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Posts tagged “John Romero”

Romero family’s Gunman Taco Truck out, designed by 9-year-old

I had heard that Brenda Romero was working on a new, serious game which in part explored the relationship between Mexican culture and food, but Gunman Taco Truck [official site] wasn't what I was expecting... Oh, wait, this isn't that? This action game about blasting your way across post-apocalypse United States and selling tacos to the survivors was actually designed by a nine-year-old Donovan Brathwaite-Romero…

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Romero’s Blackroom Kickstarter Cancelled Until Demo Finished

John Romero and Adrian Carmack have cancelled their Kickstarter for Blackroom [official site], four days after launching it, but will return once they've finished a gameplay demo. The pair of former id Software Doomlords and Quakers had pitched Blackroom as an FPS filled with all the good old stuff - circle-strafing, rocketjumping, secret rooms, a metal soundtrack, and all that - but only showed ideas…

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John Romero Releases New Doom Map

How can John Romero convince prospective Kickstarter backers that he's still got it, that he's ready to make a new circle-strafing gibfest? The Doom and Quake level designer is currently trying to crowdfund a new 'classic' FPS with his fellow former id Software pal Adrian Carmack (no, John Carmack was id's tech guy; no, no relation), but so far they've only shown artwork and ideas…

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Romero & Carmack Return With FPS BLACKROOM

John Romero and Adrian Carmack, two of the founders of id Software, have reunited to work on a new FPS game. It's called BLACKROOM [official site] and it has just arrived on Kickstarter, seeking $700,000 of funding. As you might expect, Romero is pitching the game as a return to the principles that drove the original Doom and Quake. Rocket-jumping, circle-strafing and "expert abstract level…

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John Romero Reveals Super Mario 3’s PC Port

Yesterday, on the 25th anniversary of the first Commander Keen release, id Software co-founder John Romero revealed a video of the studio's Super Mario Bros. 3 demo. Created in a single week back in 1990, the year of Commander Keen, the demo was presented to Nintendo to show the viability of a PC port of the game. The second level has been redesigned to ask…

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Let’s Watch: John Romero Plays Doom

I am rapt watching John Romero play and talk about Doom. Over a two-and-a-half-hour Let's Play series, the hallowed former id Software lead designer and co-programer has gone into fascinating detail on his level design philosophy, technical tricks, the game's development, and his other work, but it's equally splendid to hear about stuff that never happened. Here's an old idea for deathmatch co-op: played on…

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Doomdump: Unseen Treats From Romero’s Archives

"HAPPY 21ST BIRTHDAY, DOOM!" John Romero tweeted yesterday. "In honor of this legal drinking age birthday, I'm about to release some never-before-seen DOOM game art!" I know what you're thinking - "21 years old! The US drinking age is barbaric." Then you pause and realise "Wait, never-before-seen Doom art? Ooh!" And yes, it is splendid. Since then, the id co-founder has shared treasures including scans…

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Feature: Ghosts in the shell

Are Social Games Really Social? Games?

Embarrassed kids are amusing. A parent or authority figure co-opts a line or two of their lingo, and they act like it's the cataclysmic end of everything they hold dear as foretold in The Prophecy. It is, to them, a corruption - a barely recognizable remnant of something they once loved that's been chewed up, spat out, and then obliterated by a fortuitously timed meteor. It's…

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Hair Apparent: John Romero Details “MMO-ish” FPS

After a number of ventures that took him from an ill-fated N-Gage Red Faction spin-off to an ill-fated Gauntlet sequel, Doom co-creator (with locks that flow like choruses from the mouths of angels) John Romero is eyeing his old-school bread-and-butter. Speaking with Eurogamer, he described his previously hinted at shooter as a "MMO-ish" and "PC first." I like both of those things. Let us hope his…

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John Romero’s About To Make You His Twitter Follower

2012 is, I suspect, going to be a milestone year for old men like some of you and all of us at RPS - one in which old names resurged and old genres returned. Schafer, Fargo, Avellone, Harvey Smith, Molyneux (potentially), XCOM and now, perhaps, one John Romero. The lion-maned, occasionally controversial co-creator of Doom has been away from mainstream games for a while now,…

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