Posts Tagged ‘jib? gibs? get it?’

LifeIron Wants To Hack And Slash At The Action RPG

Diablol, amirite?

Diablo 3’s originally planned runestone system seemed like one of the game’s most exciting features: for any skill, you’d be able to socket in a rune which would dramatically change that skill’s purpose. Plugging a particular rune into your plague of toads skill, for example, might have instead spawned a single giant toad who would eat your enemies, or cause toads to fall from the sky like it’s a Paul Thomas Anderson movie. It seemed like a tinkerer’s delight, and when that system was streamlined pre-release, I’m not sure my excitement for the game ever really recovered.

LifeIron is an indie action-RPG which, according to this email here, promises to fix what its designers “perceive as genre-wide mistakes in game mechanic design.” Which mechanics? “Character building and tweaking,” of course. Trailer and ambition below.

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