full spate is a wonderful thing, but the whistle-threaded roar of Lulu Belle’s supercharged Allison V-12 left me beaming like a lottery winner. Read the rest of this entry »
Simian & wargame blather
Hello youse. Fridays are for taking a long, hard look at your weekly wargame & simulation column, and wondering “Is it sufficiently distinct?”. Fridays are also for plunging gloved hands into the beetle-studded nightsoil mound that is the Internet and pulling out stories about bovicidal board game ports, Battle of the Bulge and iRacing imperfections, and the return of an intriguing piece of TalonSoft hexoterica. Read the rest of this entry »
Never in the field of human conflict...
Ready to discover once-and-for-all whether X-Plane is better than FSX? Whether Falcon 4.0 is better than Milk Float Simulator 2012? Ready to read the word ‘realism’ 46 times in a single hour, and spit feathers on discovering that the sim that
caused got you through your divorce has been cruelly cold-shouldered by an idiot with a bus fetish and a sci-fi blindspot the size of the Crab Nebula? You are? Splendid. You’re in the right place.
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On the road to somewhere. Somewhere amazing.
If you missed part one of Craig Lager‘s two-part guide to getting going in proper racing games, that’s here. Now read on for the final part, covering advanced techniques, what high-end kit to pick up and which games will best make you wheely good.
Everyone will tell you that the most important thing with racing is consistency. One really fast lap is nothing compared to being able to do 15 fast laps in a row. You need to do some long races. Pick a circuit you know, set the lap count high and go. If you have it, F1 is perfect for this because you can turn all the assists off, set up a 100% race length race and drive for 80 or so minutes with a few flashbacks in the bank in case you mess everything up on the last couple of laps. When you’re done and happy, it’s time to think about wheels again because we’re heading in to all-out sim territory.
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