Posts Tagged ‘John Carmack’

John Romero Reveals Super Mario 3’s PC Port

Yesterday, on the 25th anniversary of the first Commander Keen release, id Software co-founder John Romero revealed a video of the studio’s Super Mario Bros. 3 demo. Created in a single week back in 1990, the year of Commander Keen, the demo was presented to Nintendo to show the viability of a PC port of the game. The second level has been redesigned to ask the important question: “Like it?”

Whether or not Nintendo did like the demo, history doesn’t make clear. What we do know is that they were concentrating all of their energies on games for their own hardware. How different the PC landscape might be if that hadn’t been the case.

Read the rest of this entry »

Oculus Connect 2: Everything You Need To Know

Oculus Connect 2 is currently taking place in California and it’s brought with it a dozen announcements. No, not the price – though it’ll be at least $300. No, not a more specific release date than “Q1 2016″, though they did say the Touch controllers would be out Q2 2016. But if you want to know about watching Netflix in a virtual reality cinema, playing Minecraft on a VR headset, and which games are being developed specifically for the Oculus Rift and Oculus Touch, then read on for details and videos.

Read the rest of this entry »

The Zenimax And Oculus VR Lawsuit Is Moving Ahead

It’s an interesting turn of events in the life of Oculus VR. Earlier this week The New York Times confirmed that the lawsuit accusing Oculus VR of stealing trade secrets and code for the development of the headset would not be thrown out.

So what the heck is going on here, exactly? More after the jump.

Read the rest of this entry »

Old News: Strafe-Jumping’s Near Death In Quake 3

No, run then jump and hol- no, look, you're just standing there.

I learned to strafe-jump the hard way back when games were games, my keyboard made of broken glass, and my mouse an actual mouse biting my fingers as I clicked. I still welcome Quake Live adding an automated slower substitute. Everyone should get the experience the joys of zipping around like a rubber ball. Though exploiting wacky movement physics bugs is central to Quake in my heart, some have been less keen on it.

Even John Carmack, the chap who inadvertently created all those glitches, once tried removing strafe-jumping from Quake 3. “I hate having players bouncing around all the time,” he said.

Read the rest of this entry »

Free-To-Frag: QuakeWorld’s Once-Planned Business Model

Ironically, I took these screenshots running around maps on my own.

When John Carmack started tinkering with Quake’s multiplayer code in 1996, his plans for the QuakeWorld client went deeper than TCP and UDP. Its new netcode made playing an FPS online over dialup not total garbage, sparking the multiplayer FPS explosion, but Carmack had also once intended for QW to be what we’d now consider free-to-play. Though the plans changed and this never happened, I can be endlessly fascinated by scraps of video game history like the time John Carmack thought about selling the right to have a name.

Read the rest of this entry »

So This Is Happening: Zenimax Sues Oculus

Given the way things have been going, I suppose this was basically inevitable. In the wake of some very serious John Carmack hardware-related allegations from ZeniMax, the Elder Scrolls, Fallout, and Wolfenstein publisher has dropped a megaton legal bomb. It’s suing virtual reality kingpin (and recent Facebook acquisition) Oculus Rift for “illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks.” Oculus, meanwhile, continues to claim ZeniMax’s claims are entirely without merit. Claim claim claim clamber clams. Now there’s an idea. Instead of duking it out in a legal cagefight, maybe everyone should just sit down around a nice, fresh plate of clams. Talk things out nice and civil-like while loudly slurping the precious flesh meats of a lowly sea creature.

But no, this is probably gonna be terrible.

Read the rest of this entry »

Virtual Duality: Oculus Declares All Of Zenimax’s Claims False

Batten down the hatches and/or anything else you frequently batten down in times of crisis; we’ve got yet another titanic clash of gaming companies on our hands. Last week Bethesda/id Software parent company Zenimax claimed that virtual reality giant Oculus Rift owes it some sort of licensing deal because of the VR tech and code John Carmack developed while working for both companies. At the time, Oculus issued a curt statement essentially saying it disagreed. Now, however, it’s decided to put together a fighting word sundae of individual claims, with a few fighting words sprinkled on top.

Read the rest of this entry »