Posts Tagged ‘Jason Rubin’

Scared Sick: Can Oculus Create Discomfort And Horror?

My arms are aching, I’m anxious and I want to be standing on solid ground again. I’m just about as uncomfortable as I can remember being while playing a game, and I think that’s a good thing.

At Gamescom, I played two games using the Oculus Touch that impressed me. One was Wilson’s Heart, a horror game that reminded me of Frictional’s work, and the other was a climbing game. It wasn’t the horror game that caused my anxiety to spike, it was The Climb. After playing, I spoke to Jason Rubin, formerly of Naughty Dog and now head of Oculus’ “first-party initiatives”. He’s spent the last two years figuring out what VR gaming is capable of, and working with game studios to identify projects that might work and problems that might arise. We talked about what is possible now and what the future might hold.

Read the rest of this entry »

Power Cuts And Responsibility: Making Metro: Last Light

We’ve yet to WiT Metro: Last Light on RPS, thanks to the review code not working, but its recent release has prompted ex-THQ boss Jason Rubin to write an astonishing article on the development of the game. Over at, Rubin has written an incendiary post on the daily struggles that Kiev-based dev team 4A Games faced, calling their game “a stunning achievement”, and asking for more recognition of their abilities. If accurate, he paints a team building a game with a tiny budget, in a country where implied corruption necessitates smuggling higher-end equipment past customs officials, for a company he describes as “irrational”. I’m British, so my monocle is currently on the floor.

Read the rest of this entry »