Posts Tagged ‘irrational games’

BioShock Infinite Claims Infinite PC Bells And Whistles

'Good,' thought the statue, upon reading the news. 'Then all is well.'

After reading Alec’s impressions of BioShock’s star-spangled salvo against American exceptionalism, I got quite excited. So of course, I proceeded to do what any rational, well-adjusted human being would: list off all the potential ways it could go horribly, horribly wrong. Nefarious hacker code theft, of course, was up there, as were natural disasters, a scenario in which total destruction of Infinite was the only way to disarm a city-obliterating bomb, and the very real possibility that Ken Levine replaced all the audio diaries with recordings of himself taunting us about how there’s never going to be another Freedom Force. Or, you know, it could just straight up not work. But that last one, at least, seems significantly further outside the realm of possibility than the others, as Irrational’s suggested that BioShock Infinite’s PC version will actually work quite well.

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No BioShock Infinite This Year, Not For You

This embrace is not within your reach.

Let’s do this, okay: When a new game first announces a release date, let’s just go ahead and ignore it. Wasn’t it Einstein who said the very definition of insanity was filling a balloon with kittens and then severing off your own leg? So it is that BioShock: Infinite has declared it won’t be with us this year at all. They’re now looking at February next year.

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Necrofancy: BioShock Infinite’s Siren

She's not as scary if you give her an amusing nickname. Hello, Flappy!
I’d hate to have supernatural powers. What if there’s a supernatural equivalent of a sneeze? You’re driving along in your Crueltymobile, or whatever it is evil people do when they’re not battling others, then: “Ahhh-Ahhh-AHHHH-CHOO” and all of a sudden every kitten in three blocks is now a giant, man-eating snarg. No, I’d rather remain mundane and in control of my surroundings, lest I suddenly develop hay fever. I’ll bet the Siren, the final Heavy Hitter in BioShock Infinite‘s series of boss reveals, can’t go anywhere near a graveyard, in case she burps and an army of undead are suddenly awoken and grumpy. The floating, ethereal, shrieking monster can raise the dead to fight Booker.

EDIT: The video of the Siren in action is now in the post.
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What A Scream: Bioshock Infinite’s Boys Of Silence

Just hide down a narrow passage and watch as he tries to get through like a dog carrying a bone

The Boys of Silence sound like an incredible New Romantic band so I was slightly disappointed to find that they’re actually blind men with two gramophones soldered onto their heads. If ever a game needed less mechaniman monstrosities and more synth pop, Bioshock: Infinite is that game. With these cantankerous “walking cameras” that emit the shriek of a thousand sirens and Mr Tickle’s dangerous yet sorrowful offspring it’s a world full of ruined metal men. What do they do for fun? Brief footage of a Boy of Silence below, along with Mr Levine and others enthusing about the concept.

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Wild Palms: Bioshock Infinite Footage Shows Handyman

He's all hands.
Levine describes this latest “heavy hitter” character as “sort of a tragic figure.” The video goes some way to explaining why: a heavily-scarred gentleman trapped in a giant, ape-like robotic suit, at the centre of which is what appears to be a heart in a glass case. Threatening, indeed, but you really wouldn’t want to share his fate. There’s a bit of footage, and even a few glimpses of concept art for what the handyman could have been in other, hideous incarnations.
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Mecha Patriots: All We Know About BioShock Infinite

George Washington is going to kick your ass
BioShock Infinite is by far the game I’m most excited about this year. I’m torn between wanting to know everything, and wanting it to be a surprise, but that plan was somewhat undermined by being sent to New York to cover the reveal of the game. My attempts to wipe it from my brain by drinking lots of vodka and dancing with Kieron (we linked arms and kicked legs) around a restaurant failed. Instead I’m burdened with The Knowledge, and an insatiable desire to know more. Last night’s reveal of the Motorised Patriot, part a new class of enemy called Heavy Hitter, I added to my Levine Shrine. He talked to G4 of how the Patriot is a fearless killing machine, and how the Heavy Hitters “… are enemies that are used to not just be more powerful, but to augment the abilities of the more traditional BioShock enemies. You’re going to come across them in certain areas of the game, and they’re going to provide a really unique challenge.” Everything we know about the floating World’s Fair, including footage of the patriot in action, is below.
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Hardcore: BioShock Infinite Has ‘1999 Mode’

Grubby girl.

Irrational Games have just announced a new play mode that will be appearing in BioShock Infinite. Called 1999 Mode, it’s aimed at appealing to those who think games have become too easy. Ken Levine explains, “We want to give our oldest and most committed fans an option to go back to our roots,” adding that 1999 Mode means that you’ll face more permanent consequences from their choices you make, and force you to stick with the specialisations you choose.

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