Posts Tagged ‘Jagged Alliance’

Battle Brothers survives gauntlet of early access

Sound the horns, ye scoundrels. Battle Brothers [official site], the turn-based strategy full of pointless deaths and bad decisions, has emerged from under the pile of corpses that litter the early access battlefield. After almost two years of mercenary mischief, the full release was today. If you’re not familiar with the man-hiring and hexagonal tile-based killing of the game, don’t fret. They’ve got a wee video to show you what’s what, which you’ll find down there.
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Premature Evaluation: Battle Brothers

Every Monday we find Brendan sulking in a tavern and recruit him into our brigade of early access mercenaries. This week, the tough, turn-based strategy of Battle Brothers [official site].

The life of a sellsword is not a forgiving one. But don’t take my word for it – ask José the Dog Whisperer, who has just been pushed into a narrow hole by a gang of heavily armoured Orcs and savagely sliced to bits from all sides. Oh, I suppose you can’t. Well, you could ask Fibs O’Hanlon, but no, now that I think about it, he was also stabbed until death. Let’s see, what about Dietrich With No Surname? Yes, he’s the one without the head. Oh, oh I see what you mean.
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Taking AIM: Jagged Alliance – Flashback Interview Pt Two

The first part of my conversation with Full Control CEO Thomas Hentschel Lund covered the main mechanical and interface changes that have been implemented in Jagged Alliance: Flashback. Taking Jagged Alliance 2 as its base, the game’s alpha has now been released to backers, giving a first insight into the combat mechanics. In this second part of our extensive interview, I spoke to Lund about the pressure of working with a license and living up to expectations, as well as the vital importance of modding in the future and past of Jagged Alliance.

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Taking AIM: Jagged Alliance – Flashback Interview

Jagged Alliance: Flashback’s first alpha slice releases to backers tomorrow. It’s the first time, to my knowledge, that anyone outside of Full Control will have played the game and CEO Thomas Hentschel Lund is excited and, it’s fair to say, a little anxious. Since I last spoke to Lund, the company has released its Space Hulk adaptation and the Jagged Alliance Kickstarter crept over the finish line with moments to spare.

In a long and exhaustive conversation, we discussed the huge changes to the game’s story and setting since the Kickstarter launched, and the mechanical and interface changes that differentiate Full Control’s game from Jagged Alliance 2. I also found time to ask if Full Control had tracked down the original merc voice actors and to begin a discussion of the extensive modding capabilities that will be in the game from day one of Early Access.

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Jagged Alliance: Flashback Now Singing For Its Supper

As prophesied by the saintly words of the Very Reverend Adam Smith last week, Jagged Alliance is about to make its eighty millionth comeback, this time in the charge of Full Control, they of the new Space Hulk game, and via the medium of Crowdsourcing. I can only advise you to read that interview in the pursuit of fulsome details on the turn-based strategy remakequel, but today the actual Kickstarter goes live. This means more details, and also a video which affords me the opportunity to see the face of a man I have only ever spoken to on the phone before. It’s quite a nice face, really.
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Squad Chat: Jagged Alliance – Flashback Interview

I’ve spent most of my adult life waiting for a worthy successor to Jagged Alliance 2 so when Full Control announced that they had secured the rights to the license, I was eager to find out how true the new game would be to the original two. Heading to Kickstarter next week, where it will have a target of $350,000, Jagged Alliance: Flashback is a prequel that will explore the forming of mercenary organisation A.I.M. and cold war tensions. I spoke to CEO Thomas Hentschel Lund and team-mate Andreas to find out if old mercenary favourites will be back, why Kickstarter and the community matter, and the difficulties involved in resuscitating a franchise.

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Space Hulk Studio To Make Turn-Based Jagged Alliance

JAGGED ALLIANCE! JAGGED ALLIANCE! JAGGED ALLIANCE! It’s no good. I just don’t have Alec’s endurance when it comes to repeating words for any length of time. I do have a remarkable degree of stamina when it comes to dancing though and I plan to spend the next five minutes doing the Snoopy dance in celebration of the fact that Full Control, who are currently working on a promising adaptation of Space Hulk, are moving on to a new turn-based Jagged Alliance game once Space Hulk has shipped. Hope springs eternal.

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