Posts Tagged ‘James Phinney’

Gigantic launching in July, escapes Windows 10

Gigantic header

Five-on-five third-person brawler Gigantic [official site] will launch in full on 20 July, developers Motiga have announced.

We first caught wind of the free-to-play game way back in 2014, and since then it’s been chugging along under the watchful eye of James Phinney, the lead designer of both StarCraft and Guild Wars. So far the ongoing open beta has only been available on Windows 10, but it’s now broadened its horizons onto the Arc Games platform, so you can play it before release on Windows 7 and 8 too. The final version will also be available through Steam.

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StarCraft’s James Phinney On New Project Gigantic

What is the plural of a blunderbuss?

Hello, fans of shooter hybrids. Today we will be talking about Gigantic. Developers Motiga are referring to it as a “third-person shooter and action game with strong strategic elements”. What that means in real terms is two teams of five each trying to protect their enormous Guardian creature while attempting to destroy their opponents’ Guardian. To find out more I email-interviewed creative director James Phinney, whose name you might already know what with previous credits including being lead designer and producer on StarCraft and lead designer on Guild Wars. Let’s start with exactly what Gigantic is and how it works.

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