Posts Tagged ‘Jagged Alliance: Back In Action’

Hands On: Jagged Alliance – Back In Action

Back in tactics, more like

I’ve been playing an early version of Jagged Alliance – Back In Action, the upcoming remake of one of my most beloved games. I keep my copy of Jagged Alliance 2 atop a giant stack of Soldier of Fortune magazines, which stands between an ashtray containing a smouldering over-sized cigar, some satellite surveillance photos of a dictator’s villa, a few scattered dogtags (some with bulletholes through them) and a pile of empty shell casings. I don’t know why I keep a lot of that stuff but I guess it reminds me how much of a man I am. Can Back In Action do the same?

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Jagged Alliance BIA Finally Gets Trailer

Is this the Sims?

Now I’m in charge things are going to change around here. On this planet. The first thing is: ALL sequels must have the subtitle, “Back In Action”. I don’t care if it’s your fifth game/film in a row with the same subtitle, that’s how it is, and you’ve no choice. So it is that Kalypso have named the return of the RTS series, Jagged Alliance: Back In Action. They have complied. All will. And they’ve finally stopped piddling around with teasers and put out a proper trailer for the game.

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Jagged Alliance: Not Yet Back In Action

Men of War with more palm trees?

It’s almost December now, and even though I’ve checked my hard drive thoroughly, again and again, there is no trace of Jagged Alliance: Back In Action on it. Which doesn’t make any sense, given the game was supposed to be out on October 18th. Let me just check again.

Nope, there’s half of an Alanis Morrisette album an ex left on there years ago, but that’s all the Jagged I’m getting. Wha’happened?

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Jagged Alliance Reboot Not Turn-Based

Plan & go on vacation

Since we first heard about Jagged Alliance: Back In Action, one very important thing hasn’t been entirely clear. As soon as I see evidence of a new tactical game, particularly if it’s based on one I’ve previously attempted to legally wed, I have one question: are you turn-based, my darling? Back In Action has been coyly avoiding the answer to that question, claiming to be turn-curious but with a strong tendency toward real-time. Well now, it seems, the truth is out with this word from the developers:

The Plan & Go system could be described as an extended “real time with pauses” system. Back in Action essentially runs in real time, but the game can be paused at any time. The player maintains control of the game events even during the pause, and can input more entries which can only be implemented when the pause is removed.

Oh, baby, why can’t we take things slow and make our moves alternately in a well-paced fashion?

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Old Faithful? Jagged Alliance Returns

'Jabia' is not an acronym I ever want to write again

Pining for something unquestionably PC amidst this recent torrent of sound, fury and pre-rendered chest-thumping? A new Jagged Alliance game should do the trick. Jagged Alliance: Back In Action is a “modernised remake” of the one-time X-COM heir apparent, and it now bears a release date. Somehow, 2011’s ended up being a corker of a year for tactical strategy – this, Frozen Synapse and all being well Xenonauts should all be with us before dirty old Santa pays his next visit.
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Jagged Alliance: Reloaded Alpha Footage

Are they turn-based, or are they in fact simply good at standing very still?

My inside man over at french strategy gaming site Cyberstratège has sent us a link to some alpha footage of the 3D remake of Jagged Alliance 2, previously known as Jagged Alliance: Reloaded and now calling itself Jagged Alliance: Back In Action. You can watch the previously turn-based men with guns do their slightly more real-time thing here and check out the game’s official site here. Thanks, inside man! But you must consider coming outside one of these days. You’ll get a vitamin D deficiency.