Posts Tagged ‘Jay Wilson’

Diablo III Director Jay Wilson Leaving Blizzard & Games

Jay Wilson minutes after clearing his desk

Jay Wilson, the designer perhaps best known as Diablo III’s [official site] game director, has announced that he will be leaving Blizzard and the games industry after almost two decades. He broke the news on twitter last night and has been replying to well-wishers ever since. Along the way, he’s provided some insight as to what comes next.

“I’m moving back to the Pacific Northwest, where I used to live. Going to pursue writing, see if I’m any good at it.”

Don’t accidentally turn into Alan Wake, Mr Wilson! Though Diablo III is the giant bookend to his career, Wilson’s work at Relic should not be forgotten, nor should his work as a level designer on Blood. Work on Blood, you get a free pass for life from me.

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Diabo III: Antagonism & Screenshots

It’s a funny thing, Diablo III. On the one hand, we know practically everything we need to know about it, based on confirmation that’s it sticking closely to what’s gone before. On the other, we have very little HARD FACT about it. We only know what two of the character classes are, for instance, while multiplayer system Battle.net 2 remains largely under wraps. For now, all a fanbase that can’t wait to hack and slash and slash and hack gets is hints – and oddly antagonistic ones at that.
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Diablo III Designer Critiques The Critiques

Seriously, I'd have gone all out for a faux-Rainbow Islands just to wind 'em up.
You’ll be aware on the ongoing growls of Diablo fans that claim the corpse-exploding action of the Diablo III screens are too WoW-esque and kidified. MTV’s Multiplayer blog has done something neat, and got DIII’s Designer, Jay Wilson, to comment on the community’s altered screens . For example: “More rain? It’s funny because if watch later on in the [debut gameplay] video, we have more rain. It is much stronger than that. I’m sure they got rid of the rainbow. Yeah, rainbow — gone. I think our artist just put [the rainbow] in there because they knew that’d be controversial. And I’m sure they were like, “Well we’ll see how far we can push it.” Beneath the fun, it’s an interesting look in the reasoning behind decisions. I’d love to see more of this kind of directors-commentary stuff. Until then, go read.