Posts Tagged ‘Jason Rohrer’

It’s A Steal: Castle Doctrine Alpha Released

that went well

Huh, that was quick. Then again, everything I experienced of Jason Rohrer’s home invasion MMO-ette The Castle Doctrine last week did come across as essentially finished, so I suppose there’s no reason not to release it to the world now. The version the Passage dev has put out is billed as an ‘alpha’, in that time/Mojang-honoured tradition, and sells for half-price while that’s the case.
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Impressions, Part 1: Jason Rohrer’s The Castle Doctrine

The Castle Doctrine, the upcoming game from Passage and Sleep Is Death creator Jason Rohrer, is an indie MMO about criminals invading your home, and you invading their homes. A combination of base-building and puzzle-solving, it’s also an examination of how it feels to be both victim and villain. I’ve spent some time with an early version of the game.

I killed a woman for the sake of $21.

I killed a woman.

For $21.

I killed a woman.
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Rohrer On The Castle Doctrine, Guns & Chain World, Pt 2



In the first part of an extensive, illuminating and arguably controversial interview with Passage, Sleep is Death and Chain World creator Jason Rohrer, we discussed his new game, the fascinating but sinister home defence MMO The Castle Doctrine, making virtual possessions and people matter and why he chose to include only male protagonists. In this second and final part, we pick up mid-chat about issues of authorship in games, leading to his thoughts on the divisive Far Cry 3. Then we cover his outspoken feelings about gun control, before moving on to how house and trap construction works in The Castle Doctrine, how he thinks he’s made player-generated content meaningful, and, inevitably, whatever happened to his mystery Minecraft mod Chain World.

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Jason Rohrer Reveals The Castle Doctrine, Part 1

Indie dev Jason Rohrer, creator of Passage, Sleep Is Death, Inside A Star-Filled Sky, The Diamond Trust of London and the near-mythical Chain World is a divisive game designer, because reasons. I personally reckon his stuff is reliably fascinating, bold and often important (including on those occasions that I’ve rather bounced off it), so I’ve been very keen to find out more about his upcoming game The Castle Doctrine. An MMO based around the concept of home invasion and home defence, the nature of the Rohrer’s tenth game has remained cryptic since a guarded reveal last October.

In this first of a two-part interview, Rohrer explains just what this dark multiplayer game of strategy, construction, burglary and cold-blooded murder is, how it works, its amorality and politics, the unenviable living situation and fear of vicious dogs which inspired it, and why the late-in-the-day addition of a wife and kids changed the nature of the whole affair.
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Home Invasion: Rohrer’s New Game The Castle Doctrine

About the easiest way to start a bar fight among those who deem themselves educated in videogames is to bring up Jason Rohrer’s Passage (missus), an unwitting poster child for ‘artgames.’ It worked its morose magic on me, while others found it arch and ungame, but between that and the lofty ambitions (though there are disagreements on the execution) of two-player storytelling game Sleep Is Death I suspect I’ll forever be fascinated by what Rohrer gets up to. Next up is The Castle Doctrine, “a massively multiplayer game of burglary and home defense.”

A Tony Martin sim? Maybe the Daily Mail will embrace videogames after all.
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The Creator Speaks: Rohrer On Chain World

The good book, I guess

In the beginning, there was a GDC presentation. Just a quiet little talk between developers, and a what-if experiment wherein a one-off, modded version of Minecraft was personally passed by Passage/Sleep Is Death/Inside A Star-Filled Sky creator Jason Rohrer to a curious audience member, who would then be the only person to see what Rohrer had built inside the game. The rules: you do not talk about Chain World. You do not keep on playing Chain World once you die in it. You then pass it on to someone who has ‘expressed interest,’ and to no other.

That was the plan, anyway. Then this secret world’s first inheritor, Jia Ji, came up with his own, rather different plan: a philanthropic auction, which closed at $3,300, and a promise to later send Chain World on to gaming luminaries Jane McGonigal and Will Wright. He told us why he did that earlier today, as well as why he offered RPS a copy (the temptation was you-would-not-believe strong, but we ultimately declined). So how did Rohrer feel about his quiet attempt at founding a digital religion being so quickly turned to a new, and very public, belief system? Did he even intend for this to become a talking point that’s infuriating as many people as it’s exciting? Were those rules he made actually designed to be broken all along? And if this is a religion, who is its god? Let’s ask him.
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