Luigi had his fun; this is the year of space. Unlike Luigi, space is infinite and not a plumber. Space is strong, like ox, only much bigger and filled with giant bits of metal throwing lasers at one another. Shallow Space is an RTS focused on fleet command and larger battles, with creator James Martin citing Homeworld and Nexus: The Jupiter Incident as influences. It’s very much there, looking familiar in UI and control mechanisms, as well as the bulky ships and piercing beams. But where it varies – procedural generation throughout the campaign, for example – is what’s caught my eye.