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Posts tagged “Irrational”

Card Hunter: Irrational Co-Founder Goes Solo

The danger of a phrase like 'Irrational Co-Founder' is a bunch of people will probably presume you're talking about Ken Levine. So let's get that clear up-front: this is not a post about Ken Levine. This is a post about another founder member of System Shock 2/BioShock developers Irrational. Jon Chey has been with the studio since the very start, and prior to that did…

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How Infinite Fixes BioShock’s Key Problem

The upcoming third BioShock game intends to fix an oft-made criticism of the Rapture-set original games, according to Timothy Gerritsen, Director of Development at Irrational Games. The Executive Producer on Bioshock Infinite admitted to RPS in an interview published today that, in the first Bioshock, "we failed in giving you a sense of that city underwater."

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Feature: This Little Pinkerton

Freedom On Rails: Bioshock Infinite Interview

Agent Dan stalked the halls of E3 until he caught up with Timothy Gerritsen, Director of Development at Irrational Games and Executive Producer on Bioshock Infinite. They then talked Heisenberg, Bader-Meinhoff, pulp fiction, psychoses... and sometimes even Bioshock.

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Who’s Fighting Who (& When) In Bioshock 3

Well, obviously pretty much everyone's fighting you - it is a first-person shooter, after all. But there's also inter-factional conflict in 2012's Skyoshock, as one Mr K. Levine reveals below. What on earth could make the denizens of a rebel, militaristic, ultranationalist city in the sky turn against each other? Oh, riiiiiight. Also: time travel.

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Look, Sky-walker: BioShock Infinite In Motion

Only a shortie for Ken & chums' latest, but it's pretty confident proof that we're not in Rapture anymore, Andrew. Rocket-spewing zeppelins, anti-gravity powers, gruesome splatting via sky-crates and, at the end, a hint of how large the environments may be. Also, it really plays up the fact that this is a buddy game - but not exactly a buddy comedy.

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Sky Walker: Be In BioShock Infinite

I'm changing my name to Brian Nothing. This, I feel, is my best hope of being selected to be the gamer whose name is given to a character or location in Bioshock Infinite. Think about it: a sort of home-spun domesticity, coupled with a statement of nihilism. It's perfect for a game about a conflict-torn community in the sky. Maybe, though, I shouldn't have changed…

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Lost & Found: The Lost Artwork

While it was never going to be a PC game, there's historical interest in Irrational's first attempt to make a game before the console. The Lost was a third-person horror game for the PS2 which was trying to put in a mass of the sort of System-Shock-2 RPG-elements into a Dante-esque world. Irrational have been rooting through their files generally, and released some of the…

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Only Anarchists Are Pretty: BS Infinite “Stuff”

Following on from their splendid covers, Game Informer have put a selection of information from their Bioshock Infinite coverage online. Everyone's picking over the full set of propaganda posters and nosing at the screens, but the real interesting new information is actually about the factions who are tearing Columbia apart. The nationalistic, conservative Powers That Be versus the Vox Populi anarchist front, who apparently draw…

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Bioshock Infinite Game Informer Covers

Game Informer are actually having a worryingly impressive run of covers. Following the stark Batman: Arkham City ones last month, this time they've got three fantastic period-styled Bioshock Infinite ones - two above, and one highlighting the be-hatted "Handyman". Go over to Joystiq to have a nose at both the final versions and various work-in-progresses.

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Shock! Irrational’s New Game Looms Close

That's the studio formerly known as 2K Boston formerly known as Irrational to you. As in Ken Levine's original-name-reclaiming bunch: the developers who made System Shock 2, SWAT 4, Tribes Vengeance, Freedom Force - and, of course, Bioshock the first. And there's that Pandora's box opened. The important news, though, is that Irrational are finally taking the lid of whatever their new project is next…

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Hard To Explain: Bioshock Pitch Document

Irrational's blog takes great joys in pulling out various bits and bobs from the cupboards and doing a show-and-tell. Latest is the original early-00s Bioshock Pitch. They're serializing it across several entries but you can follow the first eight pages here. And it's nifty stuff, in noting what remained (a lot, conceptually) and what changed (almost everything, in terms of specific execution). This stuff is…

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ir/rational: Are You Human?

Alternate post title: Conumdra. For this is a short semi-text adventure from Tom Jubert, who's best known for writing the Penumbra series of heavily bephysicsed action-puzzlers. Apparently ir/rational began life as minigame for inclusion in one of the Penumbras, but now find itself standalone. It is a free videogame. Therefore you will play it. It tests your logic and deductive reasoning. Therefore you may be…

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Feature:

Irrational Exuberance: Replaying SWAT 4

A couple of weekends ago Alec and I got together with some journalist chums and dragged computers and a folding table into our friend's lounge. It was the JournoLAN: a tea-and-biscuits PC hookup in an editor's comfortable home. In there we mucked about installing patches and discussed the error messages being displayed by a desyncing instance of Supreme Commander. We also played SWAT4. It was…

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Making of: System Shock 2

[Since it's Space Week, it's a good time to pull my Edge-commissioned Making Of System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I'm quite fond of this piece, if only as it reveals the secret origin of the Psychic Monkeys...] The lights are low. Everyone's…

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X-Complimentary

Ask me what my favourite game of all time is, and I'll probably say Planescape if I want to seem arch, TF2 if I want to seem contemporary, Peggle if I want to seem kooky, maybe Dungeon Keeper or AvP if I want to succumb to nostalgia. If I'm feeling balanced and honest though, there's a very strong chance I'd say UFO: Enemy Unknown, the…

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Making Of: Freedom Force

[Considering Mr Levine's turned up in the rumour mill today, I thought turning an eye back at one of Irrational's other games would be a worthy endeavour. This interview with Ken was done in the run up to the second Freedom Force game.] “We had a lot of internal arguments at the time. Some people wanted it more dark and gritty, and others preferred it…

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Change your Irrationality

Shock 2 veterans of the world unite! They can take our lean function! They can take our ability to walk! They can take our skill system which means that a highly trained solider can't work out how to pull a trigger on a grenade launcher for most of the game, guns which break down within seconds of acquiring them and a basically linear final third…

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