If you’re the kind of history buff who also likes big stompy warbots, you’ve probably seen the art of Jakub Różalski around. His most famous work depicts an alternate 1920s where a technological boom after the first world war led to the early development of gas-guzzling mechs, often depicted standing incongruously amidst otherwise-idyllic farmer’s fields.
The 1920+ setting (as it’s officially known) has already been used in the board game Scythe, but King Art Games (Battle Worlds: Kronos, The Dwarves) have loftier goals for the concept. With Iron Harvest, they seek to adapt these artworks into a single-player, campaign-focused RTS in the vein of Company of Heroes. They just need some extra money to do it, and (ideally) implement multiplayer.