Posts Tagged ‘irrational games’

How To Return To Rapture Remastered

Bioshock: The Collection [official site] is out next week, and as such you’ll be able to play the first two Bioshock games and all of the single-player DLC in renewed detail. Bioshock Infinite is thrown in there for good measure, but it already looks so pretty on PC they’re leaving it as is. 2K Games also plan to give the updated versions free to people who own the originals. How? What’s the catch? I checked, and it turns out it is surprisingly painless. Read on!

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BioShock Original And Remastered Graphics Comparison

So I can’t play the original BioShock because I can’t deal with injections at all. I played Binfinite, though, and that was better, although I think some of the DLC is perhaps not my cup of tea in terms of icky moments. That’s why I’m now watching the BioShock: The Collection Remastered [official site] trailer through my fingers, ready to cover my eyes at any moment should a needle make a sudden appearance:

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BioShock: The Collection Bringing Revamped Rapture

Rapture is still one of my favourite video game places, and I’m quite keen to return to it all fancied-up. Following a string of leaks, publishers 2K today announced BioShock: The Collection [official site]. It’s coming our way in September with all three BioShock games and their singleplayer DLC plus a video series with words from sweet Ken Levine. Most notably, the first two are being revamped – though 2K say Binfinite is pretty enough already. It is quite pretty, that’s true. Here, catch a few glimpses at the nice improved Rapture in this announcement trailer:

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BioShock: The Collection Is A Thing, But More Importantly, Sea-Life Facts!

BioShock: The Collection is the deeply uninspiring name for a bundle of all the previous BioShock games that for some reason 2K are still refusing to acknowledge. It’s now been rated by bodies around the world, including the ESRB, and yet 2K still remain schtum. Which is weird. Anyway, it’ll contain all three games, and in case you’ve forgotten, “Cutscenes also depict intense acts of violence,” and the c-word makes appearances. All games should be announced by the ESRB! It’ll potentially have had a little brush up and tidy, to look prettier on the young people’s modern consoles, but that’s not yet confirmed. Right, I’ve somehow included all the news about this above the jump, so join me for some fascinating sea-life facts below. BioShock is set in the sea, and that’s my excuse.

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Have You Played… BioShock Infinite?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

It’s not all we hoped it would be, but I liked BioShock Infinite [official site]. Am I wrong?

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Doing Comics Justice: Freedom Force Vs The Third Reich

Superheroes are, my dear mole cave people recently thawed following a decades-long slumber, very much in vogue right now. Films about whiny teenagers with the least interesting powers of an arachnid are ten a penny, but video games of this kind have been oddly lacking. The superhero games we do have – for example, the Arkham series – are mainly about specific superheroes, not about the idea or the spirit of their original format, the comic book.

I have a strange bias here, as I’m one of the fifty people on earth who loves games but never cared about comics or superheroes. So I say this without exaggerating or clutching at straws: Freedom Force Vs The Third Reich [Wikipedia page], a real-time, squad-based tactical beat ‘em up from 2005, is the only game that truly shows why people love comics.

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Bioshock Through The Looking Glass

The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core mechanic of shooting many hundreds of enemies in the face over and over again, as well as crossover in areas like structure, goal-chaining, and narrative delivery. FPS games, in other words, have for a long time been constructed on resilient and proven principles. And many of them come from Looking Glass Studios.

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