Posts Tagged ‘Joakim Sandberg’

How Iconoclasts makes platforming flow

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Iconoclasts [official site].

Iconoclasts is a platformer that feels great to play. As Robin, a daring mechanic armed with a wrench and a stun gun, you’ll run, jump and shoot your way through sprawling multi-level areas, enjoying precise movements which balance detail and nuance with smoothness. It’s a feel that’s down to developer Joakim Sandberg’s taste in games. ”Something I always enjoy in a videogame is that feeling, usually when you’ve played it a few times, of being able to push through,” he tells me. “Flow, essentially.”

Almost all of Iconoclasts’ design features are directly about maintaining this sense of flow, of momentum in which you feel like nothing is getting in the way of your intention. And one feature you’ll notice when you first start playing the game is kind of shocking. Read the rest of this entry »

The more I play, the less I like Iconoclasts

So many people have been looking forward to Iconoclasts for so many years – we wrote our first impressions of it in 2011! – that it’s dangerous to venture any opinions into the fray.

But I fear no danger. Iconoclasts, properly released after all these years, is fine. Kinda. Read the rest of this entry »

Wot I Think: Iconoclasts

iconoclasts2

It’s an odd experience to have followed the development of a game for almost a decade, only to have it blindside you. Iconoclasts, the slow-cooked passion project from prolific developer and highly talented sprite-artist Joakim ‘Konjak’ Sandberg might look like your average Metroidvania-type platform adventure at first glance, but that’s not the whole picture.

Konjak cites semi-obscure Genesis/Megadrive game Monster World IV as his primary inspiration. That’s not a game I’ve played so I wasn’t entirely sure what to expect. Thankfully, I came away very pleasantly surprised by Iconoclasts’ unconventional flow and strange story.

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Iconoclasts is nearly here – see it in action

Iconoclasts

I’ve been writing about videogames going on about eight years now. For the majority of that time, I’ve had one eye firmly glued to Iconoclasts, an ambitious metroidvania by solo Swedish developer Joakim ‘Konjak’ Sandberg. It’s been in development over six years now, and is finally, tantalisingly close to release.

Word is that Iconoclasts is now effectively feature-complete and in the final stages of development (testing, bug-fixing and balancing) and I’ve heard some very positive sounding rumblings from playtesters. Come and check out a few minutes of fresh, mostly-uncut gameplay footage within.

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The Iconoclasts Still A Stunning Action Platformer

The Iconoclasts [official site] is coming, The Iconoclasts is coming! After a years-long development period, one-person creator Joakim “Konjak” Sandberg has partnered with studio Bifrost Entertainment to finish the action-platformer. Their work has already borne fruit in the form of a new trailer below – the first, I think, since 2012.

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