Posts Tagged ‘james brown’

Going Underground With Coffin Game Taphobos

James Brown setting up Taphobos for Rezzed

“Immersive coffin experience” Taphobos [official site] puts one player inside a real coffin and has them direct a partner at a computer, who’s trying to locate the coffin in a virtual environment.

It was created as part of a two-day hackathon involving the universities of Nottingham and Lincoln where the brief was to come up with an uncomfortable experience. Instead of jump scares the team (James Brown, Ida Marie Toft, Mike Kalyn, Andreas Taske and Linda McConnon) wanted a physically uncomfortable experience.

“We got a big cardboard box and an Oculus Rift and just put someone in it. They’d see a coffin and a few spiders and things and that would be that,” says Brown. “But because it was such an interesting idea about uncomfortable experiences I developed it into [Taphobos].”

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Hahaha, No: Oculus Buried Alive Simulator Taphobos

Just, why? Why would you do this, James Brown, lead dev on Taphobos [official site]? The whole of human creation ready to be explored in new, virtual worlds and you choose to trap people in an actual coffin and wrap an Oculus to their eyeholes? That’s just cruel. And, of course, genius. The game part comes in when a friend/colleague/new enemy must try to find you before your air runs out, with you directing them via phone call, using clues buried with you.

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In The Fold: Ancient Workshop Reveals Origami Sim

kirei desu yo, hontou!
A mouse click has never been so powerful. The idea of simulating an aesthetically pleasing pastime, only to make it even more aesthetically pleasing, is something that James Brown of Ancient Workshop has embraced wholeheartedly. He has begun a task in earnest: to make a game that simulates the art of paper folding in a beautiful, soothing way. Watching the videos of his experiments is like getting a giant bearhug glomp from the videogame industry.
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