Posts Tagged ‘jonas kyratzes’

Kyratzes’ The Council Of Crows On Greenlight, The Sea On Steam

If I were to list games that truly feel like labours of love, the Lands of Dream series would probably be the first to come to mind. So I’m excited to see that another portal into its world (or point-and-click adventure, for the uninitiated) is nearing completion.

After several delays, the game known as Ithaka Of The Clouds has grown into The Council of Crows [official site]. It’s slated for release in 2016, and it has landed on Steam Greenlight. Meanwhile, The Sea Will Claim Everything [official site], the largest and most polished portal to the Lands so far, has been updated, expanded, and re-released on Steam, free for previous owners. In short: The Steam Will Claim Everything.

Read the rest of this entry »

Serious Sam 4 Drafts Talos Principle Writer

“ᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!” is the only line of dialogue I can remember from any of the Serious Sam games.

Despite this, developers Croteam are bringing in some big wordguns for Serious Sam 4. Jonas Kyratzes, one of the writers of Croteam’s fine philosophical robopuzzler The Talos Principle, and development/life partner Verena Kyratzes will be writing the screenplay for the backpedalling FPS, the gang announced today. My spies have managed to reconstruct shredded early drafts salvaged from the office bins, and I’m excited to exclusively bring you a line of actual 100% real genuine SS4 dialogue.

Read the rest of this entry »

The Talos Principle’s Road To Gehenna Opens In Two Weeks

A return to lasersHere’s something I’ve been looking forward to for a few months (except I’d forgotten about *actively* looking forward to it and was more excited-but-put-it-on-the-back-burner-until-reminder-emails-arrived). The Talos Principle‘s [official site] expansion, Road to Gehenna, is out on 23 July.

That’s soon!

Read the rest of this entry »

Freeware Garden: A Top 5 Goodbye

All good and freeware things must eventually come to an end and the very same applies to my dear Freeware Garden and its all singing, all dancing games. This, wonderful readers, is the final post in the series and my chance to admit how much I enjoyed writing it and to thank team RPS for giving me the chance to take this huge freeware burden off my chest. Oh, and to let you know which five games I covered I loved the most. These:

Read the rest of this entry »

Freeware Garden: The Matter of the Great Red Dragon

Count on Jonas Kyratzes to play with the tropes detailed in The Hero with a Thousand Faces and deliver a brilliant Twine-powered text adventure that simultaneously examines traditional heroic literature values and revels in retelling the classic save-the-world fantasy tale. With The Matter of the Great Red Dragon taking place in the Land of Dreams one can also expect a subtle yet incredibly novel critique of modern societies too. Also a bit of well-placed humour.

Read the rest of this entry »

Freeware Garden: A Postcard from Afthonia

It’s been a couple years since I last used a portal to visit the magnificent and otherworldly Lands of Dream and I now realize just how deeply I had missed them. I had missed the amazing sense of wonder Jonas and Verena Kyratzes have poured into every locale, the giggling at dozens of little jokes hidden behind mushrooms and flowers, the clicking on every tiny detail, the exquisite writing, the wonderfully surreal characters, the glorious puns, the richness of ideas and that deep sense of hope and beauty.

Having just played through the brilliant Postcard from Afthonia I’m already missing the Lands of Dream even more.

Read the rest of this entry »

The Talos Principle’s Demo Will Test Your Humanity

You can now play a slice from The Talos Principle for free, if you like. Which I think you should, because a philosophical first-person puzzler from the makers of Serious Sam that seems genuinely awesome is as rare as a kirin in France. Editorial overlord John Walker says that The Talos Principle is a “surprising new direction” for Croteam. Gone are the guns, the manic humor. In their stead stands writing from Jonas Kyratzes and FTL’s Tom Jubert, neither of whom seem to be very frantic nor very frivolous. The “public test” will let you explore “four increasingly difficult complete puzzle levels.” Why? Because the developers want to use you and thousands like you for their additional stress and compatibility testing.

Read the rest of this entry »