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Posts tagged “John Carmack”

Carmack sues “bad faith” Zenimax for $22.5m

No-one's coming out clean from the ongoing mud brawl between Bethesda owners Zenimax and Facebook subsidiary Oculus. After a court case in which the former alleged that the latter swiped trade secrets from them in order to create the Oculus Rift, Oculus ended up being told to fork out $500m for NDA breach. There's also been an attempt to get the Rift pulled from sale,…

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ZeniMax seek injunction shutting down Oculus SDK

Following a partial victory (and partial defeat) in their legal battle with Oculus over cybergoggles, ZeniMax are trying to shut down a load of Oculus's software. ZeniMax are owed $500 million in total over Oculus breaking an non-disclosure agreement which gave them insight into John Carmack and ZeniMax's work on VR, and are now seeking an injunction to shut down anything that benefitted from that…

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Bitter Rift: Oculus has to pay $500 million to ZeniMax over VR headset, rules court

A US court has ruled that Oculus must pay $500 million to software developers ZeniMax over the VR headset they’ve developed. The jury ruled that Palmer Luckey, who co-founded Oculus, failed to abide by a non-disclosure agreement he had signed while working with ZeniMax and id Software. However, the jury also found that neither Oculus nor its founders stole trade secrets. This is all part…

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Oculus and Facebook facing ZeniMax in trial

The legal battle between Oculus Rift owners Facebook and Bethesda parent company ZeniMax, who allege that the cybergoggles are partially built on work ZeniMax own, has reached a jury trial. Turns out, real courtroom battles are nowhere near as fun as Judge Judy or Ally McBeal would have you believe. Still, this week sees folks including Facelord Mark Zuckerberg take the stand, and some of…

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ZeniMax Vs. Oculus: Palmer Luckey Didn’t Develop Rift

I am sorry to bring you an update on ZeniMax's lawsuit against Oculus, a dispute over how much ZeniMax and then-id Software technowizard John Carmack contributed to the Rift's development. I'm sorry because courtroom drama is so dry. I'd much rather tell you about how Jessica Fletcher, Phryne Fisher, or equivalent amateur sleuth uncovered evidence, how they charmed their way into a high-society dinner, pumped…

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John Romero Reveals Super Mario 3’s PC Port

Yesterday, on the 25th anniversary of the first Commander Keen release, id Software co-founder John Romero revealed a video of the studio's Super Mario Bros. 3 demo. Created in a single week back in 1990, the year of Commander Keen, the demo was presented to Nintendo to show the viability of a PC port of the game. The second level has been redesigned to ask…

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Feature: Games, Tools, Specs, Price

Oculus Connect 2: Everything You Need To Know

Oculus Connect 2 is currently taking place in California and it's brought with it a dozen announcements. No, not the price - though it'll be at least $300. No, not a more specific release date than "Q1 2016", though they did say the Touch controllers would be out Q2 2016. But if you want to know about watching Netflix in a virtual reality cinema, playing…

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Old News: Strafe-Jumping’s Near Death In Quake 3

I learned to strafe-jump the hard way back when games were games, my keyboard made of broken glass, and my mouse an actual mouse biting my fingers as I clicked. I still welcome Quake Live adding an automated slower substitute. Everyone should get the experience the joys of zipping around like a rubber ball. Though exploiting wacky movement physics bugs is central to Quake in…

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Free-To-Frag: QuakeWorld’s Once-Planned Business Model

When John Carmack started tinkering with Quake's multiplayer code in 1996, his plans for the QuakeWorld client went deeper than TCP and UDP. Its new netcode made playing an FPS online over dialup not total garbage, sparking the multiplayer FPS explosion, but Carmack had also once intended for QW to be what we'd now consider free-to-play. Though the plans changed and this never happened, I…

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So This Is Happening: Zenimax Sues Oculus

Given the way things have been going, I suppose this was basically inevitable. In the wake of some very serious John Carmack hardware-related allegations from ZeniMax, the Elder Scrolls, Fallout, and Wolfenstein publisher has dropped a megaton legal bomb. It's suing virtual reality kingpin (and recent Facebook acquisition) Oculus Rift for "illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights…

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Virtual Duality: Oculus Declares All Of Zenimax’s Claims False

Batten down the hatches and/or anything else you frequently batten down in times of crisis; we've got yet another titanic clash of gaming companies on our hands. Last week Bethesda/id Software parent company Zenimax claimed that virtual reality giant Oculus Rift owes it some sort of licensing deal because of the VR tech and code John Carmack developed while working for both companies. At the…

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Zenimax Accuses Carmack Of Theft In Move To Oculus

Today in the zany world of gaming news, John Carmack is a dirty rotten scoundrel - that is, if you subscribe to Bethesda parent company Zenimax's side of the story. The Elder Scrolls and Fallout publisher has laid claim to Oculus-related tech/code Carmack whipped up while still under Zenimax's umbrella at Doom dev id Software. Oculus and Carmack, of course, think it's a load of…

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John Carmack Speaks Out In Support Of Oculus/Facebook

Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook's $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus' most recognizable faces - all of which now presumably sport company-mandated books - are quite pleased, but…

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More R, Less V: Oculus Upgraded, Carmack Making Games

Oculus Rift is more or less synonymous with virtual reality at this point, but that doesn't mean Palmer Luckey and co are resting on their laurels. Heck, based on the latest Oculus upgrade, I'm pretty sure they're melting down their laurels and fashioning them into the borderline-magical doodads that make these goggles tick. In short, Oculus can now track forward and backward movements - once something…

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Seismic: John Carmack Officially Leaves id Software

Shock! Awe! Implausibility! Ceaseless insanity! Cats marrying dogs, oceans boiling into a deliciously apocalyptic fish stew! OK, yeah, actually none of those things. We all probably should've seen this coming from a mile away. Earlier this year, John Carmack became Chief Technology Officer at VR megalith Oculus Rift, a position that didn't seem to leave much time for a second full-time gig at the studio that pioneered…

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Insanity: Carmack Takes Full-Time Position At Oculus

Well, this came out of nowhere. Actually, no, wait. I suppose I should say that all the evidence was there, but I refused to let it add up in my brain because come on: this is John Carmack we're talking about. He's id's divine ego, the pulsating mutant hyperbrain that looks upon desolate worlds and says, "Let there be graphics." Now then, it must be…

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Gather, Mortals: Carmack Speaks (And id Streams It)

The day foretold in The Prophecy is finally upon us. Every year, for just a few/ten/fourteen hundred shining hours, the planets are drawn into potentially cataclysmic alignment by the gravitational field surrounding John Carmack's brain. During this time, all eyes turn to QuakeCon's majestically orange-hued stage, where id Software unveils a new Doom 4 logo (NEXT YEAR WE PROMISE) and then Carmack erupts into a…

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Feature: Next Stop: Holodeck

Visions Of The Future: Face-On With Oculus Rift

John Carmack is building the future. Well, technically, he's only helping this time. Along with Palmer Luckey and the other fine folks at Oculus Rift, Carmack's diving headset-first into the world of virtual reality. Of course, this isn't the first time gaming's tried taking Bambi-like first steps onto the Holodeck. But then the Virtual Boy happened, and everyone got really sad. Now, though, Carmack and…

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210 Minutes of Direct Access To Carmack’s Brain

It says something about John Carmack's status in the gaming industry that he can hold a talk that lasts for three and a half hours and the majority of watchers are simply delighted. So, if you've got nothing else on for the next 210 minutes, here is said relaxed, cheerful, full-throttle, ad-libbed and fascinating QuakeCon speech in full. id's brain o'brains chats about the problems…

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