Posts Tagged ‘Jagex’

Runescape Marks Anniversary Of 6/6/6 Glitchy Massacre

Ten years ago to this very date, the world of Runescape [official site] was devastated by an event so malicious, so evil, that of course it could have only happened on the six day of the six month of the six year of this millennium. I’m talking about the dreaded Falador Massacre—where thousands of Runescapians lost their lives and their items in the span of just a few hours. Today, Jagex are celebrating the ten year anniversary of that awful day by opening two special servers for subscribers, World 666 and World 111, where players can relive those awful events again and again and again.

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RuneScape Gets Fancier And Faster With NXT Engine

That's a fantasy MMO and no mistake!

Free-to-play MMORPG RuneScape [official site] is still ticking away after fifteen years, with developers Jagex actively updating it. The latest was a pretty big one, bringing a new game client and engine named NXT which finally takes the game away from Java and makes it look a fair bit prettier – while running faster than the previous version. For starters, the game is no longer choked in distance fog like Turok: Dinosaur Hunter. Seriously, look at this before/after comparison, it’s wild:

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Old-School Runescape Adds Brand New Continent

Oh, Runescape. It seems like just yesterday someone lured me into your wilderness, stabbed me in the back, and took all my stuff. [Looks at calendar] Aaaaand damn it. It’s been over a decade.

But don’t get all “Dust in the Wind” on me yet. To celebrate the game’s fifteenth anniversary, Old-School Runescape (a.k.a. 2007scape) [official site] is getting a brand new continent, and the first part is out now.

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Runescape Gets Raids, Giggling Cats

This is a proper snicker, yes?

Runescape’s July update will add raiding to the browser-based MMO. Also curiously giggly cats and elite slayer creatures.

As a non-Runescape [official site] player I think I’d assumed that either raiding existed already or, if it didn’t, that it probably wasn’t compatible with how the game worked so I stand corrected on all fronts.

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Powering Down: Transformers Universe Closing In January

Transformers Universe will shut down at the end of January, having never properly launched. First announced as a MMO in 2011, it shifted into a free-to-play Dota-y sort of a thing (MOTA was the horrible word developers Jagex used), and launched into paid beta this year followed by an open beta in July. And soon it’ll shut down. Jagex didn’t give a real reason, but I suspect the fact that you can’t move without bumping into a car that transforms into a MOBA might be something to do with out. It arrived too late, and didn’t offer enough reasons to shift away from larger, more established F2P Dote ‘em ups.

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Testers In Disguise: Transformers Universe’s Open Beta

Good axe, that.

The Turing test is all very fascinating for academics, I’m sure, but how does it apply to video games? How could we tell whether a Transformers Universe player is an abusive, incoherent teenager or a robot? Maybe every other player is an AI training for the day it’s housed within a fighting robot that’s also a beat-up Chevy? We’ll be able to test our robot-detecting abilities from tomorrow, as that’s when its open beta phase will begin.

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First Look: Transformers Universe

‘Massively Online Tactical Action, eh? We’ve been wondering for several weeks now what a MOTA is, after this new acronym turned up applied to Jagex’s rebooted Transformers MMO. Turns out it’s Team Fortress 2 meets WoW PvP meets League of Legends, obviously. Even with a collection of Jagex staff noisily demoing the game to a room full of assembled hacks, it took a while to figure out what exactly was going on.
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