Posts Tagged ‘johan andersson’

Paradox on the future of historical strategy, RPGs and their internal development studio

At the Paradox Convention last month, I was hoping to see something new from Paradox Development Studio, the internal team responsible for the company’s core strategy titles. There were new expansions for Europa Universalis IV [official site] and Hearts of Iron IV [official site], and the hiring of Jon Shafer is an interesting move, but no actual games were announced. I sat down with creative director Johan Andersson and CEO Fredrik Wester about the possibility of a Crusader Kings [official site] sequel, the expansion model, and what the future holds for the development side of Paradox.

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Interview: Johan Andersson On Hearts Of Iron 3

The best way to learn about Paradox’s rapidly approaching grand-strategy leviathan Hearts of Iron 3? Sit down with a gallon mug of tea and a family-size packet of custard creams and plough through the fascinating 30-part developer diary. If you’ve already done that, or don’t have the patience/dunkable biscuitry to take on such a task, try the following Q&A in which Lead Designer and Man of History Johan Andersson fields questions on subjects as diverse as HoI3, gulags, and HoI3.

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Paradox Selling “Insane Amounts” On PC

Battlemaps drawn up to get a quote on RPS.

We know when we’re being manipulated. And we’re being manipulated by the press release just put out by Paradox. It shows us nothing but this tantalising paraphrase of Hearts of Iron developer, Johan Andersson:

“PC sales makes it difficult for us to consider developing console based titles.”

Ooh, you scamps. It seems Andersson is selling “insane amounts” of his games on PC, and sales are increasing. Which is just the sort of feel-good story we need to start our day.

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