Carrier Deck will bead your brow/prow
Johan Nagel’s latest creation feels like a ZX Spectrum title. One third management game, one third arcade game, and one third wargame, Carrier Deck [official site] reminds me of the sort of hectic homework-hinderer I used to play back in the days before manuals, monitors, and genres entered my life. If I mentally squint I can see 11-year-old me playing a 2D version on the family TV. My sister and me have just made a deal. The next time my carrier sustains damage, I’ll call it a night. F/A-18s will make way for the kids from Fame. Read the rest of this entry »
A first-rate idea
Reader #43, put down that euphonium. Reader #119, stick a bookmark in that “Paddington Station, 1967” daydream. Reader #723, you can finish that doodle of an IS-2 crushing a Kübelwagen later. Right now we’ve got work to do. Vital work.
During a recent email exchange with Johan Nagel, the man behind 2015’s cleverest wargame (and possibly 2017’s too) happened to mention that one of his other projects was becalmed at present. After prototyping ‘HMS’, a management wargame in which players captain 18th Century British warships, he realised that though “the concept sounds cool… it runs a high risk of being boring”. Struggling “to inject drama and tension in multiple and varied ways and at the same time giving an overall strategic objective that is compelling” it sounded like he was close to moving the project to the backburner. Read the rest of this entry »
Simulation & wargame blather
While, clinically speaking, everyone has at least one wargame in them, not everyone has the patience, skill and obstetrical forceps (don’t Google) necessary to extract that wargame. My Monmouth Rebellion TBS? It breaks my heart to admit it, but I suspect it will never see the light of day. Then again, South African strategy-smith Johan Nagel has been gestating Vietnam ’65 for nigh-on 30 years, so perhaps it’s a bit early for defeatism. Read the rest of this entry »