Feature: Games where the language is the puzzle
Interactive fiction, especially parser interactive fiction, has a tradition of wordplay games: pieces where you manipulate spellings, untangle anagrams, and solve puzzles using common proverbs and idioms. Infocom's Nord and Bert Couldn't Make Head or Tail of It went to town with these concepts, with different game sections devoted to different types of pun and spoonerism. In Simon Christiansen's PataNoir, you resolve all the puzzles…