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Posts tagged “Jason Rohrer”

Feature: Shoot the real me!

We asked a lot of people: what would you do to a clone of yourself?

Over the past several weeks I have sent a lot of interesting people who work in the games industry an email containing the following scenario: "You enter a room. The door locks behind you. From a door opposite another you enters. This other you is a perfectly identical clone, created in the exact instant you entered the room, but as every second ticks by they…

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One Hour One Life: Rohrer riffs on cyclical survival

In one of those strange "thinking about a person and then they phone you for a chat" moments, I was wondering what Jason Rohrer might be up to earlier this week. It's because his MMO burglary/home defence game The Castle Doctrine pops into my head from time to time. So obviously I then get an email saying "Hello, here is the trailer for my new…

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Good As Gold: Jason Rohrer Launches Cordial Minuet

Cordial Minuet [official site] - Jason Rohrer's arcane-themed magic square betting game - has officially launched. As you might expect given Rohrer's previous game launches this one also involves a fair bit of showmanship in the form of a gold amulet 'n' cash giveaway. I've not played since pre-alpha so I'd imagine it will have been tweaked a little in the interim - at least…

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Feature: Playing for pennies

Cordial Minuet: Hands On With Rohrer’s Gambling Game

"The next step is where you take out your credit card," says Jason Rohrer. We're on the phone for a Cordial Minuet preview session. Cordial Minuet is Rohrer's current game project – a gambling game based around magic squares into which I must deposit real money if I wish to play, even at this pre-alpha stage. I deposit $5. I'll get back to the payment…

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May I Have This Cordial Minuet?

An occult-themed game of skill where players use magic squares to try to generate real cash all rooted in the developer's own experiences with Texas hold 'em poker? Why yes, Jason Rohrer does have a new game in the works, thanks for asking. It's called Cordial Minuet because an occult-themed game without an anagram would be even sadder than a gaming news article without a…

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Feature: The Most Dangerous Game

A Game And A Chat Ep 2: Jason Rohrer

Jason Rohrer isn't like other game designers. He isn't really like them at all. From his early days eschewing videogame norms to make a game about the inevitably of death and loss in Passage to cooperative storytelling intrigue-o-tron Sleep Is Death to wild (and controversial) Minecraft "religious" experiment Chain World, Rohrer's games aren't escapism. They often make people uncomfortable. They often make him uncomfortable. The…

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Feature: Are Rampant Sales Hurting Players?

Rohrer Isn’t Wrong About Sales, But He Also Isn’t Right

OK, first things first: Castle Doctrine, Passage, and Sleep is Death creator Jason Rohrer is a giant. I am automatically more inclined to believe anything very tall people say. They've seen so much more than the rest of us from their monolithic neck perches, their giraffe-like forms stretching up into stratospheres I've only dared imagine. Also, it's instinct: big person beat me up, ergo ideologically…

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Feature: A Game For Everyone

How Jason Rohrer Won The Game Design Challenge

A real high-point of every GDC is the Game Design Challenge. Well, was. Sadly the tenth year of this annual treat was the last, with organiser Eric Zimmerman bringing proceedings to an end. And wow, did it go out in style. With the apposite topic, "Humanity's Last Game", some of the biggest names in the industry put forth their pitches for the last game we'd…

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It’s A Steal: Castle Doctrine Alpha Released

Huh, that was quick. Then again, everything I experienced of Jason Rohrer's home invasion MMO-ette The Castle Doctrine last week did come across as essentially finished, so I suppose there's no reason not to release it to the world now. The version the Passage dev has put out is billed as an 'alpha', in that time/Mojang-honoured tradition, and sells for half-price while that's the case.

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Feature: An Englishman's home

Impressions, Part 1: Jason Rohrer’s The Castle Doctrine

The Castle Doctrine, the upcoming game from Passage and Sleep Is Death creator Jason Rohrer, is an indie MMO about criminals invading your home, and you invading their homes. A combination of base-building and puzzle-solving, it's also an examination of how it feels to be both victim and villain. I've spent some time with an early version of the game. I killed a woman for…

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Feature: Also: Far Cry 3, preventing kingpins and the 'but is it a game?' debate

Rohrer On The Castle Doctrine, Guns & Chain World, Pt 2

In the first part of an extensive, illuminating and arguably controversial interview with Passage, Sleep is Death and Chain World creator Jason Rohrer, we discussed his new game, the fascinating but sinister home defence MMO The Castle Doctrine, making virtual possessions and people matter and why he chose to include only male protagonists. In this second and final part, we pick up mid-chat about issues…

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Feature: Love, theft, home and beating dogs with batons

Jason Rohrer Reveals The Castle Doctrine, Part 1

Indie dev Jason Rohrer, creator of Passage, Sleep Is Death, Inside A Star-Filled Sky, The Diamond Trust of London and the near-mythical Chain World is a divisive game designer, because reasons. I personally reckon his stuff is reliably fascinating, bold and often important (including on those occasions that I've rather bounced off it), so I've been very keen to find out more about his upcoming…

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Home Invasion: Rohrer’s New Game The Castle Doctrine

About the easiest way to start a bar fight among those who deem themselves educated in videogames is to bring up Jason Rohrer's Passage (missus), an unwitting poster child for 'artgames.' It worked its morose magic on me, while others found it arch and ungame, but between that and the lofty ambitions (though there are disagreements on the execution) of two-player storytelling game Sleep Is…

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Feature:

The Creator Speaks: Rohrer On Chain World

In the beginning, there was a GDC presentation. Just a quiet little talk between developers, and a what-if experiment wherein a one-off, modded version of Minecraft was personally passed by Passage/Sleep Is Death/Inside A Star-Filled Sky creator Jason Rohrer to a curious audience member, who would then be the only person to see what Rohrer had built inside the game. The rules: you do not…

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Feature:

Impressions: Inside a Star-filled Sky

Jason Rohrer, he of Passage and Sleep Is Death, has released a new game - Inside a Star-Filled Sky. Rather surprisingly, given his heritage of slow-paced, narrative-heavy games, it's a shmup. Rather unsurprisingly, it is far from a conventional shmup. I've given it a couple of hours so far, not yet enough to offer a verdict as such, but as there's quite a buzz around…

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